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We are all familiar with CC Rules, but did you know that the Official Rules are different...
And some of you are planning to attend the IRTOC (International Risk Tournament of Champions)... I figure it wouldn't hurt to be practicing those rules now. So I thought it would be worthwhile to show the differences between the Official Rules, the IRTOC rules, and for fun we'll even add the Original French Rules known as The Conquest of the World...
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Official rules... IROTC rules... French rules... Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players6p only for IROTC (typical)In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...) ___________________________________________________
Fortification...
Official rule is Adjacent Fort IRTOC uses Chained Fort French rule is Adjacent Fort ___________________________________________________
The Initial Setup... CC Rules are random selection, with 3 armies on each territory Original French Rules deal the cards and you start with ONLY 1 army on each territory IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time until they have no more to place. Official Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time. ___________________________________________________
And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule CC Rules - must have 5 or more cards to cash a set Original Rules - any set can be cashed mid-turn, even if you have only 3 cards IROTC Rules - same as Original Rules, 3 cards ____________________________________________________
Last edited by Robinette on Thu Aug 16, 2007 1:55 am, edited 4 times in total.
There is one problem that using these rules would bring, unless they were only for real time games. It could takes days or even weeks just deploying your armies one at a time sequentially before the game even starts.
Still playing the Board game Risk occationally (The global domination version) we play by the rule book, so I am always noting the differences between CC and the real thing. The one rule I didn't see you bring up is, that when you conquer all of a country, your current turn is over.
I enjoy this rule as much as the placement of armies in the beginning.
I understand why placing armies isn't suitable for this online game, there are idiots that join games and aren't there to take a turn 2 minutes later.
Sikkram wrote:there are idiots that join games and aren't there to take a turn 2 minutes later.
Another crybaby. When you join a game doesnt mean that you stay logged on. You can join and then need to leave. Or if you join 1st, 2nd, or 3rd in a 6 player game you will have to wait.
I've posted this in the suggestion forum and everybody thought it was a horrible idea. Is it in any of the rules to only be able to attack adjacent territories?
3seven1 wrote:Is it in any of the rules to only be able to attack adjacent territories?
No... and personally, i don't think i'd like it
sikkram wrote:one rule I didn't see you bring up is, that when you conquer all of a country, your current turn is over
I assume you meant continent... and no, I have never heard of this and once again, i don't think i'd personally like it
hulmey wrote:theres so many different versions that none of them are offical...
Lol... That is like saying there since there are so many different brands of soda, that there is no Official Coke... have fun playing the game anyway you want to, including counter-clockwise.
well m8 we dont call coke soda....We call it a fizzy drink and god and behold they are owned by different companies were as risk is owned by one. Do you know who the owners are?
Wild_Tiger wrote:Seriously stop using this annoying color, its not only hard to read but also hurts my eyes.
It screws with my rods and cones too Wild_T....
I think having an option to play the board game rules with your pals (including placing armies and all) would be cool.... If you have a bunch of pals willing to play it, why not? it would be fun!....
"How do you like that? Even among misfits you're a misfit!"
i have never known the rules to be offically escalating. My sister and I back in the day used to play flat rate and when you have attacked and conquered you may only move forward 3.
My friends and i now play the game flat rate. But the initial deployment is where ever you want it to be instead if having to have 3 on each (which can make or break you early on).
Many people still get confused when they conquer an opponent.
You may cash in any amount of cards when you take an opponent over as long as you have matched sets, but it must be done before your next roll of the dice.
Also, if a player decides that he/she wants to hang on to their cards for their next turn they must remember that they cannot have more than 5 cards at the beginning of each turn.