Ah. Okay. So I am giving viable feedback and you truly are interested in analyzing the effectiveness of the map and not just looking for kudos. Great! And for
that I give kudos!
Dukasaur wrote:If I may interject, I think the idea is realism. Since the country is breaking up at the time being simulated, a leader could not be popular in both sides. A rising star politically would have to focus on either being Czech or being Slovak. Even if he had been popular in both sides earlier, he couldn't "sit on the fence" during the divorce and expect to keep his seat.
Oneyed wrote:Dukasaur is right about negative bonus. it is based on history, the map is about dividing the common state of Czechs and Slovaks - Czecho Slovak Federal Republic. the goverments of Czech republic and Slovak republic one year divided common state (army, debt, gold reserves and so on) and on January 1st 1993 it took effect.
I try to have accuracy on my maps as is possible. and for me is accuracy more important as gameplay (to the time when accuracy does not totally break gameplay of course).
Okay. So you both missed what I said initially:
Captn B wrote:One aspect that I do not care for or respect, tho I understand why it may have been done in trying to represent the real life situation, is the negative bonus.
So I/we (most people (who read your intro) would) understand that--[perhaps with maps which carry special significance from a historical perspective, you could produce another page (with its link on the first page), which describes the special circumstances and the significance of that map and an abbreviated history of the making of that map ]. Yet if what you both said were true, then the goal of this map would be to fully occupy and hold for one turn one country or the other, instead of eliminating the opponent. THAT's where it breaks down! If I have to kill my opponent to win the game, a) then I HAVE to take terts in both countries and am being penalized for doing what you require me to do, b) it loses reality in that the politician MUST take terts in both countries, NOT trying to sit a fence, but doing what ids required of him), owning territories in both countries, and c) to win, I am re-uniting the two divided countries, which is FAR from reality. Agreed?
YOU are sitting the fence, in reality. Either we take both countries to re-unite them by conquering the enemy, or we ONLY own one country or the other. You can't have it both ways and then penalize the players for doing well in taking the other guy out. That is nonsensical. Let me fight Peter Pan and Captain Hook, as primary and secondary opponents, individually (hey, maybe there's a map in that? lol)--OR--together as a unified enemy --but not separately AND together at the same time. Or more simply the legend could read: "Take 4 terts to win, but if you only take 3, then I'll hurt you(/penalize/punish/spank you for doing so)!"
The negative penalty is convoluted, unnecessary, and, at times, unnecessarily extends the game (and can even reverse what should be the true winner by this confusion).
Next point:
Dukasaur wrote:Captn B wrote:Also, perhaps a somewhat darker country outline, specifically between Czech and Slovakia, would be helpful. I missed that distinction for a few turns at the first. Others may too.
Agreed.
Well, Duk and I both agree, tho I think we both recognized that it is the same border as around each country and that its opacity is darker. Still it remains that there still may not be
quite enough contrast to make the map distinctly reflect that there are two separate countries at odds with each other. I'm just saying that it would be an enhancement if the separation were darker and more distinct. Duk agreed.
Last point:
Oneyed wrote:about showing bonus, you mean that it looks that somebody could have more troops (for bonus capital+towns) but he does not receive it?
Yes exactly. Tho Duk explained that there is a problem with Map Inspect, it still doesn't resolve the issue and CC as a whole still reports inaccurate data. Either way, either the map or Map Inspect is lying to the player. The player doesn't care who is lying; he simply knows that something is screwy with CC. My suggestion is that it be fixed. Either the map reporting code or the Map Inspect code. Whoever's fault it is, it doesn't reflect well on the map.
I've taken a lot of time to make this (and the previous posts), so I hope that my feedback is useful and beneficial. I'm not criticizing just to be a pain in the butt, but rather to be an ass-et (lol) in giving proper and accurate input.
Good luck in your future endeavors. If you want further clarification, pls pm me, as opening 4 tabs to quote from 3 people (including me), skipping back and forth, double checking..... isn't for me.
Hope this has helped! Thanks for the map and the tourney

and good luck in your future endeavors here on CC!
Captn B