Moderator: Community Team
AndyDufresne wrote:
--Andy
Dukasaur wrote:Why bother with the Join a Game page? It should get better once the basic/advanced toggle is in, but still, why bother? I look for games with Game Finder. Just define what parameters you're looking for, and come up with a list that's rarely more than 2 or three pages. I check off Standard or Terminator, Automatic, Sequential, Escalating or Flat Rate, No Fog No Trench, and every number of players from 7 to 12, and I usually get a nice list of 2 or 3 pages, with plenty of variety but not too many to search.
Robinette wrote:Error
No matching games found.
Army of GOD wrote:This thread is now about my large penis
Robinette wrote:Dukasaur wrote:Why bother with the Join a Game page? It should get better once the basic/advanced toggle is in, but still, why bother? I look for games with Game Finder. Just define what parameters you're looking for, and come up with a list that's rarely more than 2 or three pages. I check off Standard or Terminator, Automatic, Sequential, Escalating or Flat Rate, No Fog No Trench, and every number of players from 7 to 12, and I usually get a nice list of 2 or 3 pages, with plenty of variety but not too many to search.
That is quite a wide range of choices...
But this inspired me to try the JOIN A GAME with CLASSIC RISK settings...
Error
No matching games found.
Game Finder
Game Status: Waiting for Players
Number of Players: 6
Game Type: Standard
Map: CLASSIC
Play Order: Sequential
Spoils: Escalating
Reinforcements: Chained, Adjacent
Fog of War: No
Trench Warfare: No
Round Limit: None
Round Length: 24 Hours
Joinability: Public
Could it be that CLASSIC RISK purists have already all left?
Are they going to other RISK sites?
Or is the economy improving to the point that normal people actually have JOBS now????
DaGip wrote:DaGip creates games...many games....people join games...many people...then...all sudden....DaGip creates games...many games...no people join games...no people...where all people go?
angola wrote:I generally haven't bought into these sky are falling threads, but over in the tournaments section there are only 10 tournaments in the "create/join" area. And people aren't exactly flooding into those 10 open tournaments.
I fear that we might be in a very steep decline with no way out. I hope not, but it feels like the site cut off its nose to spite its face while trying to bring in new customers. Why not just be happy with the customers you already had?
Gillipig wrote:angola wrote:I fear that we might be in a very steep decline with no way out. I hope not, but it feels like the site cut off its nose to spite its face while trying to bring in new customers. Why not just be happy with the customers you already had?
Lol, it only takes a glance at the scoreboard a couple lof times a year to figure out the site is in decline, the number of registered users shrinking leads to the site declining, and the number of users has been shrinking for the last 4-5 years. It's not really that difficult to get a hang on, it doesn't exactly require a great amount of faith to believe in.
Aaaand, 9717.
isaiah40 wrote:owenshooter wrote:9,935... ruh roh...-el Jesus negro
9898 - 37 in under 2 days!
Aug 10, 2011 we had 17,900 active players. In three years we lost 8002, which translate to losing 2667.3333333 players per year. On Jan 2 2014 we had 13392, a drop of 3494, or 436.75 players per month. At this rate we may end up with approximately 8151 active players by the end of the year!
Army of GOD wrote:This thread is now about my large penis
WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph that is pretty cut and dry. the Great Decline is here to stay.
Here is my proof. the future also looks grim.
my thoughts;
as the number of players have decreased tremendously, the possible game types and maps have increased tremendously. which equals less games being suited for any number of individual players. in turn this wreaks havoc on games being filled. and with that, interest for the game in general drops. most players are not active in the forums or clans, so if they can't play a game when they want, then CC is of no use to them. all of that, coupled with the general decline of board games and online games, makes for a dark future ahead. assuming the trend will turn, it needs to happen soon. or CC will not be around to ride the wave up.
my suggestion is to put things back the way they were, but that is probably too late at this point. the ones who left and are going to leave because of it are most likely long gone.
it has been suggested several times to have the game types unlockable by play. kind of in the style of "Call of Duty". ( for those that have played that ) if peeps have something to work towards, they usually tend to stay focused better.
Army of GOD wrote:This thread is now about my large penis
WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph that is pretty cut and dry. the Great Decline is here to stay.
Here is my proof. the future also looks grim.
my thoughts;
as the number of players have decreased tremendously, the possible game types and maps have increased tremendously. which equals less games being suited for any number of individual players. in turn this wreaks havoc on games being filled. and with that, interest for the game in general drops. most players are not active in the forums or clans, so if they can't play a game when they want, then CC is of no use to them. all of that, coupled with the general decline of board games and online games, makes for a dark future ahead. assuming the trend will turn, it needs to happen soon. or CC will not be around to ride the wave up.
AndyDufresne wrote:WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph that is pretty cut and dry. the Great Decline is here to stay.
Here is my proof. the future also looks grim.
my thoughts;
as the number of players have decreased tremendously, the possible game types and maps have increased tremendously. which equals less games being suited for any number of individual players. in turn this wreaks havoc on games being filled. and with that, interest for the game in general drops. most players are not active in the forums or clans, so if they can't play a game when they want, then CC is of no use to them. all of that, coupled with the general decline of board games and online games, makes for a dark future ahead. assuming the trend will turn, it needs to happen soon. or CC will not be around to ride the wave up.
I think game types, clans, etc are all contributing factors. But I still think the biggest factor is that social communities have changed between 2006 and 2014, and CC is just an older model that isn't as favorable, compared to other social communities available now.
--Andy
Army of GOD wrote:This thread is now about my large penis
Gillipig wrote:People who think this is more than the temporarily, every year occuring, fucking seasonal rise in members are retarded. Gaming sites ALWAYS increase in active members during the darker months of the year. ALWAYS, what's new is that it took so long for the decline to stop this year. We were in November before members started increasing, that has never happened before! Previously we saw increasing activity in September and Oktober, we used to call it the summer lull, now it's "everything except November, December, January lull". In one year the same positive retards (or new positive retards) will say the same thing. Only difference is that instead of 12000, it will be 10000. America has a lot of idiots for sure. That's a confirmed stereotype.
Gillipig wrote:In one year the same positive retards (or new positive retards) will say the same thing.
Gillipig wrote:Gillipig wrote:People who think this is more than the temporarily, every year occuring, fucking seasonal rise in members are retarded. Gaming sites ALWAYS increase in active members during the darker months of the year. ALWAYS, what's new is that it took so long for the decline to stop this year. We were in November before members started increasing, that has never happened before! Previously we saw increasing activity in September and Oktober, we used to call it the summer lull, now it's "everything except November, December, January lull". In one year the same positive retards (or new positive retards) will say the same thing. Only difference is that instead of 12000, it will be 10000. America has a lot of idiots for sure. That's a confirmed stereotype.
To everyone who thinks I'm being too pessimistic, well look at this, I underestimated how much CC would decline in one year.
Gillipig wrote:Gillipig wrote:In one year the same positive retards (or new positive retards) will say the same thing.
Dukasaur is one of the "same positive retards" and Changsa is a "new positive retard". Isaiah, used to be a positive retard but he has finally seen the light. Enjoy your newfound sanity my friend .
I will say this though, the amount of positive retards are shrinking almost as fast as the site, that's something positive at least. And instead of denying that there is a decline like they used to, they've now retreated to just having unfounded faith in that it will turn around.
WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph
my suggestion is to put things back the way they were, but that is probably too late at this point
This is why I suggested that CC became more of a gamers site rather than just a Risk site. I don't know how this would work, but it needs to be done. Also, web chat rooms would bring CC up to date. I'd hate to see CC disappear like a dinosaur. D&D is still around...barely...but it is still around. I can't see why CC would fail when D&D is still around. D&D just had a major overhaul of its rules to accommodate the video gamers. Perhaps CC needs to do the same...with part of its site at least. CC can keep its old schoolers but it needs to accompany the younger gamers that aren't familiar with Risk.Dukasaur wrote:WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph
Thanks, Williams! I've been begging two years for someone with access to graphing software to make a graph. Someone has finally stepped forward!
I don't suppose you would be nice enough to give me a logarithmic plot, so we could see at what points the trend was slowing down and at what point it was speeding up? Or just a plot of the slopes, if that's possible?my suggestion is to put things back the way they were, but that is probably too late at this point
As your graph shows, the site started declining while things still were "the way they were." Lack of change was never an option. If things had stayed the same, the decline would have continued down to some basic unsustainable level, at which point the site could no longer pay its server costs and would go off the air.
The basic game of Risk is inherently simplistic and dull. It doesn't take more than a couple months of playing it every day to get completely sick of it. Introducing new options to mask the inherent dullness is the only way that any Risk-based site can survive: new maps, new optional rules (assassin, teams, nukes, polymorph), new forms of interaction (forums, clans, chat rooms), new ways to massage the winners' ego (tournaments, medals, stars, prizes).
I really, really appreciate you making the graph for us, but I don't think it in any way supports what you were saying about things staying the same. A plot of the first derivative would say for sure, but just going across my screen with a ruler, it seems that the overall slope of the decline has stayed almost the same since May of 2010, and actually that slope is only slightly steeper than the 2009 decline. Obviously, the decline was well under way during a time when very few changes were being made.
Army of GOD wrote:This thread is now about my large penis
Dukasaur wrote:WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph
Thanks, Williams! I've been begging two years for someone with access to graphing software to make a graph. Someone has finally stepped forward!
I don't suppose you would be nice enough to give me a logarithmic plot, so we could see at what points the trend was slowing down and at what point it was speeding up? Or just a plot of the slopes, if that's possible?my suggestion is to put things back the way they were, but that is probably too late at this point
As your graph shows, the site started declining while things still were "the way they were." Lack of change was never an option. If things had stayed the same, the decline would have continued down to some basic unsustainable level, at which point the site could no longer pay its server costs and would go off the air.
The basic game of Risk is inherently simplistic and dull. It doesn't take more than a couple months of playing it every day to get completely sick of it. Introducing new options to mask the inherent dullness is the only way that any Risk-based site can survive: new maps, new optional rules (assassin, teams, nukes, polymorph), new forms of interaction (forums, clans, chat rooms), new ways to massage the winners' ego (tournaments, medals, stars, prizes).
I really, really appreciate you making the graph for us, but I don't think it in any way supports what you were saying about things staying the same. A plot of the first derivative would say for sure, but just going across my screen with a ruler, it seems that the overall slope of the decline has stayed almost the same since May of 2010, and actually that slope is only slightly steeper than the 2009 decline. Obviously, the decline was well under way during a time when very few changes were being made.
Dukasaur wrote:WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph
Thanks, Williams! I've been begging two years for someone with access to graphing software to make a graph. Someone has finally stepped forward!
I don't suppose you would be nice enough to give me a logarithmic plot, so we could see at what points the trend was slowing down and at what point it was speeding up? Or just a plot of the slopes, if that's possible?
Army of GOD wrote:Dukasaur wrote:WILLIAMS5232 wrote:well, after going over several pages of info from this thread i built a graph
Thanks, Williams! I've been begging two years for someone with access to graphing software to make a graph. Someone has finally stepped forward!
I don't suppose you would be nice enough to give me a logarithmic plot, so we could see at what points the trend was slowing down and at what point it was speeding up? Or just a plot of the slopes, if that's possible?
log plot wouldn't really make sense for this data. you can see that it's been pretty linear since very late 2011 anyway. I think the Great Decline will eventually hit a minimum at about 5k because of the crazies who enjoy jerking off to this shit.
9698. have lost 500+ in a month
Dukasaur wrote:As your graph shows, the site started declining while things still were "the way they were." Lack of change was never an option. If things had stayed the same, the decline would have continued down to some basic unsustainable level, at which point the site could no longer pay its server costs and would go off the air.
Conquer Club was one of the first online strategy games to tackle the world of Risk, and it holds true to its founding principals. The free-to-play game features almost everything you know and love about the Parker Brother’s original, just without the official title. The game doesn’t require any additional software — aside from your favorite browser — and touts a robust, active community that is frequently tackling online tournaments and participating in one of the most rip-roaring forums on the Web. The interface could definitely use a bit of a facelift, but the wide selection of maps and the sheer number of diehard members have kept the game alive and well long after the site’s launch.
Dukasaur wrote:The basic game of Risk is inherently simplistic and dull. It doesn't take more than a couple months of playing it every day to get completely sick of it. Introducing new options to mask the inherent dullness is the only way that any Risk-based site can survive: new maps, new optional rules (assassin, teams, nukes, polymorph), new forms of interaction (forums, clans, chat rooms), new ways to massage the winners' ego (tournaments, medals, stars, prizes).
Return to Conquer Club Discussion
Users browsing this forum: No registered users