[CCXV] Round 2: A^ vs OLDS

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mdhill
Posts: 172
Joined: Thu Dec 11, 2008 3:39 pm
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[CCXV] Round 2: A^ vs OLDS

Post by mdhill »

A^ v OLDS

Articles of War
Spoiler
Ascension: [player]mdhill[/player] / [player]itake[/player] OLDS: [player]caymanmew[/player] [player]fusibaseball[/player]
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
TBA Clan War Page

A^ Rd 1
Spoiler
OLDS Rd 1
Spoiler
A^ Rd 2
Spoiler
OLDS Rd 2
Spoiler
Tie-Breaker
Spoiler
Last edited by mdhill on Wed Mar 19, 2025 3:22 pm, edited 3 times in total.
Caymanmew
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Caymanmew »

mdhill wrote:A^ v OLDS

Articles of War
Spoiler
Ascension: [player]mdhill[/player] / [player]itake[/player] OLDS: [player]caymanmew[/player] [player]fusibaseball[/player]
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • NO limit on number of trench games
  • NO round limit on trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • not allowed: no forts, zombie, speed, freestyle, manual, beta
TBA Clan War Page

A^ Rd 1
Spoiler
OLDS Rd 1
Spoiler
A^ Rd 2
Spoiler
OLDS Rd 2
Spoiler
Tie-Breaker
Spoiler

OLDS agree
Caymanmew
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Posts: 3218
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Caymanmew »

mdhill wrote:A^ v OLDS

Articles of War
Spoiler
Ascension: [player]mdhill[/player] / [player]itake[/player] OLDS: [player]caymanmew[/player] [player]fusibaseball[/player]
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
TBA Clan War Page

A^ Rd 1
Spoiler
OLDS Rd 1
Spoiler
A^ Rd 2
Spoiler
OLDS Rd 2
Spoiler
Tie-Breaker
Spoiler
OLDS still agrees
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Keefie
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Keefie »

Caymanmew wrote:
mdhill wrote:A^ v OLDS

Articles of War
Spoiler
Ascension: [player]mdhill[/player] / [player]itake[/player] OLDS: [player]caymanmew[/player] [player]fusibaseball[/player]
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
TBA Clan War Page

A^ Rd 1
Spoiler
OLDS Rd 1
Spoiler
A^ Rd 2
Spoiler
OLDS Rd 2
Spoiler
Tie-Breaker
Spoiler
OLDS still agrees
Approved
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groovysmurf
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Re: [CCXV] Round 2: A^ vs OLDS

Post by groovysmurf »

Approved
Spoiler
[quote="mdhill"][b][u][size=150]A^ v OLDS[/size][/u][/b] [b][u][size=150]Articles of War[/size][/u][/b] Ascension: [player]mdhill[/player] / [player]itake[/player] OLDS: [player]caymanmew[/player] [player]fusibaseball[/player] 49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds [b]Schedule and Round Breakdown[/b] [list][*]Two rounds - [color=#FF0000]Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).[/color] [*]Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan [*]Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)[/list] [b]Terms[/b] [list][*]Only game types allowed are "Teams". (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy. (no manual) [*]All games must be sequential. (no freestyle) [*]All games must have 24 hour round length. (no speed) [*]All spoils are allowed except zombie spoils. [*]All forts are allowed except "no forts". [*]There is no limit on the number of trench games allowed per war. [*]Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") [*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads) [*]Beta maps are not allowed. [*]Each clan will pick the map and settings for exactly half of the games. [*]Games will be exchanged in 2 sets. [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". [*]At least half of the quads games will be exchanged in the first set. [*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. [*]New settings that are implemented after the start of the Cup will be excluded from wars.[/list] TBA Clan War Page
[/quote]
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