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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby DirtyDishSoap on Wed Aug 14, 2024 3:20 pm

I will add that Sonic has made more of his posts not eye bleeding torture and that's a plus.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Wed Aug 14, 2024 3:38 pm

DirtyDishSoap wrote:I will add that Sonic has made more of his posts not eye bleeding torture and that's a plus.


I believe the correct term is "legal torture" instead of "eye bleeding torture". Legally, that is a huge difference.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Wed Aug 14, 2024 4:02 pm

DirtyDishSoap wrote:I think it would be generally helpful to start getting together lists of how we feel about other players atm.

Townish.
1. Sonic - Same left field posts I've seen, and I'm generally leaning this to be town.
2. Loose - Same as above but with added math. Yaaaay.
3. Mr Magoo - Refuting alot of the same non sense and not running around trying to get a train going. Being a bit more reserved.

Neutral.
1. EW - Didn't say too much until more or less prodded recently.
2. Strike - Aside from bad naming, he's also relatively quiet.
3. Max - is Max
4. Traf - Traf
5. Kong - Kong


Scummy.
1. Dev - The joke not joke was odd, or at least how it was worded.
2. Pepe - Really intent on being a follower rather than a leader. "Lol iunno, lynch this guy" is pretty lazy.

SK.
DDS


You know i can't refuse lists like this so here is mine (pretty boozed up atm):

Townish.
1. Loose (like everybody agreed)

Neutral.
1. Ragian (but a bit more up town i'd say, then again it's Ragian and he fooled me good last game till the very end..)
2. Pepe and Devante - 60+% townish but anything below 75% is "neutral"
3. Kong - Kong
4. Traf - Traf
5. DDS and Strike - i searched the sus Woff Pair (not a typo) hard and i wanna know, yes, God, i wanna know. But do we got some hard evidence here in the end? Could be (if you wanna believe), could be tunneling too, or could be nothing, just dead fish in the water (if you look at the facts)..
6. Max - is Max



Scummy.
1. EW Oh boy, i was thinking him to be a Mason until that flipped so hard due to his last string of posts..

I think the smart thing to do would not be posting this but town should not hold back on their thoughts. Placing innocent Fos always generates shit back
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Extreme Ways on Wed Aug 14, 2024 4:26 pm

Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?

Each day counts for town.

As said by someone else in a recent game of mine, a lot more aggressive and rude:

I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.

It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.

Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.

I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.

In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.

As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.

@Traf and everybody else.

Our only way to get rid of scum is to vote them out. Not voting a day means they have more nights to kill us, and a day in which scum didnt try to save themselves. Townies are not afraid to die, they are with many. Scum are afraid to die, because not only are they with few but people might conclude that they have been painting certain villagers as scummy for bad reasons - to push an agenda.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Extreme Ways on Wed Aug 14, 2024 4:27 pm

SoN!c wrote:
DirtyDishSoap wrote:I think it would be generally helpful to start getting together lists of how we feel about other players atm.

Townish.
1. Sonic - Same left field posts I've seen, and I'm generally leaning this to be town.
2. Loose - Same as above but with added math. Yaaaay.
3. Mr Magoo - Refuting alot of the same non sense and not running around trying to get a train going. Being a bit more reserved.

Neutral.
1. EW - Didn't say too much until more or less prodded recently.
2. Strike - Aside from bad naming, he's also relatively quiet.
3. Max - is Max
4. Traf - Traf
5. Kong - Kong


Scummy.
1. Dev - The joke not joke was odd, or at least how it was worded.
2. Pepe - Really intent on being a follower rather than a leader. "Lol iunno, lynch this guy" is pretty lazy.

SK.
DDS


You know i can't refuse lists like this so here is mine (pretty boozed up atm):

Townish.
1. Loose (like everybody agreed)

Neutral.
1. Ragian (but a bit more up town i'd say, then again it's Ragian and he fooled me good last game till the very end..)
2. Pepe and Devante - 60+% townish but anything below 75% is "neutral"
3. Kong - Kong
4. Traf - Traf
5. DDS and Strike - i searched the sus Woff Pair (not a typo) hard and i wanna know, yes, God, i wanna know. But do we got some hard evidence here in the end? Could be (if you wanna believe), could be tunneling too, or could be nothing, just dead fish in the water (if you look at the facts)..
6. Max - is Max



Scummy.
1. EW Oh boy, i was thinking him to be a Mason until that flipped so hard due to his last string of posts..

I think the smart thing to do would not be posting this but town should not hold back on their thoughts. Placing innocent Fos always generates shit back

You didnt like my post about you pushing strike as shown in thread when he's invisible? :lol:

I dont have a full list yet, my thoughts are pretty much in thread somewhere.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Wed Aug 14, 2024 4:32 pm

No i did not like your post saying "The evil parties in this game are planning around an end of day date" and then doing exactly that + painting a big red target on my back (while not mentioning yourself for exactly the same reasons)
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby strike wolf on Wed Aug 14, 2024 7:08 pm

@Pepe: Following blindly is dumb. If all town follows blindly then scum would always win. Think for yourself. I like your last post questioning Traf much better but overall, you sound

unvote

TrafalgarLaw01 wrote:I seriuosly see no point in Lynch D1.

I have said that in almost all set up if not all. ut in thiset up to me makes even less sense.

You guys started wagons early on Strike and DDS and Max. However you quickly unvote. some say, "why unvote so quickly we want to generate preassure". What are you guys expecting for an answer?. I mean it, like in other set ups with roles people did give tell of his roles on D1, also on D1 maybe you could convice me we can see how they react. some people even softclaimed on D1. but what its the point here?

A mason should under no reason said it's a mason.
A townie should not say he is no mason 100% cause that reduces the targets for mafia to target at night.
A werewolf/mafia will not say they are mafia/werewolf most likely will not fake claim mason.

so once again what's what you guys actually looking on D1. and again odds is we lynch a good guy on D1. So why so on board with it?


I want to disagree on a couple sentiments here. A Mason should claim if needed to stop the lynch. Pressure day 1 is good to get an idea of how people are acting. The actual lynch is not necessary but to start off the day just agreeing to no lynch earns us nothing. Especially in a game that has no investigative roles to ID scum. What we have here so far is Son!c coming up with a crazy theory. Fairly par for the course for him in the early game but when he was scum in the WBTW game, he basically just doubled down on the crazy. So I don't find his play so far by itself alignment indicative. Rag says that Dev fakes a joke vote to wagon. Dev says it was just a joke vote. Son!c accuses Rag of acting scummy and that Dev was voting "for real" but that's in line for Dev as town and honestly this part doesn't make sense. Pepe meanwhile follows Son!c, Dev and others onto my wagon. Then after son!c switches to Max, pepe follows that. Then later Pepe says he'd be willing to vote any of the three most voted townies and acknowledges that hes basically following, claiming that he always does. Flashback to earlier though, DDS unvoted me when I got to L2 because his joke vote was now on an actual wagon. Pretty natural reaction but Son!c continues down the rabbit hole and now thinks me and DDS are scum buddies. You can argue that a lot of this is bad information. Misdirectoons but even those can be useful to form pressure on the people issuing the misdirections and who follows. Brief run down:

1. The Max wagon seems to have even less basis than the wagon on me had. Max is Max and if we lynch him it will be because he effectively adds nothing to the game. Max could be scum. Could be town. Either way, he's an easy target to pick out due to his usual lack of activity and stubborn, unhelpful nature.

2. I think those pushing Dev may be too locked into the fact that he was the third vote on my wagon. Being the third vote can be significant but doesn't prove anything of itself.

3. DDS is my lone townish read at the moment. Like anyone I could be wrong here but unvoting when your joke vote has become part of a wagon that you disagree with is a pretty normal and natural reaction and it's funny to me that a few of you are treating it like a serious offense
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby TrafalgarLaw01 on Wed Aug 14, 2024 7:55 pm

Extreme Ways wrote:
Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?

Each day counts for town.

As said by someone else in a recent game of mine, a lot more aggressive and rude:

I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.

It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.

Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.

I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.

In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.

As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.

@Traf and everybody else.

Our only way to get rid of scum is to vote them out. Not voting a day means they have more nights to kill us, and a day in which scum didnt try to save themselves. Townies are not afraid to die, they are with many. Scum are afraid to die, because not only are they with few but people might conclude that they have been painting certain villagers as scummy for bad reasons - to push an agenda.


Yes and no, with 2 factions scum might also kill themselves. I agree ton should figure patterns and vote scum in order to win. I just don't see it ill work on D1. We might just lynch a townie and give scum an early adv.

Like on D1 who would you say it's pushing an agenda to incriminate others. I assure you some of them will just turn to be town most likely
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Ragian on Thu Aug 15, 2024 12:27 am

@Strike, I might've ignored Dev's vote if the timing hadn't been so weird to me. Moreover, his skimming added the extra icing for me. It might be tunnelling, but it's the case I feel best about right now. Now, why didn't you vote for Pepe if you feel he's scummy?

@Son!c, are you saying that you think EW is your number one candidate for scum? Your vote says differently if I'm not much mistaken...
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Charle on Thu Aug 15, 2024 4:26 am

Vote Count:


DDS (2) - Max, Pepe
Max (2) - LC, Sonic
Traf (2) - EW, Kong
Dev (1) - Ragian

No Vote (4) - DDS, Traf, Dev, Strike

11 Alive - 6 votes for a lynch
Deadline: Monday 19 August 14:00 UTC
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Thu Aug 15, 2024 4:31 am

Ragian wrote:@Strike, I might've ignored Dev's vote if the timing hadn't been so weird to me. Moreover, his skimming added the extra icing for me. It might be tunnelling, but it's the case I feel best about right now. Now, why didn't you vote for Pepe if you feel he's scummy?

@Son!c, are you saying that you think EW is your number one candidate for scum? Your vote says differently if I'm not much mistaken...


The problem on D1 candidates is that in the end you just don't know. But you try to dig around, have fun, because all the info that the dig provides will be usefull in the end game..Sofar i think the game is going great, lots of activity and buzz all around.

Some are playing very defensive, some are only defending, some are playing with a clear strategy in mind. Some are playing hide and seek and then there is that other guy.. But not many here are looking and digging hard energy. I like your Dig on Devante for that reason, and yes he is skimming and looks a bit absent. So if he would be scum that would be a good strategy for him to hold onto..you just don't know.

But deadline is monday and town is divided now. I already said im following Loose because he reads town all over. And Loose his vote is on Max.. And let's say we vote one of the Wuff Wuff Pair or Ew and they flip town? That would be so bad.

When the 1 week deadline came up this was the vote count:

DDS (3) - Max, Strike, Pepe
Max (2) - LC, Sonic
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Extreme Ways on Thu Aug 15, 2024 5:45 am

It's easy to sheep a consensus town when you would otherwise be responsible for the death of a townie
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Ragian on Thu Aug 15, 2024 6:23 am

I need to reread to make an actual scummy to chummy list.

@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'm too thick to understand your post, but could you explain it like you would to a toddler :?
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Thu Aug 15, 2024 8:25 am

Ragian wrote:I need to reread to make an actual scummy to chummy list.

@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'm too thick to understand your post, but could you explain it like you would to a toddler :?



What good will do divided votes ? So close to deadline? I still think something is off with Strike and if he's scum then DDS is probably scum too (there is a strong connection there), and EW is playing us. I point that out and i get fairy dust bagger sprinkels back from both of them. That's ok. I have an umbrella.

Town should get united. There are two Masons out there. They must have a plan.

Also your voting Devante, let's say you get your 6 votes by monday and he flips scum for sake of argument. What is the "extra" information that a lynched Dev would give us (compared to Max and compared to Strike)?
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Maxleod on Thu Aug 15, 2024 8:43 am

SoN!c wrote:
Ragian wrote:I need to reread to make an actual scummy to chummy list.

@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'

Town should get united. There are two three Masons out there. They must have a plan.



Fixed.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Thu Aug 15, 2024 8:55 am

Maxleod wrote:
SoN!c wrote:
Ragian wrote:I need to reread to make an actual scummy to chummy list.

@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'

Town should get united. There are two three Masons out there. They must have a plan.



Fixed.


LMAO

Good post Max, keep it up. That bug spray is clearly working. Keep using it daily!
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Charle on Thu Aug 15, 2024 8:56 am

I just want to clarify something, it seems that some people might be confused about this. There are 2 masons who know each other. There is a 3rd as back-up, but he doesn't know of his role yet, nor does he know who the other masons are. I am the only one knowing who the backup is at this stage, until one of the masons are killed and he takes over that role, or if the backup is killed before he is employed, I will reveal his role
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Thu Aug 15, 2024 9:17 am

Charle wrote:I just want to clarify something, it seems that some people might be confused about this. There are 2 masons who know each other. There is a 3rd as back-up, but he doesn't know of his role yet, nor does he know who the other masons are. I am the only one knowing who the backup is at this stage, until one of the masons are killed and he takes over that role, or if the backup is killed before he is employed, I will reveal his role


I think everybody know's Charle. The spare mason or third mason already in here is just a joke. Like the one's you post.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Extreme Ways on Thu Aug 15, 2024 11:50 am

TrafalgarLaw01 wrote:
Extreme Ways wrote:
Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?

Each day counts for town.

As said by someone else in a recent game of mine, a lot more aggressive and rude:

I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.

It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.

Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.

I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.

In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.

As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.

@Traf and everybody else.

Our only way to get rid of scum is to vote them out. Not voting a day means they have more nights to kill us, and a day in which scum didnt try to save themselves. Townies are not afraid to die, they are with many. Scum are afraid to die, because not only are they with few but people might conclude that they have been painting certain villagers as scummy for bad reasons - to push an agenda.


Yes and no, with 2 factions scum might also kill themselves. I agree ton should figure patterns and vote scum in order to win. I just don't see it ill work on D1. We might just lynch a townie and give scum an early adv.

Like on D1 who would you say it's pushing an agenda to incriminate others. I assure you some of them will just turn to be town most likely

I thought about this for a bit.

I disagree. We have a 7 to 4 ratio, in other games (like the previous) the ratio was 12 to 3. Scum can kill each other, but they are also double the speed. And if we DO end up mislynching, we go into the night with 6v4, so their odds at scumhunting should they choose to do so is higher. if you remove 1 scum faction you get into 7v2 which is very much scumsided, town needs the double nightkill but we also shouldnt bank on it.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby PepeAtila on Thu Aug 15, 2024 1:38 pm

strike wolf wrote:@Pepe: Following blindly is dumb. If all town follows blindly then scum would always win. Think for yourself. I like your last post questioning Traf much better but overall, you sound

unvote



I didn't say blindly ... but I guess not all the town follows blindly the scum, but if majority makes a decision I think it is the least risky.
Also keep in mind that my language is not English and I can lose many details of what is written.
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby PepeAtila on Thu Aug 15, 2024 1:42 pm

By the way you did unvote ... really do you have any objective data to tell me DDS and you are not scum?
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Extreme Ways on Thu Aug 15, 2024 2:47 pm

Isn't most of the playerbase American? That's like telling someone to go to Belgium to learn Dutch :lol:
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby SoN!c on Thu Aug 15, 2024 3:05 pm

Im flemish, you and LC are Dutch i believe, Ragain Danish and Pepe and Traf are Spanish tongue. Charle is South African licking Stokkielekker and drinking Mengeldrankje watching Driehoekiedoekie on the beach..

So with that in mind, EW, can i make you an promotion offer on fairy dust sprinkel spray? From as cheap as $1.95?
It has extreme levels of Wilde-als (wormwood) with American Kakiebos flagrance. In dutch you might misread the American word "Kakiebos" as "PooPooh Forest".??
Allergy friendly, however this product is prepared and packaged with equipment that may come into contact with glutenpoo, eggscat, soy-stools and NUTS.
100g Resealable Packet | Screwie Top Container.
And this Premium ultra fine fairy glitter is quite durable so users don’t need to worry that it will fade or melt with time! Sprinkle some fairy dust on others today and stay safe yourself tomorrow!

Limited - offer only today!
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Re: Charle's Friends & Enemies & Enemies & That Other Guy

Postby Devante on Thu Aug 15, 2024 3:22 pm

Just a reminder Sonic not to delete posts or edit them once posted
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