barterer2002 wrote:
One of the things about Risk is that there is an element of chance involved. We work to minimize that but there are always aspects that are subject to chance.
This tournament is all about chance.
Every round you will be randomly paired with partners that you may or may not know. It could be doubles. It could be quads, or triples. Or even a poly set or two. You don’t know
You also don’t know the settings. Sunny/fog. Trench or not, nuclear/zombie/escalating/flat/no card. 20/30/50/100 rounds. Chained/adjacent/parachute/none
The only givens are the map each round and that it will be automatic, sequential and 24 hours and there will be no 1v1 (except poly). No terminator and no assassin
For the maps, we are going to explore the history of war.
Maps[spoiler]
Week 1. Ancient:Tribal War ancient Israel.
Peloponnesian War.
Tribal wars. Florida
Week 2. Roman:Battle of Actium.
Conquer Rome
Imperium Romanism
Week 3 The Middle AgesThird Crusade.
The Spanish Armada
Baltic Crusades
Week 4. The Napoleonic Era:[/b)
Waterloo
Napoleonic Europe
Trafalgar
[b]Week 5 the 19th century in the AmericasTexan Wars
American Civil War.
Triple Alliance.
Week 6. The 19th century in EuropeUnification Germany
unification Italy
Indian Empire
Week 7. World War I WWI Gallipoli.
Trench Warfare
Magyarorszag
Week 8 World War IIPearl Harbor.
WWII. Iwo Jima
Stalingrad
Week 9. The Cold WarBerlin 1961.
Cuban Missle Crisis.
Arms Race
Week 10. Beyond the Cold War. 1982
Battle for Iraq!
Czecho Slovak Feagmentstion[/spoiler]
So. Over 10 weeks you will get 30 games. You should have a variety of different teams and settings to play. Some May suit you better than others, that’s chance are work.
Scoring is simple. 1 point per win.
Finals round. All player with 20 or more wins qualify for the finals. As an incentive to have t he monst, the player with the most points will select 2 of the game settings (to be determined later as we see how many qualifiers there are).
Since mysteryforall asked why happens if nobody reaches 20 wins, should it happen what i will do is take anyone with 19 wins. If there are less than 20 players with 19 wins we will take anyone with 18 wins as well. And so forth until we have at least 20. Note. This 20 player minimum only applies if nobody makes it to 20. If 3 players have 20 then those three are the only ones in the finals.
For the finals we will use a different set of maps
THE FINALS[spoiler]Feudal Epic
Patch Wars
Clandemonium
In the event of a tie after the finals we will play a round robin. Each tied player will play, if necessary, a tie breaking round poly (random as to 2, 3 or 4) against each of the other tied players on three maps
WWWII Europe
Lunar Wars
Fractured America
Should we have a tie at this point the tie breakers are first the fewest rounds to win in the tiebreaker games, second the fewest rounds to win In the finals games. Third the longest to last in their losing games for the tiebreaker and fourth the longest it took to lose In the finals games[/spoiler]
Due to the game load you must have a premium to enter but all entries will be accepted. We will start playing the first week of February however participants may join after the start date they just won’t have the opportunity to go back and make up weeks they have missed.
