Strategy/Game Questions.

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Strategy/Game Questions.

Post by D.IsleRealBrown »

I have just made my first move and I have some general questions. I'm playing against all n00bs like myself(luckily) and IMO one of the players over fortified leaving several countries w/just one army. I have launched my attack in his direction and believe I have made a few mistakes:

1: Ignoring my countries in the middle of nowhere.

2. Not trying to attack more of his countries w/1 army.

Initially I attacked his country with 3 armies and it took three rolls to defeat it. Is this good/bad. Then I immediatly fortified my surrounding countries to prepare for the attack instead of attacking more of his surrounding countries w/only one army..

I have nver played Risk so I am completely in the dark. I was told it is like chess but I'm failing to see many similarities.

Also, how/when/why do I use my "cards"?
Last edited by D.IsleRealBrown on Fri Jul 28, 2006 9:38 pm, edited 1 time in total.
ImageImageImage
User avatar
OwlLawyer
Posts: 305
Joined: Thu Jun 22, 2006 3:16 pm
Location: Banging hendys mom

Post by OwlLawyer »

Standard strategy is to fortify into one or two large armies, abandoning (in essense) the countries with 1 army.

How you use your cards depends on their value. Is this a flate rate or escalating rate game?
Image
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

OwlLawyer wrote:Standard strategy is to fortify into one or two large armies, abandoning (in essense) the countries with 1 army.

How you use your cards depends on their value. Is this a flate rate or escalating rate game?
exactly
DANCING MUSTARD FOR POOP IN '08!
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

Escalating.

Also, am I trying to get to or capture my embassy?
ImageImageImage
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

D.IsleRealBrown wrote:
Also, am I trying to get to or capture my embassy?


no.
DANCING MUSTARD FOR POOP IN '08!
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

Next Question:

Is it possible to fortify countries that are not directly next to you.

I swear I did this on accident yesterday but have not been able to duplicate the feat.
ImageImageImage
User avatar
b-b5
Posts: 69
Joined: Mon Jul 03, 2006 3:13 pm

Post by b-b5 »

yes, in chained fortifications you can fortify one end of a chain (countries you hold that connect) from the other
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

That makes sense. It must have been the case.
ImageImageImage
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 6:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

In unlimited fortifications you can do the same thing (because its really just a few consecutive fortications between adjacent coutnries). In adjacent games though you can only fortify once and it has to be to an adjacent coutnry.

As for the embassy, the only map I know of that has embassies is Tamriel, so perhaps you are playing that map. In that case, if you hold the matching color embassy and continent you get an additional +2 to add to the continent bonus. So its worthwhile if you can do it.
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

Damn, I wish I knew that before.
ImageImageImage
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

I keep asking...I'm guessing it's a really stupid question...

How do you "turn in" cards for armies????
ImageImageImage
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 6:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

To cash a set of cards they either need to be 3 green, 3 red, 3 blue or one of each. At the beginning of your turn if you have one of those combinations it will prompt you to cash your set. If you have a total of 3 or 4 cards that prompt is optional, but if you have 5 cards you must cash your set.
User avatar
D.IsleRealBrown
Posts: 668
Joined: Tue Jul 25, 2006 2:48 pm
Location: Abroad

Post by D.IsleRealBrown »

Ty Sully.
ImageImageImage
Blazer87
Posts: 15
Joined: Thu Jul 27, 2006 11:03 am

Post by Blazer87 »

I don't know about have a huge army in one country. It is like putting "all your eggs in one basket".
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 6:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

Yeah, but it also makes it easier for you to take out a player/multiple players.

Sometimes I prefer to have two large forces on opposite sides of that map...because then its harder for other people to take you out (since they need men in both locations) and sometimes you can defeat players who are spread across the map easier that way. It's just harder to set up and defend than one large force.
Blazer87
Posts: 15
Joined: Thu Jul 27, 2006 11:03 am

Post by Blazer87 »

so your advice is not to spread everything so evenly.
User avatar
sully800
Posts: 4978
Joined: Wed Jun 14, 2006 6:45 pm
Gender: Male
Location: Bethlehem, Pennsylvania

Post by sully800 »

Well it depends on the situation. In an escalating game I would try to keep as large of a force intact as possible. In no cards or flat rate games the continents and countries you own are more important so you have to spread out a bit more.
Post Reply

Return to “Conquer Club Discussion”