Genghis Khan CA wrote:Clearly you have not played many flat rate or no card games with exclusively high ranked players - with some exceptions they tend to be extremely tedious affairs that end up in build situations.
Why is that, do you think? In those situations is it always everyone's best move to just build?
I haven't played many of these games with high rank players myself, so I'm interested as to how they will go. I'm not overly concerned by the length of the game personally, as I find the endurance aspect of long games rewarding. It's all about patience and timing.
Also in the No Cards games I've played I've been more aggressive than in escalating at the start, because continents are so much more important... however I can see how the stagnation might happen once everyone settles into their areas... wouldn't some players have an advantage though? Shouldn't they steadily make use of their advantage? I guess it's not obvious to me why such stagnation would be all but inevitable based on every player doing the best thing for them to win.
Genghis Khan CA wrote:Clearly you have not played many flat rate or no card games with exclusively high ranked players - with some exceptions they tend to be extremely tedious affairs that end up in build situations.
Why is that, do you think? In those situations is it always everyone's best move to just build?
I haven't played many of these games with high rank players myself, so I'm interested as to how they will go. I'm not overly concerned by the length of the game personally, as I find the endurance aspect of long games rewarding. It's all about patience and timing.
Also in the No Cards games I've played I've been more aggressive than in escalating at the start, because continents are so much more important... however I can see how the stagnation might happen once everyone settles into their areas... wouldn't some players have an advantage though? Shouldn't they steadily make use of their advantage? I guess it's not obvious to me why such stagnation would be all but inevitable based on every player doing the best thing for them to win.
Trust me. Flat rate can be interesting, but most no cards games against high-ranked players can become lethally boring, six-month-long affairs.
Personally, I'd rather gargle with lighter fluid than join any more singles no cards games.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Ok, I've obviously got too much time on my hands, but I've created a series of games (712835 - 712916) of every single map, so there's a bit of something for everyone.
All games are 6 player, standard, sequential, escalating, adjacent
pm for password.
Regards,
Steve
I have created a lot of new games, all of them escalating, sequential and chained. If you want to join, please PM for password.
744938 Ancient Greece
744939 Classic
744941 Africa
744942 Asia
744945 Canada
744947 CCU
744949 Europe
744950 Hong Kong
744951 Great Lakes
744953 Middle Earth
744954 WWII Eastern Front
744956 North America
744957 Siege!
744958 BeNeLux
744965 USA
744967 Battle For Australia
744968 Tamriel
744971 Montreal
744973 Caribbean Islands
744976 Classic
744977 Australia
744978 Middle East
744980 Germany
744983 Philippines
744984Mongol Empire