Age of Realms: Age of Might [Quenched]

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what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes: 68

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Aerial Attack
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Post by Aerial Attack »

Aerial Attack wrote:Congrats DiM !!!

And, as promised - I've started a tourney to be played on this map


This tourney needs SEVEN players (of 54) you guys should rock at this map !!!
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My Conquer Club Scripts | Bests: 2133, #205
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Coleman
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Post by Coleman »

http://www.conquerclub.com/game.php?game=1264657

This bothered me. Teal killed Green first turn.
sparkyball
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Post by sparkyball »

I was going to bring that up since I was the one who started that game
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Coleman
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Post by Coleman »

It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)

I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.

If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.

It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.
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Bad Speler
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Post by Bad Speler »

Wow, i've just only taken one turn on this map and I think this might be my favourite map. Good job, but I do suggest fixing that possibility of getting killed in the first round.
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Coleman
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Post by Coleman »

I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%

Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble. :lol:

I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.
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rebelman
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Post by rebelman »

Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)

I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.

If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.

It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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cena-rules
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Post by cena-rules »

I love this map
19:41:22 ‹jakewilliams› I was a pedo
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Gilligan
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Post by Gilligan »

I played 4 1v1s, and didn't lose any :D
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cena-rules
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Post by cena-rules »

Gilligan wrote:I played 4 1v1s, and didn't lose any :D


100% win record for me asa well
19:41:22 ‹jakewilliams› I was a pedo
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Gilligan
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Post by Gilligan »

cena-rules wrote:
Gilligan wrote:I played 4 1v1s, and didn't lose any :D


100% win record for me asa well


You only played one game! :lol:
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Coleman
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Post by Coleman »

rebelman wrote:
Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed


It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...
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Herakilla
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Post by Herakilla »

i played one turn and it rocked, i then proceeded to start a 6 player flat rate unlimited with FOG! *jumps in joy!*
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yeti_c
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Post by yeti_c »

I've joined about 20 of them!! Looking forward to my turns...

I reckon this is gonna be my new favourite!!

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DiM
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Post by DiM »

i lost twice to benjikat on my own map :(

anyway i'm already thinking about changing neutral values. i've been thinking about it since this morning when benjikat told me about the suicide run from Xi to Figyie.

so i've thought of making Chu 5 instead of 3 Nyt 5 instead of 2.
and Wun 4 instead of 2 and Qy 4 instead of 2.

this wil increase the number of neutrals needed to advance to enough to ensure a victory is very unlikely. and at the same time because inum and the others keep their value unchanged the castles can expand normally. so basically i just increased the defence on those 2 border bridges.

here's the new xml:

http://www.sendspace.com/file/s5wlkn
also sent to lack.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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rebelman
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Post by rebelman »

Coleman wrote:
rebelman wrote:
Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)


its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed


It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...


agreed completely my earlier post fitted into the category of post first, think later - something I tend to do occasionally :oops:
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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tim02
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Post by tim02 »

It's not only there... People don't go for ressource pairs and instead just kill your castles 3 player game the guy in figye got killed by another guy with a portsecond round:(
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Herakilla
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Post by Herakilla »

join my 6 player fog flat rate! 1266929
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DiM
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Post by DiM »

on another note i'm actually surprised to see the map so successful. it already has 4 pages of games. in just half a day. i'm glad

*jumps for joy* :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Kaplowitz
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Post by Kaplowitz »

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DiM
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Post by DiM »

Kaplowitz wrote::cry: My game ended in 3 rounds

http://www.conquerclub.com/game.php?game=1263623


that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Kaplowitz
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Post by Kaplowitz »

DiM wrote:
Kaplowitz wrote::cry: My game ended in 3 rounds

http://www.conquerclub.com/game.php?game=1263623


that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi


I hadnt realized that it was so close, either way it turns out i didnt have good enough dice to do it anyway
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yeti_c
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Post by yeti_c »

1266560 - Coleman - I just Whacked Wac on my first turn!!!

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dominationnation
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Post by dominationnation »

I dont know if I just have bad eyes or what but I think you should of made the docks a little bigger and brighter. I just lost a speed game cause I didnt realize I had taken any docks.
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Gilligan
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Post by Gilligan »

I'm 5-0 on this map! :D
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