Moderator: Tournament Directors
Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
[game]12847922[/game], situation at the end of round 50.
[bigimg]http://gyazo.com/c0fa60ace790e304bd9fcfb30bc1f233.png[/bigimg]
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
[game]12847922[/game], situation at the end of round 50.
[bigimg]http://gyazo.com/c0fa60ace790e304bd9fcfb30bc1f233.png[/bigimg]
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.

RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
[game]12847922[/game], situation at the end of round 50.
[bigimg]http://gyazo.com/c0fa60ace790e304bd9fcfb30bc1f233.png[/bigimg]
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
Dukasaur wrote:RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
[game]12847922[/game], situation at the end of round 50.
[bigimg]http://gyazo.com/c0fa60ace790e304bd9fcfb30bc1f233.png[/bigimg]
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
We're very close. All the remaining Hive games are almost at the round limit, which will leave only one problematic City Mogul game.
And that last Mogul game should have been won 10 rounds ago, but a certain player who shall remain nameless seems to not understand 3 player strategy, and keeps trying to fight both opponents at once instead of killing the weak one quick and then being free to focus on the stronger one.If a game which should have ended on round 25 goes to round 50 I'm going to seriously bang my head against a wall.
slownumbers wrote:Dukasaur wrote:RobbieDub wrote:Dukasaur wrote:I accidentally forgot to include a round limit when creating the Moguls games. The round limit will have to be enforced manually.
[game]12847922[/game], situation at the end of round 50.
[bigimg]http://gyazo.com/c0fa60ace790e304bd9fcfb30bc1f233.png[/bigimg]
Awarding the win to slownumbers, and kills made until now. No future kills will be credited.
Does this mean we are closer to that dreaded day?
I'm killing myself over here trying to figure out if my group will move on.
We're very close. All the remaining Hive games are almost at the round limit, which will leave only one problematic City Mogul game.
And that last Mogul game should have been won 10 rounds ago, but a certain player who shall remain nameless seems to not understand 3 player strategy, and keeps trying to fight both opponents at once instead of killing the weak one quick and then being free to focus on the stronger one.If a game which should have ended on round 25 goes to round 50 I'm going to seriously bang my head against a wall.
If you're speaking of the game i think you are, it's finally over.
Dukasaur wrote:I'm hoping that all games will be done within the next week, and I will be able to compile scores and launch the next round on Labour Day weekend.
Hoping. Not an ironclad guarantee.




[/spoiler]Dukasaur wrote:After Phase 3 the eight groups with the fewest total points will be eliminated, and their Doomsday scenario deemed insufficiently dangerous. Four groups of eight players will remain. In each group, the player who brought home the most points in Phase 3 will be declared the group's MVP and receive a GA medal!
Your Phase 3 score will also impact Phases 4 and 5 in other ways, so all in all it is an extremely important phase!
Phase 4: Each group will now divide into two Quads teams. The MVP will be the captain of the A team and the highest-ranking player who is not the MVP will be the captain of the B team. The two captains will choose their teams in alternating schoolyard fashion. PMs will be sent with greater detail once Phase 4 has begun. Delaying a scheduled pick by more than 24 hours will result in a forfeit of your choice and have a random player assigned to your team.
Once the teams are chosen, they will play a best-of-three series on their group's map for the right to represent their group in the finals.
Phase 5A: The four surviving groups and the Quads teams that have emerged from them will be placed in a four team bracket. The team who collectively scored the most points in Phase 3 will get a special bonus: they will decide which team they want to face first, and thus define the bracket for all four.
Each match in the bracket will be five games: two on each team's home map, plus one map randomly chosen from among the maps of the eight groups that have been eliminated.
Phase 5B: The winners of the matches in 5A will face off for the final right to destroy the world, and some more medals!
MGSteve wrote:I choose angola for Group V. Hope that was fast enough.
hun1 wrote:I choose magneto_acolyte
cptbeefalo wrote:Wow, you guys make this a hard choice! Both experience and up-and-comers in this group, love it.
For the first selection in group ix, I take swimmerdude99.
josko.ri wrote:Waiting for jonofperu to make first pick