Moderator: Community Team


I've updated the OP to reflect this.IcePack wrote:You can also post here, I will add you to the group
And I'll be the first to get benefit of posting hereblakebowling wrote:I've updated the OP to reflect this.IcePack wrote:You can also post here, I will add you to the group



I'm trying to get a CB member to join currently. I've asked if they're interested.AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!

Just FYI: I am partially colour-blind so I can't tell colours that are close apart. Ex. Blue & purple, green & yellow, red & orange, red & green, etc.IcePack wrote:I'm trying to get a CB member to join currently. I've asked if they're interested.AdamKeith wrote:I'm interested. It might be useful to have a colour-blind person on board!
We do have the options for 9, 10, and 11.kuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
5 player teams would be Quints and 6 player teams Sextskuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
i may have to redo my 4 Dubs R Beta tournament series asblakebowling wrote:We do have the options for 9, 10, and 11.
We haven't added 5 or 6 player teams (yet), but we have increased the number of teams that can be in a game.

Count me in for a few sexts.greenoaks wrote:5 player teams would be Quints and 6 player teams Sextskuma32478 wrote:Just curious on a couple things:
1. If we go to 12 man games, does that also mean 9,10,11 man games as well?
2. Will we increase the # of players that can be in a team game (i.e. 5 man or 6 man team)
I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
Thanks rds. I can help with either task if you want to put the appropriate contact in touch with me.rdsrds2120 wrote:I've started a separate project with the Cartographers to first, set a max player value for all necessary maps, and then as mapmakers want to update them, after the feature, we can do that. All those maps is quite a bit of work, though!patrickaa317 wrote:willing to help as needed too. definitely excited about this update!
Also, sign me up to help test new functionality if need be. Can probably also help modify XML for maps too. I assume these will be released in phases as it'd be a large effort to update all maps where 12 people are possible out of the gates. That can be a discussion for a different day but just wanted to be aware I can help where needed.
Thanks Blake.
BMO