Nut Shot Scott wrote:You're going to "win" this complaint and generate a warning because of the wall post but it's lame. Three player flat rate stalemates suck. Especially on that map. Eventually, someone does something that allows one of other two to win.
And who 'frowns' upon truces? Welcome to flat rate games.
Thank you for your reply. There was no stalemate nor (do I believe) would there have been. Haven't seen one in the 70+ (mostly 4 player - as was this one) flat rate games I've played on this map. Only a very small handful have gone into a relatively high number of rounds, but I wouldn't call any of them stalemates but rather good, strategic games that lasted awhile. Feel free to peruse my history for any I may have missed.
One side had JUST been eliminated in the previous round. The side that did the eliminating (blue/T_M_C - the side that for much of the game was content to let mckelley69 get bonuses for the Americas in exchange for his own in Europe and later Africa) only had 40-smth troops to the board flippers' 60 and was spread paper thin across the map. I only controlled Aus./less than 12 territories (40-smth troops) total.
Not only was there was nothing even remotely approaching a stalemate here (things were in a state of flux, there had just been dramatic change), but a halfway decent player absolutely could have won had they taken control of mckelley69's side. That's the worst part of it.
Not that I was cheated out of a potentially winnable game, though I very clearly was (and the rules say you can't benefit from someone suiciding - but how is that possible for blue?), but that the guy who did it had every opportunity in the world to win instead.
And re: your last line. I have seen thread after thread in the forums (usually a newer player asks if the other players are cheating by forming an alliance to which the overwhelming majority of replies tend to be along the lines that they are not if all collusion/strategic discussion happens openly in game chat but it is considered weak and unsportsmanlike in single player games and that the two should be foed upon conclusion) demonstrating what I said to be a majoritarian view but will not cloud the issue here by posting links, especially as I'm quite sure you are well aware of it.
The issue here is clear suiciding/board flipping (and there may have been some collusion I don't know). Not weak alliances for weak players.
The light was yellow, sir.
We're on a mission from God.