Round 2:
The board game[spoiler=the board]

[/spoiler]
[spoiler=the moves]Turn 1:
Cump Sherman -to C5, use card: get 1 point
DaveS_WI -no move due to no message
Deejones -no move due to no message
Estines -no move due to no message
Frito Bandito -to D7
hmsps -to E3
iAmCaffeine -to E2
Molespe -to E7
Mussollini -to G5
Pindary -to F1
Ratrin -to F7
Silly Knig-it -to F6
SiriusCowKing -to C5
waauw -to G5, use card: get 1 point
Turn 2:
DaveS_WI -to D3
Deejones -to F3, use card: get 1 point
Estines -no move due to no message
Frito Bandito -to D6
hmsps -to E4
iAmCaffeine -to E3
Molespe -to E6
Pindary -to F2
Ratrin -to G6
Silly Knig-it -to F5, use card: steal a point from waauw
SiriusCowKing -to D5
waauw -to F5
Turn 3:
DaveS_WI -no move due to no message
Deejones -no move due to no message
Estines -no move due to no message
Frito Bandito -no move due to no message
hmsps -to F5 - canceled
iAmCaffeine -to D3
Molespe -to D5 - canceled
Pindary -to F3 - canceled
Ratrin -no move due to no answer
SiriusCowKing -to E6 - canceled, use card: imobilize molespe
waauw -to E5, use card: no move verticaly
Turn 4:
DaveS_WI -to C3
Deejones -to E3
Frito Bandito -to E6
Molespe -to F7 - canceled, use card: steal a point from waauw
Ratrin no message in time but still sent a PM saying he wanted to keep going
SiriusCowKing -no move
waauw -no move, use card: no move diagonal
Turn 5:
DaveS_WI -no move since no message
Deejones -to D3
Molespe -to E7
Ratrin -to G7, use card: create obstacle to F7
SiriusCowKing -to E5
waauw -to E7, use card: move 2 space
Turn 6:
DaveS_WI -no move due to no message
Deejones -to D4
Molespe -to B5
Ratrin -to H6
SiriusCowKing -to F6, use card: create an obstacle to B4
waauw -to F6, use card: steal a point from molespe[/spoiler]
A virtual game board will be created based on the number of players left, a visual representation will be posted in the thread. Each player must send their move through PM to the co-organizer and have 24 hours to do so. Once every actions are in, the results will be posted.
Players may move horizontally, vertically, or diagonally up to 1 space away. If two players reach the same space, they will fight a set of 3 games. The winner of the best of 3 gets 2 points, the loser is out of the game but retains his points accumulated so far. If three or more players move to the same space, they will bounce each other and will not move this turn.
Special spots will be marked on the board. Each spot gives a special card that enables a special action. These actions includes all sorts of things such as moving further in a single turn, preventing other player’s movement, creating obstacles or even getting some free points. Each player starts with a free random special and will get another one at turn 4 and 7.
Settings for the 1v1 games: 2 players, standard, random map, escalating, chained, no fog, no trench, 20 rounds limit
Score and cards