
Beta Maps Champion II
Beta Maps Champion Series
Congratulations to the Winner - stealth99
Details:
This is an 18-player tournament, designed for players relatively inexperienced in the new beta maps, to work towards their Cross-Map Award.
The tournament features the following maps:
Rail South America
Three Kingdoms of China
Temple of Jinn
Baltic States
Pirates and Merchants
France 2.1
Players must select a group for the initial stage. Each group involves 2 games on 2 Beta Maps. Players must have completed no more than 9 games on each of the 2 maps and no more than 4 unique victories (at the time of sign-up – this will be checked using Map Rank). Players must be premium (as there are at least 4 matches at once), have a 97% attendance record, and have checked the full details below and selected a group before joining. Players failing to select a group when signing-up will be allocated to free slots when 18 players have joined.
Group A
Rail South America & Baltic States
Group B
Three Kingdoms of China & Temple of Jinn
Group C
Pirates and Merchants & France 2.1
Tournament Format
[spoiler]Initial Stage
In Phase I, 18 players will undertake 2 battles in 3 groups of 6 competitors.
The winning competitor will score 2 points. All players will also score 1 point for each termination.
The top 2 competitors* from each group will progress to the next round.
Final Stage
In the Final Phase, 6 competitors will undertake up to 6 battles (on all maps used in the tournament that still remain in Beta).
Points scoring will be as above (points are reset to 0).
The competitor with most points will be declared the Winner.
In the event of competitors finishing with equal points, a tie-break battle will be played.
* If necessary competitors will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying competitors then a tie-break battle will occur.[/spoiler]
Settings
[spoiler]Fog of War will be present in all battles due to minimal military intelligence and surprise attacks.
Given the limited speed of cavalry, chained reinforcements will be applicable.
Escalating spoils will be in place due to rapidly accelerating popularity and recruitment methods.
(Other settings will be Terminator, Sequential, No Trench, 30-Round Limit and Automatic)[/spoiler]
Competitor Requirements
[spoiler]There will be 20 competitors.
Competitors must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Fremiums allowed but 2 slots must be available at all times.
Competitors will have 24 hours to join their battles from when the joining invite is sent. Failure to do so will result in a reserve being sought (harsh, I know).[/spoiler]
Group Allocation
[spoiler]Competitors will be allocated groups according to random.org for the first stage.[/spoiler]
Reserves
[spoiler]All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first stage, reserves will be drawn from the reserve list.
In the second stage & final stage, reserves will be drawn from competitors eliminated from the previous stage (initially to the competitor finishing 4th in the group from which the missing player came (in the case of play-offs), or from the first losing play-off competitor to respond (in the case of a group stage), then from the first competitor finishing in 3rd or 4th place to respond, then from the first of any knocked-out competitor to respond).[/spoiler]
Joining Battles
[spoiler]Competitors will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.[/spoiler]
Missing Turns
[spoiler]If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.[/spoiler]
Partnerships / Regular opponents
[spoiler]Competitors must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these competitors do not play together to avoid any potential claims of foul play by other players.
If reports of suspected foul play are made and the competitors in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence.[/spoiler]
First Turn Fog of War Courtesy Rule
[spoiler]The competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and who from. Failure to do either will mean the competitor in question is unable to score any points in the game.[/spoiler]
Some of the other Tournaments by Teflon Kris
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- Click on the links for details:






































[/spoiler]Coming Soon
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