It seems to me that there is a problem with fog of war games. Namely, the "Player attacked ? from ? and conquered it from me" situations. I should know what territories I lost and from where. My guys were there when it happened.
Also, it doesn't keep me from knowing what happened if I do a little more work. I could resolve this by writing down what territories I control at the end of each turn and who controls the border territories, but that would be a pain in the @ss.
Changing this would really have little effect on the information available to players, it would simply make less work for the players. Isn't that what computers are for anyway?
Coleman wrote:Agreed, this is a feature, not something that needs to be changed. Fog of War rewards players that pay attention and use note to self.
The problem that I see is game starts and drops. The gametype penalizes players who aren't paying attention to the game at all times. If a games they started fills up while they are away, they automatically have a disadvantage over someone who is there.
In other words, the Fog of War we have now is NOT designed for the casual player.
CC Home Page wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process.
That's a bold-faced lie. A person cannot play to his or her full potential in a FOW game without extraneous work. I don't think a player who has an extra ten minutes to devote to a single game should have an advantage over someone who doesn't. It's not fair for the casual player.
I was just logging in to raise this issue and found it already there.
It just doesn't make sense that your player "forgets" what armies where just taken. But on big maps and when playing lots of games it's easy to forget what you had in reality.
Please add this much needed tweak in the next version! Fog of war is overall an excellent enhancement.
If it is too complicated, that makes perfect sense and would be an acceptable, if not ideal, answer.
However, the idea that it is an intended feature and you should write things down makes absolutely no sense at all. By that logic, why have the game log at all? Why not just write down where everyone is in the notes to self?
lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
lackattack wrote:What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.
yearrgh wrote:It seems to me that there is a problem with fog of war games. Namely, the "Player attacked ? from ? and conquered it from me" situations. I should know what territories I lost and from where. My guys were there when it happened.
Also, it doesn't keep me from knowing what happened if I do a little more work. I could resolve this by writing down what territories I control at the end of each turn and who controls the border territories, but that would be a pain in the @ss.
Changing this would really have little effect on the information available to players, it would simply make less work for the players. Isn't that what computers are for anyway?
Thanks -B
you guys were dead after the battle, so no there is no one to tell you
This is a basic update to the Fog of War setup as personally I think it is too restricting and gives alot less intel than you would have in a real game situation
Specifics:
Tweak the fog of war to show attack results on territories you own and those that are in your site ((IE on Classic Map I own Greenland and an opponent owns Iceland, which I can see because I own Greenland. When that opponent is attacked and loses Iceland it comes up in the Game Activities list as {Winning Player} Attacks and Conquers Iceland from {Losing Player}))
Further I believe that if you are attacked and lose a territory that you would know where the attack came from and the fact that you lost a specific territory, thus you should at the very least get that information during a fog game. I understand that this is more programming and may already be in the hopper for a future update but it seems to me that this would be a good and more realistic version of FoW
Why it is needed: To add a sort of Fog Realism to the game instead of completely blocking what happened during others turns, show things that happened within your field of view.
it wouldnt be fog of war if you could see what you lose and to who. think of it as every attack was a surprise attack that cut your communications to that country
and the game does not penalize players who dont spend minimal effort to watch but rewards players who step up and pay the effort to watch things
in you example players who don't sit up for 24 hours are at a distinct dis-advantage. Especially considering that CC is a multi-national and therefore 24-7 game.
Sure I see the point that the Note to Self can be used but then why not build in a quick notebook as I don't want to be giving away my intel from a missed click...
further there are ways that comms could be used even during a blitzkreig style attack to let people know that HEY WE'RE ALL GONNA DIE, we're not in a movie here, I'm not gonna then send troops there to be lost because I'm stupid and think their still alive and lost comms...
Yes a bit of note taking would be fine, and maybe that's what I should do but this also doesn't fix the issues that can then be raised elsewhere... like why am I not informed of a territory control change of a bordering territory... that's not something that matters if it's Blitzkrieg or not, its going to be noticed by the country...
Obviously the code that is in the game figures out what countries border what countries so if it is compartmentalized then that code is there and the function call to provide intel should be an easy thing to do...
I know we're beating a dead horse here and I don't know now that I've played several fog games if I will be playing any in the future, but that's one persons opinion.. but I personally feel as a programmer that the program load would not be much higher at all
Well if you really want to make it easy, there is a very unused button on your key board called prt scr which stands for print screen. Using that button and mspaint you can print the complete page with map as it stands after every one of your turns. It will print out in two pages showing the complete page, game number ect. But with some cut and paste you should be able to just print the map itself on one page.