[XML] Conditional Bombardments

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isaiah40
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[XML] Conditional Bombardments

Post by isaiah40 »

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Last edited by isaiah40 on Mon Jan 05, 2015 1:23 pm, edited 2 times in total.
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TheForgivenOne
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Re: Conditional Bombardments

Post by TheForgivenOne »

Thumbs up from me!
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OliverFA
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Re: Conditional Bombardments

Post by OliverFA »

So changes in the XML can now be suggested in this forum? :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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isaiah40
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Re: Conditional Bombardments

Post by isaiah40 »

OliverFA wrote:So changes in the XML can now be suggested in this forum? :)

The bigWham wants all suggestions posted in here so I did. ;)
Last edited by isaiah40 on Fri Aug 30, 2013 10:21 pm, edited 1 time in total.
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OliverFA
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Re: Conditional Bombardments

Post by OliverFA »

isaiah40 wrote:
OliverFA wrote:So changes in the XML can now be suggested in this forum? :)

The bigWham wants all suggests posted in here so I did. ;)

Cool!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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-=- Tanarri -=-
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Re: Conditional Bombardments [XML]

Post by -=- Tanarri -=- »

+1 for support, particularly since I could see this being of use in Research & Conquer for a potential revision if one of the techs doesn't work out.
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koontz1973
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Re: Conditional Bombardments [XML]

Post by koontz1973 »

Liking this and a bump is needed.
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-=- Tanarri -=-
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Re: Conditional Bombardments [XML]

Post by -=- Tanarri -=- »

Hoping XML updates are being considered soon and that this one and the others listed in here will be added :)
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Re: [XML] Conditional Bombardments

Post by chapcrap »

I like this. Can this not already be done with the conditional borders?
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-=- Tanarri -=-
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Re: [XML] Conditional Bombardments

Post by -=- Tanarri -=- »

chapcrap wrote:I like this. Can this not already be done with the conditional borders?


Not yet, no... dolomite's tried already with the Krazy Kingdoms map
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Re: [XML] Conditional Bombardments

Post by isaiah40 »

BUMP!
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spiesr
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Re: [XML] Conditional Bombardments

Post by spiesr »

This seems like a logical extension of Conditional Attacks. I will Sticky this.
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Armandolas
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Re: [XML] Conditional Bombardments

Post by Armandolas »

+1 here
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DearCyrus
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Re: [XML] Conditional Bombardments

Post by DearCyrus »

It would simplify things alot. I am all for it!
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-=- Tanarri -=-
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Re: [XML] Conditional Bombardments

Post by -=- Tanarri -=- »

+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.
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agentcom
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Re: [XML] Conditional Bombardments

Post by agentcom »

-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.
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koontz1973
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Re: [XML] Conditional Bombardments

Post by koontz1973 »

agentcom wrote:
-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.

The CBs where given when the foundry cartoes went on strike when we still had lack as the boss. This may of been a bit of a rushed job as we have had problems with them since. Labs map (first map with CBs) got locked to solve an issue and most maps since have also had problems which I think have all been solved now, touch wood.
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-=- Tanarri -=-
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Re: [XML] Conditional Bombardments

Post by -=- Tanarri -=- »

koontz1973 wrote:
agentcom wrote:
-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.

The CBs where given when the foundry cartoes went on strike when we still had lack as the boss. This may of been a bit of a rushed job as we have had problems with them since. Labs map (first map with CBs) got locked to solve an issue and most maps since have also had problems which I think have all been solved now, touch wood.


Krazy Kingdoms has actually run into a problem with them recently. It seems there's some sort of problem with the code reading the XML in certain circumstances as an AND instead of OR when there's two conditional borders on the same territory.
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Re: [XML] Conditional Bombardments

Post by Kabanellas »

what if?

Region A + Region B - will let you assault Region C from Region B (conditional border)

and

Region F + Region B - will let you bombard Region C from Region B (conditional bombardment)

could they coexist together?
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Re: [XML] Conditional Bombardments

Post by spiesr »

Submitted
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-=- Tanarri -=-
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Re: [XML] Conditional Bombardments

Post by -=- Tanarri -=- »

Kabanellas wrote:what if?

Region A + Region B - will let you assault Region C from Region B (conditional border)

and

Region F + Region B - will let you bombard Region C from Region B (conditional bombardment)

could they coexist together?


My understanding based on something I read regarding Krazy Kingdoms when it was in development is the current code will have issues with what you've described above, aside from the bombardments obviously not being supported yet. I think dolomite was initially going to have two different conditional borders based off the same territory but the XML didn't end up supporting it. I could be wrong though, you may wish to get his feedback to confirm one way or another.
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Re: [XML] Conditional Bombardments

Post by JamesKer1 »

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isaiah40
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Re: [XML] Conditional Bombardments

Post by isaiah40 »

It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!
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OliverFA
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Re: [XML] Conditional Bombardments

Post by OliverFA »

isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!

:(
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Foxglove
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Re: [XML] Conditional Bombardments

Post by Foxglove »

isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!


I don't think that's true.

Right now bigWham's focus is on making improvements to attract and retain new users, but in the future almost any suggestion is possible.
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