Moderator: Cartographers

missy_starlet wrote:...because 144 is divisible by 4 (and 6 and 8 etc.), and the map is symmetrical everywhere, it means everyone has the same number of troops in the same relative positions as every other player.
Minister X wrote:missy_starlet wrote:...because 144 is divisible by 4 (and 6 and 8 etc.), and the map is symmetrical everywhere, it means everyone has the same number of troops in the same relative positions as every other player.
What about games with 5, 7 or 11 players? These numbers might give you a dilemma. Three can work because there are six rings. Ditto for 9. But 5, 7 and 11 could prove difficult.
No, that starting position setup is all you need. As mentioned, 144 is divisible by 12, so you can have 12 starting locations of 12 territories each. Set them all arrayed uniformly distributed around the map, with the territories in every continent assigned to four separate starting positions.DoomYoshi wrote:Starting positions would be harder to fix. I'm pretty sure the XML can take a small starting position and then give you multiples of it for less players. So you can make a 12-player start map and then it will assign somebody 2x that for the 6-player map. But there is no way to have a different start-map for 8 players, AFAIK.
Perhaps some of our resident XML experts can look around.
What exactly are the starting map positions for each of the starting# of players?
It would be possible to do in Scenarios, but then you get no players and no points
I like the map concept, but you might need to drop the 'fixed drop' idea due to programming limitations.