It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?
BTW, love the improvements....thinkin I'll go premium
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?
BTW, love the improvements....thinkin I'll go premium
every ones the same...just cop it sweet....everyone gets average dice...
im in a 2 player game where a guy has lost almost 30-40 troops against my constant deployment of 5 a turn on kamchatcka...
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?
BTW, love the improvements....thinkin I'll go premium
I'm rolling alot of ones and twos on the attack and the defender is hitting sixes every time. As a former programmer i understand the random dice problem. There is clearly a random problem here.
Darryl wrote:It seems to me that defense dice is real stingy, lots of 5's and 6's..Are you working on improving the rolls so it would more closely resemble random dice?
BTW, love the improvements....thinkin I'll go premium
I'm rolling alot of ones and twos on the attack and the defender is hitting sixes every time. As a former programmer i understand the random dice problem. There is clearly a random problem here.
Check out random.org. That is where the dice come from.
theres no question over whether or not they reach the expected value over time, its more a question of how long they take to do so, i dont really have a problem with them since everyone uses the same dice, but i can see the argument that they are more skewed over short periods of time than real dice would be, i think i need to study more about random number generators but it seems like we need to just learn to use the streaky dice to our advantage.
yeeaaaaaa. if they get there over time, then the dice are proper.
of course they are skewed over short periods of time. this is what the LLN is all about. short spurts will not follow the proper probability but with a large enough sample they will converge to the right probability.
The human mind tries to find patterns, even in something that is random. If one were to get 5 rolls of three sixes in a row in a sample of fifteen rolls, that data doesn't look as "bad" as viewing those five rolls separate from the others. It's just the fact that the mind is viewing these five dice rolls in such a small segment without any relation to the millions of other rolls thrown every day that the "rational conclusion" is that the die aren't random.
To be blunt, get over it. It's dice, and there's nothing you or anyone else can do to change something, especially since they are not broken.
idk. but ive had really bad rolls in my last 4 games. like im losing 14 to 3 and 9 to 2 and stuff. ive been winning quite a few games, and then all of sudden my dice rolls go down the drain.