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Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
DirtyDishSoap wrote:I will add that Sonic has made more of his posts not eye bleeding torture and that's a plus.
DirtyDishSoap wrote:I think it would be generally helpful to start getting together lists of how we feel about other players atm.
Townish.
1. Sonic - Same left field posts I've seen, and I'm generally leaning this to be town.
2. Loose - Same as above but with added math. Yaaaay.
3. Mr Magoo - Refuting alot of the same non sense and not running around trying to get a train going. Being a bit more reserved.
Neutral.
1. EW - Didn't say too much until more or less prodded recently.
2. Strike - Aside from bad naming, he's also relatively quiet.
3. Max - is Max
4. Traf - Traf
5. Kong - Kong
Scummy.
1. Dev - The joke not joke was odd, or at least how it was worded.
2. Pepe - Really intent on being a follower rather than a leader. "Lol iunno, lynch this guy" is pretty lazy.
SK.
DDS
Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?
Each day counts for town.
As said by someone else in a recent game of mine, a lot more aggressive and rude:
I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.
It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.
Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.
I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.
In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.
As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.
SoN!c wrote:DirtyDishSoap wrote:I think it would be generally helpful to start getting together lists of how we feel about other players atm.
Townish.
1. Sonic - Same left field posts I've seen, and I'm generally leaning this to be town.
2. Loose - Same as above but with added math. Yaaaay.
3. Mr Magoo - Refuting alot of the same non sense and not running around trying to get a train going. Being a bit more reserved.
Neutral.
1. EW - Didn't say too much until more or less prodded recently.
2. Strike - Aside from bad naming, he's also relatively quiet.
3. Max - is Max
4. Traf - Traf
5. Kong - Kong
Scummy.
1. Dev - The joke not joke was odd, or at least how it was worded.
2. Pepe - Really intent on being a follower rather than a leader. "Lol iunno, lynch this guy" is pretty lazy.
SK.
DDS
You know i can't refuse lists like this so here is mine (pretty boozed up atm):
Townish.
1. Loose (like everybody agreed)
Neutral.
1. Ragian (but a bit more up town i'd say, then again it's Ragian and he fooled me good last game till the very end..)
2. Pepe and Devante - 60+% townish but anything below 75% is "neutral"
3. Kong - Kong
4. Traf - Traf
5. DDS and Strike - i searched the sus Woff Pair (not a typo) hard and i wanna know, yes, God, i wanna know. But do we got some hard evidence here in the end? Could be (if you wanna believe), could be tunneling too, or could be nothing, just dead fish in the water (if you look at the facts)..
6. Max - is Max
Scummy.
1. EW Oh boy, i was thinking him to be a Mason until that flipped so hard due to his last string of posts..
I think the smart thing to do would not be posting this but town should not hold back on their thoughts. Placing innocent Fos always generates shit back
TrafalgarLaw01 wrote:I seriuosly see no point in Lynch D1.
I have said that in almost all set up if not all. ut in thiset up to me makes even less sense.
You guys started wagons early on Strike and DDS and Max. However you quickly unvote. some say, "why unvote so quickly we want to generate preassure". What are you guys expecting for an answer?. I mean it, like in other set ups with roles people did give tell of his roles on D1, also on D1 maybe you could convice me we can see how they react. some people even softclaimed on D1. but what its the point here?
A mason should under no reason said it's a mason.
A townie should not say he is no mason 100% cause that reduces the targets for mafia to target at night.
A werewolf/mafia will not say they are mafia/werewolf most likely will not fake claim mason.
so once again what's what you guys actually looking on D1. and again odds is we lynch a good guy on D1. So why so on board with it?
Maxleod wrote:Not strike, he's the only one with a functioning brain.
Extreme Ways wrote:Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?
Each day counts for town.
As said by someone else in a recent game of mine, a lot more aggressive and rude:
I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.
It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.
Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.
I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.
In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.
As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.
@Traf and everybody else.
Our only way to get rid of scum is to vote them out. Not voting a day means they have more nights to kill us, and a day in which scum didnt try to save themselves. Townies are not afraid to die, they are with many. Scum are afraid to die, because not only are they with few but people might conclude that they have been painting certain villagers as scummy for bad reasons - to push an agenda.
Ragian wrote:@Strike, I might've ignored Dev's vote if the timing hadn't been so weird to me. Moreover, his skimming added the extra icing for me. It might be tunnelling, but it's the case I feel best about right now. Now, why didn't you vote for Pepe if you feel he's scummy?
@Son!c, are you saying that you think EW is your number one candidate for scum? Your vote says differently if I'm not much mistaken...
Ragian wrote:I need to reread to make an actual scummy to chummy list.
@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'm too thick to understand your post, but could you explain it like you would to a toddler
SoN!c wrote:Ragian wrote:I need to reread to make an actual scummy to chummy list.
@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'
Town should get united. There are two three Masons out there. They must have a plan.
Maxleod wrote:SoN!c wrote:Ragian wrote:I need to reread to make an actual scummy to chummy list.
@Son!c, I've read your post, but I don't get why you aren't voting for the one you find the most scummy. Maybe I'
Town should get united. There are two three Masons out there. They must have a plan.
Fixed.
Charle wrote:I just want to clarify something, it seems that some people might be confused about this. There are 2 masons who know each other. There is a 3rd as back-up, but he doesn't know of his role yet, nor does he know who the other masons are. I am the only one knowing who the backup is at this stage, until one of the masons are killed and he takes over that role, or if the backup is killed before he is employed, I will reveal his role
TrafalgarLaw01 wrote:Extreme Ways wrote:Extreme Ways wrote:Consider this: Town's only ability to eliminate mafia is via lynch. Would you rather have a 37% plus whatever the numbers are tomorrow to get rid of a mafia, or just the numbers tomorrow?
Each day counts for town.
As said by someone else in a recent game of mine, a lot more aggressive and rude:
I’m gonna say this once and only once to hopefully shape you to be a better mafia player in the future. There is absolutely NO town advantage to forgoing the day one elimination. None. Sure, in your eyes, we avoid eliminating a town member on accident, thus not reducing our numbers for parity. HOWEVER.
It lets mafia make the first move, completely takes away our agency in the game, and does absolutely nothing to advance our win condition, which is to eliminate mafia.
Day one mis-elims suck, sure, but they can have a very telling effect on the game as far as who voted where and what mafia had to do in order to make those eliminations happen.
I am not going to play with you. If you insist on no-elim or sleep voting day one I will probably campaign for you to be killed with the rage of a thousand suns and it’s not even because I think you’re a witch (yet), it’s because that type of amateur, non-committal, zero-skill play has no place here.
In this setup, yes, we have the judge, meaning any no-elimination attempt would just be decided by one individual instead of the whole village and that gets rid of all of our collaboration.
As someone with more than a decade of experience with this game in many forms, you never, ever, EVER no lynch on day one unless there is an extremely beneficial mechanical reason to do so. And the Judge is not it.
@Traf and everybody else.
Our only way to get rid of scum is to vote them out. Not voting a day means they have more nights to kill us, and a day in which scum didnt try to save themselves. Townies are not afraid to die, they are with many. Scum are afraid to die, because not only are they with few but people might conclude that they have been painting certain villagers as scummy for bad reasons - to push an agenda.
Yes and no, with 2 factions scum might also kill themselves. I agree ton should figure patterns and vote scum in order to win. I just don't see it ill work on D1. We might just lynch a townie and give scum an early adv.
Like on D1 who would you say it's pushing an agenda to incriminate others. I assure you some of them will just turn to be town most likely
strike wolf wrote:@Pepe: Following blindly is dumb. If all town follows blindly then scum would always win. Think for yourself. I like your last post questioning Traf much better but overall, you sound
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