Moderator: Cartographers

I aggree that magadan needs to be bumped up maybe to 7, also hong kong to 7 or 8 as there is the same number of territories between china and india as the 2 NA starts.Doc_Brown wrote:I think Magadan needs to be bumped up to a neutral 8 so the barrier between Canada and China is comparable to the others.



Thanks for these Shannon and the gentle reminder to upload to the beta siteShannon Apple wrote:I did check the colour blindness filters on Illustrator as I went, so there are no issues with adjacent colours looking the same. I muted the background colours (map and connections) and made the region colours more vibrant. It looks "fresher." Sorry took me so long, I've been swamped, and this stuff does take a little time.![]()

is this xml v1.04?plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta siteI have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
yes that should be the one i uploaded to beta and attached to post 1iancanton wrote:merry xmas!
is this xml v1.04?plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta siteI have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
ian.
I think Tokyo isn't being utilised because it isn't on the way to any of the enemy bases and it weakens your neutral defences to get to it but we can try reducing it.iancanton wrote:i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 (which is 1 less than berlin's n4) to bring them into action.
ian.

Thank you! It's in live beta now, so you can choose the map here on the main site.actorday wrote:Looks like a great addition to CC World. If you need more testers I am available
...I don't? Are you sure about that? The log sure seems to think I do...GaryDenton wrote:You do not get more than one bonus for every 2 regions in a continent.

This map uses the newer bonus structure so the stats and map page will only show 1 for each continent but the overview and log pages will do things correctly it has been brought to BigWham's attention but has been a bug for a long time so not a high priority to fix this.GaryDenton wrote:I see Africa is giving you 3, which is the first I have seen of an additional bonus.
Mod Edit: Removed suspicious linkfixfabricator wrote:I don't know if other maps, like New World, automatically deploy three on home bases (and the landing zone), but it would be possible for someone to sit back for a few turns to load up.
As far as I can see, the only places to view your current neutral troop counts are the sunny games on Finder and the entire conversation.
I think I agree that just getting the +1 auto is low and makes starting slow especially in multiplayer games where you only have the 1 base, I think trying it with 2 auto deploy might be better 3 or higher may be to much.j1mathman wrote:it isn't a big deal, but it is a bit slow at the start. i've played round 2 and the neutrals are quite chunky, the starting point only auto deploying +1 makes it a bit slow to start.
of course someone could just sit back a few turns to load up but idk other maps like new world will auto deploy 3 on home bases (and the landing zone)
where do we see your current neutral troop counts (besides looking at the sunny games on finder or reading all chat)?
i do think it's a cool idea for a map ty for your contribution
Is that...a good thing, though? If the lower-ranked player wins slightly more than 50-50, and even if it were slightly below 50-50, that seems like less "skill is rewarded" at all and more "winning is a coin flip".iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).

lolFuchsia tude wrote:Is that...a good thing, though? If the lower-ranked player wins slightly more than 50-50, and even if it were slightly below 50-50, that seems like less "skill is rewarded" at all and more "winning is a coin flip".iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).