Moderator: Cartographers
Thats fine with me. I just don't know how to do it or want to do it. So if COleman wants the job he can have it.Incandenza wrote:Wait, correct me if I'm wrong, but I thought the diminishing bonus worked such that you aren't penalized for taking a continent... i.e. you'll always get 1 for 3 up to 30, and further territories are 'taxed' at the higher rate, so you don't have a situation where going over each threshhold actually causes you to lose armies. So if you have 30 territs, you'll get 10/turn, but you'll have to get up to 34 to get 11/turn.

Code: Select all
// terr_count_div_by_5_max = 100
// terr_bonus_div_by_5_max = 20
IF <territory_count> > <terr_count_div_by_5_max>
THEN <territory_bonus> = <terr_bonus_div_by_5_max> + Integer((<territory_count> - <terr_count_div_by_5_max>)/(5+1))
ELSE
// terr_count_div_by_4_max = 60
// terr_bonus_div_by_4_max = 15
IF <territory_count> > <terr_count_div_by_4_max>
THEN <territory_bonus> = <terr_bonus_div_by_4_max> + Integer((<territory_count> - <terr_count_div_by_4_max>)/(4+1))
ELSE
// terr_count_div_by_3_max = 30
// terr_bonus_div_by_3_max = 10
IF <territory_count> > <terr_count_div_by_3_max>
THEN <territory_bonus> = <terr_bonus_div_by_3_max> + Integer((<territory_count> - <terr_count_div_by_3_max>)/(3+1))
ELSE
// terr_count_div_by_min = 12
// terr_bonus_minimum = 3
IF <territory_count> > <terr_count_div_by_min>
THEN <territory_bonus> = <terr_bonus_minimum> + Integer((<territory_count> - <terr_count_div_by_min>)/3)
ELSE
// terr_bonus_minimum = 3
<territory_bonus> = <terr_bonus_minimum>
// terr_count_div_by_x could be done via an array in which case it's more portable
// terr_bonus_div_by_x_max could be done via an array in which case it's more portable
if it is +1 for every 6 then:Coleman wrote:Regardless, I don't want to talk about coding it. I want to know if +1 for every 6 is acceptable
<11 = 3
12-17 = 4
18-23 = 5
and so on up to 27 for 150+


spiesr wrote:Yes, you need to make it easier to see red on red & light blue on light blue...

I don't see a problem with that. I would like to keep them solid but this is not that big of a deal. Next update.Coleman wrote:We could just add white spaces to the aliens like there are on the diamonds. Is this acceptable WM?spiesr wrote:Yes, you need to make it easier to see red on red & light blue on light blue...
1) It is supposed to hurt your eyes. It is a 1980's video gameoaktown wrote:spiesr wrote:Yes, you need to make it easier to see red on red & light blue on light blue...
I'm torn on the colors... the entire thing hurts my eyes, but in a good 1983 arcade game kinda way. The worst color combination is the "territory collection" text in the legend.![]()
Could you just change that text to "TERRITORIAL BONUSES:" ??

WidowMakers wrote:I wanted to keep the colors the same as the original game. Does anyone else see the current colors as a problem?Night Strike wrote:For the red and teal aliens, it's really hard to see the numbers, especially if they're the same color.
WM
