Moderator: Community Team

Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
ImNev wrote:Hi people,
In a current, game, I agreed into a one-turn notice truce with somebody.
I was wondering on when you guys think such a treaty has formally ended.
In this game. In turn 11, he was first to play, but continued our truce. I informed him in my turn 11 that I would end the treaty, and that by the start of my next turn our truce would have ended. However, at the start of turn 12, when it was his turn, he already attacked me. it seems to me that he violated our treaty as he has not given me a full one turn notice.
What do you think?
Razorvich wrote:If ever I do have a truce, I try to make them turn based. ie.. truce for 5 turns, then re-asses.
That way everyone knows when it ends and can prepare in advance.
Donelladan wrote:Usually it is commonly accepted that the one giving the notice cannot attack first.
ImNev wrote:Alright, I understand this is not something universally agreed upon, but according to most of you, my opponent was not in violation of the truce.
Thanks for the replies!
ImNev
Misfire wrote:In tight circumstances Instead of making a truce, try threatening an opponent and let him know if he hits you back you will take him down with you. But don't bluff! Be willing to hit him really hard if he does what you wanted him not to do. You will lose some games this way and you will win some. Don't back down! Mean what you say and have a reputation of keeping your word. If you do make a truce be sure to keep your promise and take them down with you if they break it.
It's best not to get into a truce where you box yourself in when it comes down to just you and your opponent. If it's down to just you two, it's not good to be bound to a truce agreement. Be specific before you get into one. Be cool! Hit the truce breakers extra hard when you can.


mrswdk wrote:How can you have an unspoken one-turn truce?
The best truces are the ones made IRL when I play with my brothers. Imagine someone freaking out in game chat because they're mad you made a truce, except of doing it in game chat they're freaking out IRL.
Shannon Apple wrote:The fairest way to play in my opinion is without truces. I figure that the people calling for truce aren't playing a fair game. 9 times out of 10, people who make a x turn truce, tend to continue this now unspoken truce throughout the rest of the game, ganging up on everyone else. If it's a one turn truce, that means that you should not attack them for one turn, but are free to attack on the following turn, you shouldn't have to announce it. That should be 100% clear and expected. You were being too nice.
EDIT: Oh wait, it was one turn notice - nevermind then. lol.
When I used to play multiplayer games, I saw this happen A LOT, where the supposedly 3-turn truce remained until the last 2 remaining. It's frustrating because you end up in a game of 8 players. 6 single players + 1 team for the rest of the game, and the only way to have a chance of winning is to make sure one of them is eliminated.