GON Contact:
Primary: Bantam
DBD Contact:
Primary: Razorvich
Battle Page: https://www.conquerclub.com/public.php? ... WarId=3349
Schedule:
April 13, 2019 - 1st set of games exchanged
April 20, 2019 - 1st set of games joined
May 4, 2019 - 2nd set of games exchanged + tiebreaker
May 11, 2019 - All games joined.
Set 1 - 3 x Dubs, 3 x Trips, 4 x Quads
Set 2 - 3 x Dubs, 4 x Trips, 3 x Quads and tiebreaker.
Rules
41 Games (6 doubles, 7 Triples, 7 Quads)
Max player count 16 (tie breaker game not included in the player count)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games will have no round limits - except for Trench games which must have a round limit - 20, 30 or 50 rounds only.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
New settings that are implemented after the start of the competition will be excluded from wars
Tie-Breaker game (created by GON) will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum)
Max player count 16 (tie breaker game not included in the player count)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games will have no round limits - except for Trench games which must have a round limit - 20, 30 or 50 rounds only.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
New settings that are implemented after the start of the competition will be excluded from wars
Tie-Breaker game (created by GON) will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum)



