edit: mc29. This Tournament has been rescued by elonpuckhog
Welcome to my 40th tournament!! I'll be giving away Premium prizes in this tournament! Since its the 40th tournament, I'll be accepting 40 32 players. Only premium players may play.
This tournament will feature tons of different maps with tons of different settings. You'll need to be in for the long haul with this one! The way the tournament will work is such: Each round will have a specific payout. After select rounds, players with the least money will be eliminated.
All games with be Sequential, Casual, Chained, and have 20 round limits. If it doesn't say otherwise, assume it is no spoils. Other settings will vary:
Teammates and opponents will be randomly selected each round.
Exact Structure of the Tournament: [spoiler]Round 1: Map: USA 2.1 (Beta) Game Type: Quadrouples Extra Settings: Fog, Trench, Escalating Payout: $10 for win
Round 2: Map: City Mogul Game Type: 1v1 Extra Settings: Fog, Manual Payout: $10 for win
Round 3: Map: Knights Game Type: Terminator 8 Player Extra Settings: Nuclear Payout: $8 per Kill
Round 4: Map: King's Court 2 Game Type: Doubles Extra Settings: Fog, Manual Payout: $10 for Win
Round 5: Map: Arms Race Game Type: Standard (4 Player) Extra Settings: Fog, Escalating Payout: $30 for Win
Round 6: Map: Fractured China Game Type: Assassin (4 Player) Extra Settings: Fog, Nuclear Payout: $35 for win, -$5 for being the one that gets assassinated
The bottom 4 players are then eliminated, leaving 28.
Round 7: Map: Clandemonium Game Type: Standard (7 player) Extra Settings: Manual, Foggy, Escalating Payout: $80 for win, $10 for 2nd place
Round 8: Map: Poker Club Game Type: Terminator (7 Player) Extra Settings: Foggy, Escalating Payout: $15 per Kill
Round 9: Map: Woodboro Game Type: 1v1 Extra Settings: Foggy Payout: $20 for win
Round 10: Map: Circus Maximus Game Type: 1v1 Extra Settings: Nuclear Payout: $20 for win
After Round 10, another 4 players will be eliminated leaving 24.
Round 11: Map: Classic Cities (Pot Mosbi) Game Type: Triples Extra Settings: Flat Rate Payout: $30 for win
Round 12: Map: Chinese Checkers Game Type: Triples Extra Settings: Foggy, Flat Rate, Trench Payout: $30 for win
Round 13: Map: City Mogul Game Type: Assassin (4 player) Extra Settings: Manual, Foggy Payout: $90 for win, -$10 for being assassinated
Round 14: Map: King's Court Game Type: Quadrouples Extra Settings: Foggy, Flat Rate, Manual Payout: $35 for Win
After Round 14, bottom 4 are eliminated leaving 20.
Round 15 Map: All Your Base Are Belong to US Game Type: Standard (5 Player) Extra Settings: Foggy, Escalating Payout: $100 for Winner, $10 for 2nd place
Round 16: Map: Baltic Crusades Game Type: Terminator (5 Player) Extra Settings: Escalating Payout: $30 per Kill
Round 17: Map: City Mogul Game Type: 1v1 Extra Settings: Manual, Fog Payout: $40 for Win
After Round 17, bottom 2 are eliminated leaving 18.
Round 18: Map: Central America Game Type: Triples Extra Settings: Trench, Nuclear Payout: $50 for Win
Round 19: Map: Madagascar Game Type: Terminator (6 player) Extra Settings: Nuclear Payout: $40 per Kill
After Round 19, bottom 2 are eliminated leaving 16.
Round 20: Map: Route 66 Game Type: Doubles (4 Teams) Extra Settings: Foggy, Escalating Payout: $160 for Winners, $40 for 2nd place team. (2nd place team is last team to have at least 1 player alive)
Round 21: Map: Conquer Man Game Type: Quads Extra Settings: Flat Rate Payout: $60 for win
Round 22: Map: Europe 1914 Game Type: Quads Extra Settings: Trench Payout: $60 for Win
Round 23: Map: Labyrinth Game Type: Doubles Extra Settings: Foggy Payout: $60 for Win
Round 24: Map: 1984 Game Type: Terminator (8 player) Extra Settings: Foggy, Trench, Escalating Payout: $60 per Kill
After Round 24, the bottom 4 players will be eliminated leaving 12 players.
Round 25: Map: Duck and Cover Game Type: Terminator (6 player) Extra Settings: Nuclear Payout: $75 per Kill
Round 26: Map: USA 2.1 Game Type: Triples Extra Settings: Foggy, Trench, Escalating Payout: $80 for win
Round 27: Map: King's Court Game Type: Assassin (4 Player) Extra Settings: Foggy, Manual, Escalating Payout: $250 for win, -$30 for being assassinated
After Round 27, 2 players will be eliminated leaving 10 players.
Round 28: Map: Classic Game Type: Standard (5 Players) Extra Settings: Escalating Payout: $400 for win, $100 for 2nd place
Round 29: Map: City Mogul Game Type: 1v1 Extra Settings: Manual, Foggy Payout: $120 for win
After Round 29, 2 players are eliminated leaving 8 players.
Round 30: Map: Montreal Game Type: Quads Extra Settings: Foggy, (Teams not randomized. Top 4 in standings vs. bottom 4 in standings) Payout: $300 for win
After Round 30, 2 players are eliminated leaving 6 players
Round 31: Map: Arms Race! Game Type: 1v1 Round Robin (Play everybody once) Extra Settings: Foggy, Escalating, 12 Hour Fog Rule Payout: $200 per win
After Round 32, 2 players are eliminated leaving 4 players
Round 32: Map: City Mogul Game Type: 1v1 Round Robin (Play everybody once) Extra Settings: Manual, Foggy Payout: $400 per win
After Round 32, the bottom player is eliminated, leaving 3 players.
3rd Place in standings will select 3 maps, and settings for each map. 2nd Place in standings will select 4 maps, and settings for each map. Each map selected by one player must be different. Settings may vary. (Obviously no freestyle, or speed, or anything along those lines. Trench is okay though.)
The 2 will PM their selections to me (we'll have somebody else do it if I'm one of the players). The 2 will then play a best-of-7 series. The loser will take 3rd place and 3 months premium, and the winner will face 1st place.
2nd Place will select 5 out of the 7 maps they just played. They can't change the settings that were used.
1st place will select 6 maps of their own. The 2 will then play a best-of-11 series to see who wins the tournament![/spoiler]
Unless otherwise specified, all matchups will be decided using Random.org.
Games will be sent in large batches. All games within elimination periods will be sent at once. (i.e. Rounds 1-6 will be played at once).
Failure to accept an invite may result in elimination. When elimination of this matter occurs, an eliminated player with the highest amount of points at time of elimination, or a reserve will fill the spot.
Tie-breaker games will be played on the Classic Map. They will be sunny escalating games.
You'll notice that the 12 hour rule applies to Round 31. This will be the only round in which it applies. Before that round begins, I will send a PM with an exact clarification of the 12 hour rule.
Please post if you want in or if you have any questions!
Last edited by deantursx on Thu Aug 22, 2013 9:57 pm, edited 10 times in total.
First, not a big thing, what are the settings of the tiebreaker?
Second, a bigger thing, this needs to be finished within a year. Do you see that happening? I think for it to happen, it probably needs to be restricted to premium and have multiple rounds sent at once. Even with that, it might be too long, because that would be about 18 rounds of invites sent out Each round of invites would need to average about 3 weeks. Can you shorten up anything in the setup to eliminate a couple of invite rounds?
First, not a big thing, what are the settings of the tiebreaker?
Second, a bigger thing, this needs to be finished within a year. Do you see that happening? I think for it to happen, it probably needs to be restricted to premium and have multiple rounds sent at once. Even with that, it might be too long, because that would be about 18 rounds of invites sent out Each round of invites would need to average about 3 weeks. Can you shorten up anything in the setup to eliminate a couple of invite rounds?
Still waiting on a response from this 3 days ago. I'm gonna lock the thread from sign ups until I hear from the TO.