Moderator: Clan Directors


The first point was what I had in mind. As for the 2nd point, its going to be a top ten clan that wins, I would bet.IcePack wrote: Personally I don't think splitting it would make it easier for me, having two going at once will get confusing for updates and tracking purposes etc. (unless we have two totally seperate TO's).
The other thing is splitting by ranks or whatever, the event is really focused to make sure the bottom 5 clans have a decent shot st winning just as much as top 5, so splitting really takes away from that mix.


Good idea, I second that.ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!

Some of them I can adjust pretty easily. The diplo one would be kind of a huge pain, they all were in the same order and kept it the same. Maybe eventually but diplo page probably won't be done very quickly bcuz of the time required to do it and get all the changes correctYynatago wrote:Good idea, I second that.ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!

Thank You !!! - Looks GreatYynatago wrote:Good idea, I second that.ElricTheGreat wrote:Q: Any chance of having the CR@W diplo and other tabs where appropriate sorted alphabetically? Lots of fun scanning for the info being looked for
Thanks and keep the entertainment coming!!






The one thing I'd do is anticipate the questions you are going to get and do an FAQ prepped. I.e.IcePack wrote:I have a lot of ideas for v2 that could really add to the game development, especially if I get some site improvements that are promised to reduce my time running the event. However, with most of these add ons it causes the game to be more complicated for the folks who are running things for their clans. So in need to make sure I'm not going in the wrong direction here. If people want more of the same, then I need to scrap the direction I'm headed and re tool my thought process.



Once I receive the first "Tavern" posting, I'll open a new thread for everyone to look for new postings. It will be pretty clear its the Tavern.Bentelbow wrote:How do we know what sorts of things have been posted in Ye Olde Tavern?
Also, on the note of increasing the complexity of the game, I would be for it, as long is it is not making the updating things more difficult on your end. I realize that with any new venture there are growing pains, while bugs are smoothed out and whatnot, but this process has been somewhat difficult when there is not accurate data at hand with which to plan and decide on moves.




There is a gold objective, as well as fame outside of straight military objective.benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.

but it would also be handy to haveIcePack wrote:There is a gold objective, as well as fame outside of straight military objective.benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
But I do understand what you mean. v2 will also feature more use / options.

Understood. While it's a mini spoiler keep in mind there's still the possibility of other "ages" occurring in game where some things maybe become more / less relevant.benga wrote:but it would also be handy to haveIcePack wrote:There is a gold objective, as well as fame outside of straight military objective.benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
But I do understand what you mean. v2 will also feature more use / options.
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc

- The game will never end if one can revive Lords ? I don't like the idea.benga wrote:but it would also be handy to haveIcePack wrote:There is a gold objective, as well as fame outside of straight military objective.benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
But I do understand what you mean. v2 will also feature more use / options.
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc


Here are the ways for game to end:hjelp wrote:- The game will never end if one can revive Lords ? I don't like the idea.benga wrote:but it would also be handy to haveIcePack wrote:There is a gold objective, as well as fame outside of straight military objective.benga wrote:I would be in favor in adding magic talent tree to the mix, where we could spend our gold to enchace our kingdom.
Gold becomes obsolete pretty fast.
But I do understand what you mean. v2 will also feature more use / options.
-revive options for lords
-increased movement rate
-possibility for cities to gain income even when there are no lords present
-increased vision
-etc
- If movement rate is increased then a fast development will kill all opponents. There is already a variable movement rate because of how fast battles will end.
- I like no Lord present -> no GP.
- I would like the option to get in contact with the "House of Undead". Lords can earn special abilities by performing tasks given by Relics ?
- I don't think that one shall have the possibility to buy Maps.
That's all for the moment being


ok, not sure if anything I suggest would make CR@W better, just throwing ideas aroundIcePack wrote:Perhaps in future editions, I've taken a lot of the stuff like this posted here and made a list for consideration in the v2.0