Flat Rate vs. Escalating

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
Theguyoverthere
Posts: 62
Joined: Sun Nov 18, 2007 2:35 pm
Location: Washington state, USA
Contact:

Flat Rate vs. Escalating

Post by Theguyoverthere »

Which one has more strategy in it? They both have their goods, and their bads. Flat rate is lucky because you never know how many your going to get. Escalating is lucky because someone might get a set before you, turn in first, get 35 armies or something ridiculous like that, and wipe you out, where as if you would have matched first, you could have won.

So, what's better? I think that flat rate = more luck at beginning, more strategy at end and escalating = more strategy at beginning more luck at end Am I kind of right?
User avatar
samuelchin1996
Posts: 92
Joined: Sat Oct 13, 2007 12:20 am

Post by samuelchin1996 »

overall, because flat rate can only get 10 armies max so It's more strategy.
User avatar
Genghis Khan CA
Posts: 727
Joined: Mon Nov 13, 2006 11:19 pm

Post by Genghis Khan CA »

samuelchin1996 wrote:overall, because flat rate can only get 10 armies max so It's more strategy.


Lol - that is curious reasoning... :?

If you ask escalating players, they will tell you escalating requires more strategy. If you ask flat rate players, they will tell you flat rate requires more strategy.

Both require strategy, just vastly different ones. However, the main skill in escalating towards the end of the game is to position yourself so you are more likely to be the guy who can turn in first with 35 armies - timing of cards is a strategy in itself ;)
Highest score: 562
Highest place: 16590
Highest rank: Private
User avatar
jiminski
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Gender: Female
Location: London

Post by jiminski »

samuelchin1996 wrote:overall, because flat rate can only get 10 armies max so It's more strategy.


Sam, you've never finished a game and you've never been in a game on this site.
Is all your knowledge based solely upon physical play as, from my personal experience, the collective knowledge and culture of strategy here is vastly different.
User avatar
benjikat
Posts: 332
Joined: Thu Mar 08, 2007 10:03 am

Post by benjikat »

samuelchin1996 wrote:overall, because flat rate can only get 10 armies max so It's more strategy.


However what strategy is there on turning in a set worth 10 or even 16 on turn 4? I personally find flat rate games too unpredictable, but maybe that's just me :)
Image
User avatar
jiminski
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Gender: Female
Location: London

Post by jiminski »

benjikat wrote:
samuelchin1996 wrote:overall, because flat rate can only get 10 armies max so It's more strategy.


However what strategy is there on turning in a set worth 10 or even 16 on turn 4? I personally find flat rate games too unpredictable, but maybe that's just me :)


Agreed Benji, Flat rate is a lottery, and i guess that is where the strategy of anticipating the worst possible case as well as being able to capitalise upon the best come in.

Sam, i apologise for sounding curt above but your posting is .. suspicious.
Last edited by jiminski on Tue Dec 04, 2007 7:42 am, edited 1 time in total.
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 10:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

flat rate is just a no cards game with cards... try not to get killed

escalating is a game of chess with a bit of luck thrown in... if you dont plan it well, your odds are slim
User avatar
comic boy
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Post by comic boy »

The other great thing about escalating is that there are no accursed alliances - where is the skill or strategy in simply ganging up on the most succesfull player in a particular game.
Im a TOFU miSfit
User avatar
Haggis_McMutton
Posts: 403
Joined: Sun Mar 26, 2006 11:32 am
Gender: Male

Post by Haggis_McMutton »

Highest score: 3063; Highest position: 67;
Winner of {World War II tournament, -team 2010 Skilled Diversity, [FuN||Chewy]-[XII] USA};
8-3-7
User avatar
comic boy
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Post by comic boy »



Sorry I was talking about proper games :lol:
Im a TOFU miSfit
User avatar
Haggis_McMutton
Posts: 403
Joined: Sun Mar 26, 2006 11:32 am
Gender: Male

Post by Haggis_McMutton »

So you don`t like freestyle, terminator, or both? :lol:

Ah, i play a few of those games once in a while just for fun. Sometimes you really get tired of the 30-40 round + games :P
Highest score: 3063; Highest position: 67;
Winner of {World War II tournament, -team 2010 Skilled Diversity, [FuN||Chewy]-[XII] USA};
8-3-7
User avatar
Theguyoverthere
Posts: 62
Joined: Sun Nov 18, 2007 2:35 pm
Location: Washington state, USA
Contact:

Post by Theguyoverthere »

People say that flat rate games go on forever, but I've witnessed escalating games last indefinitely because the numbers got so high. I mean, If someone has most of the world, but has bad cards, then the little guy turns in, gets 60 armies, takes out teh big guy to almost nothing. Next turn big guy turns in, kills little guy. Then the little guy turns in... and so on. Just back and forth back and forth. Plus, a game is just going to take longer if there's more armies involved, right? What battle goes by faster, a 4 vs. 2 or a 40 vs. 20? :P
User avatar
MeDeFe
Posts: 7831
Joined: Thu Apr 06, 2006 3:48 am
Location: Follow the trail of holes in other people's arguments.

Post by MeDeFe »

use auto attack and the difference isn't very big.
User avatar
Blitzaholic
Posts: 23050
Joined: Thu Aug 10, 2006 12:57 am
Location: Apocalyptic Area

Post by Blitzaholic »

Genghis Khan CA wrote:
samuelchin1996 wrote:overall, because flat rate can only get 10 armies max so It's more strategy.


Lol - that is curious reasoning... :?

If you ask escalating players, they will tell you escalating requires more strategy. If you ask flat rate players, they will tell you flat rate requires more strategy.

Both require strategy, just vastly different ones. However, the main skill in escalating towards the end of the game is to position yourself so you are more likely to be the guy who can turn in first with 35 armies - timing of cards is a strategy in itself ;)



well said khan
Image
User avatar
Yahoo oo
Posts: 60
Joined: Sat Dec 01, 2007 7:37 pm

flat

Post by Yahoo oo »

flat rate is better so who care

jk
User avatar
comic boy
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Post by comic boy »

Haggis_McMutton wrote:So you don`t like freestyle, terminator, or both? :lol:

Ah, i play a few of those games once in a while just for fun. Sometimes you really get tired of the 30-40 round + games :P


I dont like freestyle because some of the game play can be dubious, terminator is fun but its difficult these days because I get targeted big style.
Im a TOFU miSfit
User avatar
spline
Posts: 41
Joined: Sat Dec 30, 2006 1:25 am
Contact:

Post by spline »

I think there are two different issues here. One is the strategy used in the two variations and the other is the satisfaction obtained. These are different. Of course both games require strategy of a different kind. Escalation requires you to be good at timing and understanding momentum and build up of armies. Flat rates requires patience and long term planning.

As for satisfaction, flat rate usually lasts longer. This might not be too much of a problem online, but if you are playing with a board game, anything more than 4 hours becomes tiring. So escalating cards are actually a good thing to make the game more satisfying. So this is basically a matter of preference.
Post Reply

Return to “Conquer Club Discussion”