This tournament is open to players with two game slots available at all times.

This is a Tournament Players Association Year 4 [TPA4] event, and is governed by its rules, guidelines, and judgments which are detailed here: https://www.conquerclub.com/forum/viewt ... 3#p4278332
All are welcome to join and participate in the association. You do not need to do anything more than join one or more of the TPA4 events that will be announced on Mondays. Check back on the scoreboard to see how you're doing:

This tournament is inspired by the TO; Capture The Flag series.
In the year 2867, a scientist and historian - known only as Professor X, was foolish enough to create time portals throughout history, bringing back the 5 warrior factions whom he thought were the most fearsome throughout the course of history: the Knights, Pirates, Romans, Samurai, and the Terracotta Warriors. (We might question his choices, but it is what it is.)
The world soon descended into pure chaos, and what was dubbed "World War X" ensued as the warriors swiftly eliminated all humans who stood in their path - till only they remained. After years of endless battling across the globe with no decisive victories, the 5 factions finally agreed to settle the score through a mode of battle that was introduced in more recent times - Capture The Flag.
Factions
[spoiler]There are 5 factions with 8 players each. Each player must choose to represent one of the following factions - each with their own assigned home maps - during sign ups.
Knights: King's Court
Pirates: Age of Merchants
Romans: Conquer Rome
Samurai: Japan
Terracotta Warriors: Feudal War[/spoiler]
Tournament Setup
[spoiler]The tournament is split into 2 phases.
Phase I: Capture The Flag
- Each player will play a total of 16 matchups - 4 against each of the other 4 warrior factions.
- Each matchup will begin on the neutral battleground of no man's land on the Classic map.
- The player who wins the neutral matchup infiltrates the opponent's home map and attempts to capture the flag, while the opponent defends it.
- If the player wins on the opponent's map, he scores a flag capture point for his team.
- A General Achievement Medal will be awarded to the player with the most Flag Captures in Phase I.
- After all matchups are complete, the faction with the highest number of flag captures moves on to Phase II.
Phase II: Raise Your Flag
- With your faction now victorious, you now have to declare your faction's dominance by raising your flag.
- Each round, players within the faction will be randomly placed in matchups against each other on your team's home map.
- Winning the matchup earns the player 1 flag raising point.
- The first player to reach a total of 10 flag raising points manages to raise his faction's flag, and wins the tournament.
Settings
[spoiler]All settings will be as follows:
- Game Type: 1v1
Map: Classic; as well as home maps listed under [Factions] spoiler.
Troops: Automatic
Order: Sequential
Spoils: Escalating
Reinforcements: Chained
FoW: Foggy
Trench: No
Round Limit: 20 Rounds
Tiebreaker
[spoiler]In case of ties in Phase I (same number of Flag Captures), the following tiebreaker rules will be used, in order of priority:
- Total Flag Capture difference (for - against).
- Head-to-head Flag Capture score.
- Total number of Capture Attempts (successful + unsuccessful).
- Head-to-head Capture Attempt score.
- Total number of Flag Captures in Phase I.
- Total number of Capture Attempts (successful + unsuccessful) in Phase I.
- If both of the above are equal, a tiebreaker game will be played on their home base map.
- Total Flag Capture difference (for - against).
- Total number of Capture Attempts (successful + unsuccessful).
- If both of the above are equal, a tiebreaker game will be played.
Signups
[spoiler]When signing up, please include your chosen faction from the list indicated above! (See the [Factions] tab.)
Factions have limited spaces and are given on a first-come-first-serve basis.
Players that do not indicate their desired faction, OR that choose a filled faction, will be guaranteed their spot in the tournament, but will only be assigned their factions at the end of signups, based on which factions are available.
You will not be able to change your faction once the tournament starts, so be sure of your choice![/spoiler]
Notes
1. I reserve the right to change aspects of the game if anything needs changing, to ensure fairness to all players or for the benefit of the tournament.
2. If you wish to withdraw from the tournament at any time, please inform me via personal message or post on this thread.
3. If you do not join the game within 48 hours, you will be replaced.
4. If you are know you are not going to be around for a duration of time, please inform me. If the period of time is short enough, I will delay all of your games.
5. For any questions, problems etc. you may voice it out in this thread or you can PM me.






