Antarctica Overall strategy

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EASTOFEDEN
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Antarctica Overall strategy

Post by EASTOFEDEN »

I have played this game about 8 times with no success. I have a team game (4 on each side) with no spoils and fog. I have no idea how to begin or what to do after I begin. I have looked on CC for strategy for this map but cannot find anything helpful.

Does anyone know where I can find some advice on this map? Or can you help me? Very much appreciated if someone can take my hand and point me into the correct direction!
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universalchiro
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Re: Antarctica Overall strategy

Post by universalchiro »

No one helped this guy out?
Last edited by universalchiro on Thu Feb 20, 2014 1:12 am, edited 1 time in total.
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universalchiro
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Re: Antarctica Overall strategy

Post by universalchiro »

[game]13949395[/game]
I got your back jack. I'm 0-8 too, but I'll bring a heater in case it gets cold. If all else fails, I'll reach into the dice code hack again for victory. :-$
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Fewnix
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Re: Antarctica Overall strategy

Post by Fewnix »

I suck at this map :oops: but suggest trying the legend and discussion thread:
viewtopic.php?t=118513
e.g.
[spoiler]Gameplay:
The map has 107 territories, of which are:
16 bases
2 islands
1 south pole
4 sectors
7 ice shelves
77 land territories divided to 11 areas

- Standard reinforcement: +1 for each 3 territories / minimum of 3 applies.

- Starting points are bases A-P. Each base gives +1 autodeploy and one-way assaults the land territory they are in. The bases can only be assaulted from South Pole.
- Bases start with 5 troops. Leftover bases start with 5 neutrals.
- At least one base is needed to stay in the game.

- Land territories give a +2 bonus for each 2 territories in the same area. They lose 1 troop per turn.
- Land territories start with 2 neutrals.

- Islands do nothing. They have no decay and give no bonus.
- Islands start with 2 neutrals.

- Sectors 1-4 lose 3 troops each turn. They are connected to neighboring sectors and land areas. They can assault South Pole.
- South Pole loses 10 troops each turn. It can one-way assault all bases. It can assault back to sectors.
- Holding South pole + all Sectors gives a +30 bonus.
- Sectors start with 3 neutrals each. South pole starts with 30 neutrals.

- Ice shelves reset to 2 neutral when held.
- Ice shelves start with 2 neutrals.

White ice, penguin habitat and mountains are impassable.[/spoiler]

Someone needs to take the south pole and eliminate oppo bases- thereby eliminating the oppo.

Strategies varies with settings -there are issues about building up your deploy or cutting the oppo deploy by moving troops out of your bases/starting points, to take terts, leaving the bases vulnerable, especially as all land terts lose one troops a turn.
Rule 1
[spoiler]"1. Communication. The team that communicates well is successful. Whether you use in-game chat, live chat, PMs, IMs, Skype, or what have you, every team member needs to know the game plan. Whatever works."[/spoiler]
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Dukasaur
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Re: Antarctica Overall strategy

Post by Dukasaur »

EASTOFEDEN wrote:I have played this game about 8 times with no success. I have a team game (4 on each side) with no spoils and fog. I have no idea how to begin or what to do after I begin. I have looked on CC for strategy for this map but cannot find anything helpful.

Does anyone know where I can find some advice on this map? Or can you help me? Very much appreciated if someone can take my hand and point me into the correct direction!

I suck at that map too.

Best thing to do is use Game Finder to find which teams play it a lot, and then send them a private message asking if you can play on their team for a game or two.

I did that, and now I don't suck at that map as much as I used to. I'm still not qualified to teach it, though.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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