- T1 need to kill one player from T3 to win.
The two viable options, using three team dubs as an example, would be:
- T1 > T3 > T2 > T1
Red > Blue > Pink > Green > Yellow > Cyan > Red
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Why does it make little sense? It seems quite straightforward. You kill one member of the team, you win. I would think team games often end up focusing one the weaker/ weakest team member to reduce the team size. so it's not that great a step. I think it's worth a beta test anyway.iAmCaffeine wrote:I think there are two options. You described a third:
I would not support this, primarily because it makes little sense.
- T1 need to kill one player from T3 to win.
The two viable options, using three team dubs as an example, would be:
I would vote for full teams.
- T1 > T3 > T2 > T1
Red > Blue > Pink > Green > Yellow > Cyan > Red

Not "incredibly stupid", merely a different variation of the game play. So it doesn't appeal to you, that's fine, you're entitled to your opinion and your right not to play it.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
It just takes already luck-heavy settings and makes the game revolve even more around luck. I don't see why that would be a good idea to put forward when more balanced variations of the same are sound.clangfield wrote:Not "incredibly stupid", merely a different variation of the game play. So it doesn't appeal to you, that's fine, you're entitled to your opinion and your right not to play it.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
Yes it can have its downside - deadbeats and multis being the obvious problems - but that's the same for any team game, it's just more pronounced in this variation.

I'd say it's no less balanced than a 1 v 1 or poly game.iAmCaffeine wrote:It just takes already luck-heavy settings and makes the game revolve even more around luck. I don't see why that would be a good idea to put forward when more balanced variations of the same are sound.clangfield wrote:Not "incredibly stupid", merely a different variation of the game play. So it doesn't appeal to you, that's fine, you're entitled to your opinion and your right not to play it.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
Yes it can have its downside - deadbeats and multis being the obvious problems - but that's the same for any team game, it's just more pronounced in this variation.
1v1 I'd be inclined to agree, poly definitely not. If a poly game involves the same amount of luck, then so do doubles, triples and quads. Do you actually believe that?clangfield wrote:I'd say it's no less balanced than a 1 v 1 or poly game.iAmCaffeine wrote:It just takes already luck-heavy settings and makes the game revolve even more around luck. I don't see why that would be a good idea to put forward when more balanced variations of the same are sound.clangfield wrote:Not "incredibly stupid", merely a different variation of the game play. So it doesn't appeal to you, that's fine, you're entitled to your opinion and your right not to play it.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
Yes it can have its downside - deadbeats and multis being the obvious problems - but that's the same for any team game, it's just more pronounced in this variation.

No you do have to.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
You didn't get it.WingCmdr Ginkapo wrote:No you do have to.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
If the weakest member of my team is the target then I am blockading them in so they cannot muck it up. Yes it would be idiotic to do otherwise.
I am trying to have a constructive discussion here.WingCmdr Ginkapo wrote:I agree lets ban all formats that are ruined by certain maps.
Well that will be all formats. May as well just close the website.
Could not the same be said for an ordinary 12 player assassin game? All it takes is the first player to drop next to his target and it's game over.Donelladan wrote:You didn't get it.WingCmdr Ginkapo wrote:No you do have to.iAmCaffeine wrote:It's straightforward, that isn't what I meant. Only having to kill one member of a team to win is incredibly stupid. I shouldn't even have to explain why.
If the weakest member of my team is the target then I am blockading them in so they cannot muck it up. Yes it would be idiotic to do otherwise.
Multi team games means minimum 6 players for dub, but for triple minimum 9 and quad mininm 12 players.
In 90% of the map, if there is 9 or 12 players, every player will start with very few regions.
Having to kill only one player to win the game, will make it pure luck based on drop. A bit like playing doodle assassin with 6+ players, it's 99% like 1% skill.
Therefore I also do not support a team assassin setting in which you'd have to kill only one player to win the game.
Well, if you have 4 players targeting one guy, the odds of having all territory of that player visible are much higher than in a 12 players game in which 1 guy is targeting another.Could not the same be said for an ordinary 12 player assassin game? All it takes is the first player to drop next to his target and it's game over.
I'm saying try it both ways, and see what works. It's not about "making sense" as such, it's just different variations. By all means start with the "whole team" approach, but it may be worth making the single player approach available as well.Donelladan wrote:Well, if you have 4 players targeting one guy, the odds of having all territory of that player visible are much higher than in a 12 players game in which 1 guy is targeting another.Could not the same be said for an ordinary 12 player assassin game? All it takes is the first player to drop next to his target and it's game over.
But yes some map in a 12 players assassin game are just random luck. Or just like assassin on doodle or luxembourg, which are played a lot for sure, but mainly in speed I believe, and I don't think people playing teams games would like to join a game that can be finished in 2 or 3 turns. People playing teams games are, imo, those that dislike to have huge luck factor, and those that like to plan a complex strategy, that's one teams games mean for me, and that is why I love team game. So if we are to create team assassin game to make happy people like the OP, we ought to make them interesting for them.
But anyway, what's the point of arguing ? Do you feel there is any advantage or does it make more sense that you have to kill only one player of the team rather than the whole team in a "team assassin" game ? Just wondering, because personally I'd go with kill the whole team. It would make the game much more balanced and interesting, and ti would make more sense.
Precisely! Some people are so used to disagreeing they become happily ignorant.Donelladan wrote:I am trying to have a constructive discussion here.WingCmdr Ginkapo wrote:I agree lets ban all formats that are ruined by certain maps.
Well that will be all formats. May as well just close the website.
There is several way of understanding this suggestion.
1) Team Assassin : Target = 1 team.
1) Team Assassin : Target = 1 player of a team.
Because the 2nd proposition would be much less interesting from a strategical point of view, I am saying, let's take the 1st proposition.
Game that are finished round 1 or 2 are hardly interesting and will probably not be success, and as I said earlier, the 2nd proposition would lead to very fast game, based on drop and luck.
Yes, but that is the assassin game mode and not really alterable now. The difference here is this suggestion can be refined. Implementing 1 player rather than 1 team as the target just makes it 99% luck on nearly any map, not just small ones (when playing large games).clangfield wrote:Could not the same be said for an ordinary 12 player assassin game? All it takes is the first player to drop next to his target and it's game over.

Yes a lot of time. Maybe I misunderstood you ? Were you speaking of multi team game or only 2 team ?Caff and Don. Have you ever played a team game where whomever killed the first team DIDNT go on to win.
While in a way I generally agree with you that assassin involve more luck that the other settings, there is also possibility to play assassin with strategy. And again it is not because currrent assassin game is mainly luck that the new one we would create has to be. And I didn't say we should delete every setting involving luck.As for luck, I once got killed in assassin by my target because he felt that i was victimising him.... Assassin IS a PISSTAKE when it comes to luck. I agree lets delete the entire format.
Just to be clear, the original idea was for team assassin/terminator games that involve killing a whole team. I enjoy and almost exclusively play team games because of the very same reasons Dondelladan mentioned. So the main point is to make the terminator & assassin options available to team players and perhaps even, if it works, bring them into the clan world.Donelladan wrote: But yes some map in a 12 players assassin game are just random luck. Or just like assassin on doodle or luxembourg, which are played a lot for sure, but mainly in speed I believe, and I don't think people playing teams games would like to join a game that can be finished in 2 or 3 turns. People playing teams games are, imo, those that dislike to have huge luck factor, and those that like to plan a complex strategy, that's one teams games mean for me, and that is why I love team game. So if we are to create team assassin game to make happy people like the OP, we ought to make them interesting for them.
I assumed that is what you meant, but other players are arguing for the sake of it with no meaning.Conchobar wrote:Just to be clear, the original idea was for team assassin/terminator games that involve killing a whole team. I enjoy and almost exclusively play team games because of the very same reasons Dondelladan mentioned. So the main point is to make the terminator & assassin options available to team players and perhaps even, if it works, bring them into the clan world.Donelladan wrote: But yes some map in a 12 players assassin game are just random luck. Or just like assassin on doodle or luxembourg, which are played a lot for sure, but mainly in speed I believe, and I don't think people playing teams games would like to join a game that can be finished in 2 or 3 turns. People playing teams games are, imo, those that dislike to have huge luck factor, and those that like to plan a complex strategy, that's one teams games mean for me, and that is why I love team game. So if we are to create team assassin game to make happy people like the OP, we ought to make them interesting for them.
Yes. Stupid question.WingCmdr Ginkapo wrote:Caff and Don. Have you ever played a team game where whomever killed the first team DIDNT go on to win. What you two are suggesting is standard format.
