Portugal [Quenched]

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gimil
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Post by gimil »

maths a subject i was never god at :roll:
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DiM
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Post by DiM »

ok. add the connections and i'll do the math. :D
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haoala
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Post by haoala »

this map is really nice
the first thing i noticed is that your continent colours are exactly the same ones that i used for my map below

i think its a coincidence, since even before i had used those colours you already used them, while this is the first time im looking at this map

are you sure you want the continents to glow in the centre?

and maybe instead of explaining the bonus for the islands you could draw a translucent grey shape over them and put the 3 there. its much better

andy is right 5 is too many for blue
and maybe you want to lower red's bonus, it has 8 continents while yellow has 9. surely yellow deserves a better bonus

maybe you could add some background image or something, maybe even a flag or something to represent portugal

keep up the good work
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gimil
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Post by gimil »

haoala wrote:are you sure you want the continents to glow in the centre?

Yes lol and its had no complaints till now so shhhhhhhhhh lol

haoala wrote:and maybe instead of explaining the bonus for the islands you could draw a translucent grey shape over them and put the 3 there. its much better

Ill see waht i can do although i dont see it as to much of a problem

haoala wrote:andy is right 5 is too many for blue

Were working on it :wink:

haoala wrote:and maybe you want to lower red's bonus, it has 8 continents while yellow has 9. surely yellow deserves a better bonus

It only takes 3 terrs to hold yellow. but there more sea connections goign in to try and balance out teh game.

haoala wrote:maybe you could add some background image or something, maybe even a flag or something to represent portugal

I tried the flag but the color are to strong. Maby if someone can give me a picture and suggest how i use it then i will.
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gimil
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Post by gimil »

Image

Image

Image

Now DiM can you please do teh calculations for me :D

I havent put a small with army circles.teh reason for this is for making the small image i resize teh large then do the tweeks it needs, however once i dont the XML test for the small i realised the army circles had been resized to somethngi rediculuse like 18px for ill sort that out for tommorow
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Sparqs
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Post by Sparqs »

Before I got to haoala's post, I was going to suggest replacing the "All four islands..." text with connection lines on the inset map to match the lines between Azores Norte/Azores and Azores Sul/Madeira.

Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.
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gimil
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Post by gimil »

Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.


what do you mean?
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gimil
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Post by gimil »

com on can someone leave some decent feedback
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Sparqs
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Post by Sparqs »

gimil wrote:
Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.


what do you mean?


I mean that the grey highlight area might look better if it looked more like a puddle, instead of having sharp 90-degree corners and straight edges.
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DiM
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Post by DiM »

this map could use a good official feedback. :roll:
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gimil
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Post by gimil »

yeah i know :roll:
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KEYOGI
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Post by KEYOGI »

What difference does it make who's providing the feedback. Let me add to the rolling eyes. :roll:

Two quick little things. Could you perhaps make the sea connections with a bit of a curve to them? The sharp straight lines kind of clash a bit, especially with the soft colours you have throughout the map. Also, perhaps move your name over the right a few pixels to take it off the edge of the map.
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Ruben Cassar
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Post by Ruben Cassar »

So what's up with this map?
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gimil
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Post by gimil »

there pickin at little things which i havent got around to fixing yet :wink:
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Ruben Cassar
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Post by Ruben Cassar »

gimil wrote:there pickin at little things which i havent got around to fixing yet :wink:


Like what?
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gimil
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Post by gimil »

1. i need to move my sin a few pixals to teh right.

2. KEYOGI thinks the sea connections need to be curved rather than straight. (personlly i dont feel theres a problem but ill see what i can do)

3. i need to update the bonuses

ive been meaning to get round to it ive jsut ben busy and excited with the enw map im doing. and it also seem andy doesnt bother giving my map feedback even thou he is in charge here.
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MR. Nate
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Post by MR. Nate »

I love a good geographical map as much as anyone, but this one bores me a bit. Visually, the gray in Spain is brutal. I don't know what color it should be, but gray is just . . . boring. Perhaps that is saying something on your opinion of Spain, I don't know, but I need to get sucked in.
For instance, Brazil's non-playing areas is green, Great Lakes has brown, but it's textured like the rest of the map. US of Apocalypse has navy blue . . . and feels overwhelmed. Your map feels unnecessarily dreary because it has a cloud over the top half of the board.

Other than that, the way that the borders inside bonus areas are drawn makes them feel fake to me, but it seems like the curvy, smooth feel is what you're going for.
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gimil
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Post by gimil »

The grey area can be discusses, it hasnt had any problems up till now.

But to be honest your comments wouldve been more welcome earlier in the development not while im trying to move it onto the next stage.
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Ruben Cassar
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Post by Ruben Cassar »

Don't bother with the grey area. It's just one person's opinion. I think it's fine. Grey is a neutral colour, if you use another colour the map may become too busy and some other colours like the ones used for the name Portugal would contrast badly with it.

The updates you need to do seem pretty basic. Only a few minutes job. Finish this map and then focus on the new one. Andy hasn't been seen in the foundry for some time and Keyogi is away. It's not that Andy doesn't care it's just that he seems to have very limited time at the moment. Make the small updates so that when he comes he can final forge your map.
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hulmey
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Post by hulmey »

why isnt the map of the first page?
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gimil
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Post by gimil »

becasue the title has teh page of teh latest fraft on it ;)
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gimil
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Post by gimil »

Image

Image
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Ruben Cassar
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Post by Ruben Cassar »

The sea routes were better in the previous version. I think the straight lines are better than this.
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DiM
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Post by DiM »

i like the straight lines too. the current ones look messy.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

so did i =)

they'll be put back in no time.
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