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Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
Mad777 wrote:xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.
josko.ri wrote:Mad777 wrote:xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.
you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.
DBandit70 wrote:Mad777 wrote:iAmCaffeine wrote:in pls
of course you had to do it
I did it to
Mad777 wrote:josko.ri wrote:Mad777 wrote:xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.
you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.
It is more complex than that josko, there is a time set at 30 days but you canāt predict either way...
josko.ri wrote:Mad777 wrote:josko.ri wrote:Mad777 wrote:xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.
you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.
It is more complex than that josko, there is a time set at 30 days but you canāt predict either way...
It would be pity to limit someone's participation due to technicality. Especially as players also have vacations etc.
josko.ri wrote:Mad777 wrote:josko.ri wrote:Mad777 wrote:xroads wrote:Mad777 wrote:...and we are good to go new iteration is up and will automatically generate new iteration up to 5.
OK quick question I didnt see stated.
Is there a limit to how many interation there will be per map?
It will depend how fast those iteration got filled, but since we had to put an amount we decided 5 per map for now.
you can set time limit, not iterations limit. they get repeated exactly one week since the first iteration went out.
It is more complex than that josko, there is a time set at 30 days but you canāt predict either way...
It would be pity to limit someone's participation due to technicality. Especially as players also have vacations etc.
josko.ri wrote:...
Usa Supertournament had 1 week of new iterations period per each map. I think it is not hard to code and it gives everyone fair chances into entering each desired tournament.
Keefie wrote:Of course we could have more than one map running at the same time
xroads wrote:The pity is that you have to whine about everything all the time.
josko.ri wrote:Can you add Tribal contest to the tournament?
misteryforall wrote:What will happen if/when last iterration wasnt fullfiled....will u put few bots in...?
P.S. I am in.....
josko.ri wrote:For better visibility of your tournaments, until it gets more known, I suggest to put the filling iteration visible below banners on Central Command page. Currently, it is only visible if you click on the tournament banner.
Mad777 wrote:josko.ri wrote:For better visibility of your tournaments, until it gets more known, I suggest to put the filling iteration visible below banners on Central Command page. Currently, it is only visible if you click on the tournament banner.
It is fine the way it is, not everyone likes to get extra space taken away from your game display and being invaded with multi banner and subsequent links.
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