GOLD: fairman (LHDD)
SILVER: perkouv (AFOS)
BRONZE: MestreLion (CoPACKabana)
4th: Edgron (VDLL)
Moderator: Tournament Directors

All tied players will face off into a game using random map and using same settings that was into that round.Lindax wrote:Cycling Track: How does it work if 4 players tie for the lead in a group?
Lx

Thanks!Mad777 wrote:All tied players will face off into a game using random map and using same settings that was into that round.Lindax wrote:Cycling Track: How does it work if 4 players tie for the lead in a group?
Lx
spreadsheet was updated Tuesday, I plan updating all tournaments tomorrow as well as the spreadsheet if needed.trevor33 wrote:Any medal table updated yet?
What really needs to go away is the use of No Spoils in multiplayer games on ordinary maps. That's just a guarantee of a long, boring stacking game. No spoils multiplayer is okay on some bonus-heavy maps where it's worth fighting for the bonuses, but on ordinary maps with just regular bonuses stacking beats fighting most of the time, so people just stack.Swifte wrote:the round limit rule is obnoxious and needs to go away next time. can't think of anything worse than playing an extra 30 rounds of some of these.
I agree, I'm still working on tweaking some upcoming sport without waiting the next installment...I will not be able to change any sport that has started.Dukasaur wrote:What really needs to go away is the use of No Spoils in multiplayer games on ordinary maps. That's just a guarantee of a long, boring stacking game. No spoils multiplayer is okay on some bonus-heavy maps where it's worth fighting for the bonuses, but on ordinary maps with just regular bonuses stacking beats fighting most of the time, so people just stack.Swifte wrote:the round limit rule is obnoxious and needs to go away next time. can't think of anything worse than playing an extra 30 rounds of some of these.
I understand the motivation of the round-limit rule. It wouldn't be too bad without the No Spoils. In fact, maybe any replayed games should just automatically become escalating.