IcePack wrote:Why no nuke, no zombie?
Why not just 10-10-10 instead of 8-11-11
I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.
IcePack wrote:Why no nuke, no zombie?
Why not just 10-10-10 instead of 8-11-11
I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.
Nuke is allowed in CC6 and zombie negotiable
CC6 is also equal parts dubs trips quads
Idc really I was just curious why the set up
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Oh yeah, I copied it from our war with OSA, not CC6. My bad. Like I said, it's all negotiable, though personally I don't think nukes or zombies add anything worthwhile.