Moderator: Community Team
Well, it's no longer my job, but I would insist that the admins fix the large troop number problem rather than this, which is not inherently a problem.IcePack wrote:But since that hasn't been addressed, for now it can be reverted back to the original esc so the game is playable until those mass dice rolls are fixed.Metsfanmax wrote:This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.

Except that computers / browsers freeze on top of it, let alone the system not handling the dice load. You fix one problem and not the rest.Metsfanmax wrote:Well, it's no longer my job, but I would insist that the admins fix the large troop number problem rather than this, which is not inherently a problem.IcePack wrote:But since that hasn't been addressed, for now it can be reverted back to the original esc so the game is playable until those mass dice rolls are fixed.Metsfanmax wrote:This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.

I am advocating for an overhaul of how we deal with large numbers of troops in general. This could be any number of things, like instituting a cap on total numbers of troops or using a statistical algorithm for large dice rolls and the other calculations necessary -- such as battle odds, etc. There's nothing inherently more computationally expensive about using larger numbers, if it's done the right way.IcePack wrote:Except that computers / browsers freeze on top of it, let alone the system not handling the dice load.Metsfanmax wrote:Well, it's no longer my job, but I would insist that the admins fix the large troop number problem rather than this, which is not inherently a problem.IcePack wrote:But since that hasn't been addressed, for now it can be reverted back to the original esc so the game is playable until those mass dice rolls are fixed.Metsfanmax wrote:This isn't really related to the escalating issue but just to the poor way that we handle large numbers of rolls, which almost certainly needs to be revamped at some point.
These games with large numbers of troops is exactly what the system was designed to fix -- and while it clearly has resulted in many escalating trench games with large numbers of troops, I'm betting the number of times this happens in standard escalating games has basically vanished. So you need to consider that in the cost-benefit analysis. If we revert to the old system, we'll still have plenty of stalemate games -- both in trench, and in standard -- and we'll still have the problem with the large numbers of troops.You fix one problem and not the rest.
Old system seems to be better overall now that we've tried the experiment.



Or we can accept it's a failed update and change it back. This is why the "we can always chsnge it back if the update doesn't work" argument doesn't fly. Once it's changed people defend it even when it's pretty clear there are issuesMetsfanmax wrote:I agree that we should have a better mobile interface.



Where is the evidence that there are more issues now than there were before?IcePack wrote:The update worked? Really? When a "fix" causes more issues then it supposedly "fixed" I wouldn't call that a success.

You mean, besides making games unplayable? At least before the past games were just stalemated now they don't even work in some cases. And seems to have caused a whole new set of games to stalemate. And doesn't allow for mass troop movement. And is annoying on mobiles. And is a pain in the ass to scroll thru.Metsfanmax wrote:Where is the evidence that there are more issues now than there were before?IcePack wrote:The update worked? Really? When a "fix" causes more issues then it supposedly "fixed" I wouldn't call that a success.





I already understand the issues with the new system (which, again, are not issues with escalating but with the way we handle large troop numbers). If I wanted you to repeat them, I would have asked. What I did ask for was evidence that there are more issues now than there were before. And all you've done is list problems that already existed.IcePack wrote:You mean, besides making games unplayable? At least before the past games were just stalemated now they don't even work in some cases. And seems to have caused a whole new set of games to stalemate. And doesn't allow for mass troop movement. And is annoying on mobiles. And is a pain in the ass to scroll thru.Metsfanmax wrote:Where is the evidence that there are more issues now than there were before?IcePack wrote:The update worked? Really? When a "fix" causes more issues then it supposedly "fixed" I wouldn't call that a success.
I don't understand why you are being rude about this, I honestly think that the new system is better for the site, and see this as an opportunity to improve further rather than returning to the old system, which was broken. If you disagree that's fine, but there's no need to say I'm "blindly defending it."But go on blindly defending your update, it clearly is working great I can't imagine what anyone's complaining about. Your right. 100%

Metsfanmax wrote:I already understand the issues with the new system (which, again, are not issues with escalating but with the way we handle large troop numbers). If I wanted you to repeat them, I would have asked. What I did ask for was evidence that there are more issues now than there were before. And all you've done is list problems that already existed.IcePack wrote:You mean, besides making games unplayable? At least before the past games were just stalemated now they don't even work in some cases. And seems to have caused a whole new set of games to stalemate. And doesn't allow for mass troop movement. And is annoying on mobiles. And is a pain in the ass to scroll thru.Metsfanmax wrote:Where is the evidence that there are more issues now than there were before?IcePack wrote:The update worked? Really? When a "fix" causes more issues then it supposedly "fixed" I wouldn't call that a success.
I answered your question. We went from stalemates which this was supposed to fix / in your opinion "broken" to stalemates plus what I listed above. So clearly you aren't understanding the previously stated list was more then previous system was, and it needed repeating.
Note that, as of this post, 84% of active escalating games are without trench. So even if this update fixed normal escalating games and broke trench escalating games, the net result is still vastly positive.
oh, so only 14% of esc games are screwed up. Is that supposed to be a good thing?
I don't understand why you are being rude about this, I honestly think that the new system is better for the site, and see this as an opportunity to improve further rather than returning to the old system, which was broken. If you disagree that's fine, but there's no need to say I'm "blindly defending it."But go on blindly defending your update, it clearly is working great I can't imagine what anyone's complaining about. Your right. 100%
You have your opinion, I have mine. I think you do tend to blindly defend things, so I stated it. As for being "rude", I would say sarcastic. I get that way sometimes when I feel I'm talking to a brick wall. I also think saying "the old system was broken" is debatable, and isn't to be taken as fact. I think it's more a case of fixing things that ain't broke, and now they're broke.
I'll drop out of the discussion for now. It is enough to say that I never support two broken systems when we could have zero.
Again, I don't think the old system was broken.


