Moderator: Community Team
shoop76 wrote:I guess I am just disagree with Duk's assessment. Shoop has not won this event. It seems participation has been steady throughout and there has been no increase in these last 2 events. I also don't see anyone here posting that change is necessary. I think if you want to increase participation you need to run some smaller tournaments. Most of these tourneys have a high game load which scares people away.

DoomYoshi wrote:Here they are: borrowing heavily from second Isonzo.
[spoiler=Third Isonzo]Instead of adding more troops, this time Cadorno wanted to add more artillery. What ensued was predictably the same as the last two attempts.
18 players BeginThe Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Assassin games, No Spoils, Unlimited, fog, and trench, on Unification Italy.
15 players advanceThe Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Standard games, zombie, adjacent, foggy, on Austro-Hungarian Empire map.
12 players advanceAdding 1300 pieces of artillery was supposed to be the difference maker in this campaign.
Tournament Phase 3: Additional artillery
Six 6-player Terminator games, flat rate, chained, on a bombardment map: [Castle Lands, Stalingrad, Pearl Harbor, Waterloo, Monsters, Duck and Cover][/spoiler]
[spoiler=Fourth Isonzo]Barely two weeks later, the fighting was renewed. The Italians had made some progress, although in the era of trench warfare that didn't mean much. This was the last of the battles in 2014, as the winter chill began to set in. Both armies had now taken heavy casualties and were under-supplied. The Austrians begged the Germans to declare war on Italy. However, it wasn't until August of 1916 that Italy declared war on Germany.
18 players BeginThe Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Standard games, flat rate, parachute, fog, and trench, on Unification Italy.
15 players advanceThe Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Assassin games, nuclear, unlimited, foggy, on Austro-Hungarian Empire map.
12 players advanceUnlike the Christmas truce of last year's Western Front, this was just one of the problems of fighting in mountains. As the snow begins to fall, the already futile battles became pointless and both sides started to examine their losses.
Tournament Phase 3: The winter brings supply problems and peace
Five 12-player Terminator games, Escalating, Unlimited on Hive[/spoiler]
DoomYoshi wrote:It seems we haven't had a basic tourney in a while.
[spoiler=Gulf of Riga]Gulf of Riga August 8-19, 1915
As an offshoot to the Gorlice-Tarnow offensive, the German Navy wanted to capture Riga. There are two passages into the Gulf of Riga. One is the Moonsound which runs to the north of Saaremaa and the other is the Irben Strait to the south. The Russians had military camps on Saaremaa, so an attack through the narrow Moonsound would be impossible. The Irben Strait was heavily mined. This battle marks one of the only Russian victories in the months leading up to the Great Retreat.
Many reading this will understand how the plan failed. Some strategist in an ivory tower came up with a design, but without experience in practical issues, failed to present a workable plan. That, combined with some luck for the Russians and British, ended in a total failure. Riga would not fall until 1917 although it was recognized by the Germans, British and Russians as a port of great interest from 1915-1917. It was deemed inconsequential by the Russians not 6 months earlier (before they realized that Poland would fall).
This is a simple, 3 round tournament, with each round representing one failure of foresight. All rounds are 5 2-player standard settings (except where noted) games with a score reset.
Round 1: Nightfall The flagship of the Russian fleet was the Borodino class Battleship, the Slava. It was actually built for the Russo-Japanese war, so it was pretty outdated (i.e. it had a figurehead!). The German fleet was technically superior, and their fleet consisted of 8 dreadnoughts, with accompaniment, but minesweeping takes time. In the early days, they ran out of daylight, even though it was July.
Map: Island of Doom and Dust Bowl (the killer neutrals represent minefields)
Settings: Fog of War
Round 2: Fuel By the 12th, the German fleet would have been low on fuel. They had to return to Kiel to refuel. By this time, 2 minesweepers had already been sunk.
Map: Age of Realms 2
Settings: Adjacent (since you constantly have to "return to base" to refuel)
Round 3: The Second Attempt On the 16th, the Germans returned and lost another minesweeper, a destroyer and a torpedo boat to mines. After finally clearing the minefield, a submarine torpedoed one of the dreadnoughts, and the operation was considered too expensive to continue. The Slava had been hit, but there were no real Russian losses. The battle could have continued, but this already started exposing one of the follies of the dreadnought era. Defensive naval operations currently had the advantage - why should countries spend so much money on these huge dreadnoughts?
Map: Puget Sound
Settings: Trench Warfare (defensive advantage)
Round 4: All the Follies! Combines all 3 previous rounds.
Map: [Island of Doom, Dustbowl, AoR2, Puget Sound]
Settings: [Escalating, Adjacent], [Fog, Sun], [Trench, Normal][/spoiler]
lanceeee wrote:As having just started the tournament within in the last couple of months, I don't have the expectation that I could win it over someone that has already been playing a year. I started playing because I like trench games and there have been some good trench tournaments recently.
Having secondary scoreboards, such as by year or phase (such as a trench phase of the war) would be a way to entice people to start playing or continue playing.
Dukasaur wrote:We can postpone a decision for a while.
DoomYoshi has returned, and he was written the next three tournaments for us. They are much smaller affairs than the gargantuan things I've been writing lately, so I'm willing to let them stand as 2-medal tournaments.
Would this make everyone happier: A toned-down version of my previous proposal, in which we keep small, basic tournaments at 2 medals, but still increase the number for the larger ones?DoomYoshi wrote:Here they are: borrowing heavily from second Isonzo.
[spoiler=Third Isonzo]Instead of adding more troops, this time Cadorno wanted to add more artillery. What ensued was predictably the same as the last two attempts.
18 players BeginThe Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Assassin games, No Spoils, Unlimited, fog, and trench, on Unification Italy.
15 players advanceThe Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Standard games, zombie, adjacent, foggy, on Austro-Hungarian Empire map.
12 players advanceAdding 1300 pieces of artillery was supposed to be the difference maker in this campaign.
Tournament Phase 3: Additional artillery
Six 6-player Terminator games, flat rate, chained, on a bombardment map: [Castle Lands, Stalingrad, Pearl Harbor, Waterloo, Monsters, Duck and Cover][/spoiler]
[spoiler=Fourth Isonzo]Barely two weeks later, the fighting was renewed. The Italians had made some progress, although in the era of trench warfare that didn't mean much. This was the last of the battles in 2014, as the winter chill began to set in. Both armies had now taken heavy casualties and were under-supplied. The Austrians begged the Germans to declare war on Italy. However, it wasn't until August of 1916 that Italy declared war on Germany.
18 players BeginThe Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Standard games, flat rate, parachute, fog, and trench, on Unification Italy.
15 players advanceThe Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Assassin games, nuclear, unlimited, foggy, on Austro-Hungarian Empire map.
12 players advanceUnlike the Christmas truce of last year's Western Front, this was just one of the problems of fighting in mountains. As the snow begins to fall, the already futile battles became pointless and both sides started to examine their losses.
Tournament Phase 3: The winter brings supply problems and peace
Five 12-player Terminator games, Escalating, Unlimited on Hive[/spoiler]DoomYoshi wrote:It seems we haven't had a basic tourney in a while.
[spoiler=Gulf of Riga]Gulf of Riga August 8-19, 1915
As an offshoot to the Gorlice-Tarnow offensive, the German Navy wanted to capture Riga. There are two passages into the Gulf of Riga. One is the Moonsound which runs to the north of Saaremaa and the other is the Irben Strait to the south. The Russians had military camps on Saaremaa, so an attack through the narrow Moonsound would be impossible. The Irben Strait was heavily mined. This battle marks one of the only Russian victories in the months leading up to the Great Retreat.
Many reading this will understand how the plan failed. Some strategist in an ivory tower came up with a design, but without experience in practical issues, failed to present a workable plan. That, combined with some luck for the Russians and British, ended in a total failure. Riga would not fall until 1917 although it was recognized by the Germans, British and Russians as a port of great interest from 1915-1917. It was deemed inconsequential by the Russians not 6 months earlier (before they realized that Poland would fall).
This is a simple, 3 round tournament, with each round representing one failure of foresight. All rounds are 5 2-player standard settings (except where noted) games with a score reset.
Round 1: Nightfall The flagship of the Russian fleet was the Borodino class Battleship, the Slava. It was actually built for the Russo-Japanese war, so it was pretty outdated (i.e. it had a figurehead!). The German fleet was technically superior, and their fleet consisted of 8 dreadnoughts, with accompaniment, but minesweeping takes time. In the early days, they ran out of daylight, even though it was July.
Map: Island of Doom and Dust Bowl (the killer neutrals represent minefields)
Settings: Fog of War
Round 2: Fuel By the 12th, the German fleet would have been low on fuel. They had to return to Kiel to refuel. By this time, 2 minesweepers had already been sunk.
Map: Age of Realms 2
Settings: Adjacent (since you constantly have to "return to base" to refuel)
Round 3: The Second Attempt On the 16th, the Germans returned and lost another minesweeper, a destroyer and a torpedo boat to mines. After finally clearing the minefield, a submarine torpedoed one of the dreadnoughts, and the operation was considered too expensive to continue. The Slava had been hit, but there were no real Russian losses. The battle could have continued, but this already started exposing one of the follies of the dreadnought era. Defensive naval operations currently had the advantage - why should countries spend so much money on these huge dreadnoughts?
Map: Puget Sound
Settings: Trench Warfare (defensive advantage)
Round 4: All the Follies! Combines all 3 previous rounds.
Map: [Island of Doom, Dustbowl, AoR2, Puget Sound]
Settings: [Escalating, Adjacent], [Fog, Sun], [Trench, Normal][/spoiler]
Tviorr wrote:latest tourney is listing 4 tokens for the winner?
Seems a bit steep.
1 for the second place should be okay, I think.
Tviorr wrote:Sorry. Misread the drop list for first place. I meant medal, I guess, not token. - The one that counts on the scoreboard, whatever its called.
Only one of those for the winner of 4th Iso, so it was just because I cant read
muti wrote:Not sure if it's just me but I don't understand which of the lists of maps in the token criteria are current and which are past. Could it be clarified please?
Almost a caricature of a bad general
Dukasaur wrote:Another Whac-a-Mod game for Great War fans.
[game]16236846[/game]
Pass is three words which complete this sentence: The Grand and Petite Morin are reminiscent of the
DoomYoshi wrote:Tokens
Upcoming change August 26th:
World 2.1
Classic Cities: London
Germany
World War I Gallipoli
Battle for Iraq!
Italy
Rail Europe
Poison Rome
Land and Sea
4 Star Meats
[spoiler=justifications][/spoiler]
- World 2.1 I had already intended to add to the list during Worldwide Warfare Week in April, to denote the fact that this was a worldwide conflict.
- Britain and Germany were the ubiquitous combatants, both involved in some way in every single theatre of the war, so I will try to always have a British map and a German map. Classic Cities: London and Germany get the nod this time, because they're smaller maps and a lot of the others on the list are larger maps. This means no disrespect to any of the other British and German maps; they will all get a turn at some point.
- 1915 was definitely the year of Gallipolli, from February to December. After the end of the year, we really won't have any good excuse to use Gallipoli any more, so may as well use it while we can.
- Battle for Iraq! -- a lot of interesting stuff was happening on the Mesopotamian front. Tiny battles, with participants in four digits instead of six digits like the European battles, but tactically interesting. Since we've already used Middle East recently, I'll give the nod to B for I. Don't worry about the fact that a lot of the issues are 100 years into the future. Our next-best Mideast map is Gilgamesh, which takes us 4000 years into the past!
- Italy. Besides Gallipoli, the summer of 1915 saw the entry of Italy into the war.
- Rail Europe. Rail dominated logistic concerns. A lot of the nations involved were landlocked, so could not be supplied by sea, and motorized road transport was only beginning to come into play. Rail definitely was number 1.
- Poison Rome. For several reasons. The war was definitely a family war, as the closely related Royal Families of Russia, Germany, Britain, and Greece all held to somewhat different agendas and all failed to use their family connection to broker an early peace. Assassination, prominent in Poison Rome, had an impact.
- Land And Sea. Celebrating the importance of the Navies.
- 4 Star Meats. As pamoa said, WWI was a butchery.
https://www.conquerclub.com/player.php?mode=find2&data%5Boptions%5D%5BState%5D=W&data%5Boptions%5D%5BMapNo%5D=238,16,209,53,66,132,136,90,244,118&data%5Border%5D=GameNo%20desc&data%5Btotallimit%5D=100&data%5Bjoinability%5D%5BPublic%5D=1&data%5Bjoinability%5D%5BPrivate%5D=1EDIT:
In 1915, much is happening in the south, as campaigns in Africa and the Middle East heat up. The big operation of the year, however, is the Dardanelles-Gallipoli operation. It's time to update our token-dropping maps accordingly. On February 19th, on the 100th anniversary of the initial naval bombardment of the Gallipoli forts, we will add a new group of maps to the token-dropping list:
Gallipoli (beta) map
WWI Ottoman
Middle East
Europa
Dark Continent
Africa II
Australia
New Zealand
The current list, (Europe1914, Transsib1914, Austro-Hungarian Empire, Unification Germany, England, France1789, and Benelux) will remain active for now and continue dropping tokens for another month, until March 19th.
Original (September 17) list: Europe1914, Austro-Hungarian Empire, King of the Mountains, and Balkan Peninsula
Second (November 17) list: Europe1914, Russia as represented by Transsib1914, Austria as represented by Austro-Hungarian Empire, Germany represented by Unification Germany, Britain represented by England, France represented by France1789, Belgium represented by Benelux.
thelord wrote:Link doesnt seem to work to find eligible games?
Wikipedia wrote:The Morava Offensive Operation was undertaken by the Bulgarian First Army between 14 October 1915 and 9 November 1915 as part of the strategic offensive operation of Army Group Mackensen against Serbia in 1915. Under the command of Lieutenant General Kliment Boyadzhiev the Bulgarians seized the fortified areas of Pirot, Niš and the valley of the river Morava. As a result, the Serbian forces were compelled to retreat towards Kosovo.
In the beginning due to the harsh weather and the tough terrain the Bulgarian advance was slow but despite the desperate resistance of the defenders, there was a Bulgarian breakthrough near Pirot in 10 days and the Serbs retreated to the Timok and the Bulgarian 1st Army chased them.
The battle continued for 27 days and the Bulgarians penetrated up to 90 km deep into the Serbia's territory. The Serbs lost 6,000 men; 60 guns and a huge amount of military equipment.
