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Lillo wrote:I was told that there were many threads on here about deadbeater but I failed to see any.

Lillo wrote:I was told that there were many threads on here about deadbeater but I failed to see any. I have posted this discussion becasue I don't see any in the "recent" feed. I have recently encounter about three games where players are deadbeating 1 to 2 turns, then when they return after they obtain the deferred troops.
Firstly I do not think that it is fair that a player recieves deferred troops at any time. If you miss a turn you do not get your troops, it is that simple. A player has 24 hours to take their turn that is plenty of time.
Second, as regards deadbeats, I think that the rule should be changed as to not only address the consecutive numer of turns a player misses befor they are booted from a game but also address the percentage or a "total" number of turns that a player can miss.
In conclusion, I am of the belief that players are using these two loopholes on a regular basis. I have recetnly encountered a player who has missed 8 turns in a game, and in another 6 turns. In both situations they recieve their deferred troops which at times amounts to a small set, a set as it relates to a flat rate game. As a player I have to wonder if that player is returning and where these unexpected and unknow quantity of troops will now be placed. It also unnecessarily lengthens the game. In a "real" game a player can not miss their turn than on their next turn get the troops they would have gotten. They can not miss two turns and then get all of their troops from the two previous turns. When you join a game you make a commitment to the other players that you will "play"
It is my hope that the CC community will address these two issues as I beleive they are being abused by others. These two situatins have begun, for me, to no longer make this an enjoyable game.
Army of GOD wrote:This thread is now about my large penis

Army of GOD wrote:This thread is now about my large penis

Lillo wrote:Thank you for the post Donelladan nd I read a great deal of it. I did notice that a large portion of it refers to poly games which I don't play but I do understand the frustration is the same. Regardless, I remain of the same opinion. Deferres should not get their troops and a different system should be introduced to stem the abuse. The simpler the rule the easier to enforce, so I would be quite happy with you miss three or even four turns you are out. It, at least to me would seem obvious that a person does not have the time to play if they miss so many turns or they should not have joined a game if they were not going to have time in the future.
Dukasaur wrote:Lillo wrote:Thank you for the post Donelladan nd I read a great deal of it. I did notice that a large portion of it refers to poly games which I don't play but I do understand the frustration is the same. Regardless, I remain of the same opinion. Deferres should not get their troops and a different system should be introduced to stem the abuse. The simpler the rule the easier to enforce, so I would be quite happy with you miss three or even four turns you are out. It, at least to me would seem obvious that a person does not have the time to play if they miss so many turns or they should not have joined a game if they were not going to have time in the future.
One day, maybe, you will have a job where you have no control over your schedule, where you have to work unplanned overtime as the situation requires and come home so tired that you literally fall asleep in the first chair you sit down on without even taking off your clothes. Until then, maybe, you won't be able to understand why it's grotesquely unfair to penalize people for things in life they have no control over.
In any case, deferred troops are a very small compensation for losing a turn. When you miss a turn you:Getting some deferred troops is a very tiny little compensation for all of that.
- Miss a chance at taking a card
- Miss a chance to defend your bonus before your opponent breaks it
- Miss any autodeploys on your territories
- Miss a chance to fort troops forward
- Miss your attacker's advantage.
The guy missed four turns and you weren't able to maul his bonuses enough to win? Then either your luck was truly atrocious, or you don't know what your doing. Miss four turns in most games and you'll come back to no bonus of any kind, if you're alive at all.
There's absolutely no good reason to add insult to injury and take away deferred troops on top of all the other disadvantages that missing a turn entails.


Agent 86 wrote:Deferred troops is bullshit..witnessed many a game which fucked it. So yes it's bullshit!!
Take this for example [game]15359887[/game]
How many misses and still wins. f*ck this stupid crap, used it for advantage because my attack dice suck@!