NEW NUCLEAR SPOILS SURVIVOR OPTION WOULD WORK AS FOLLOWS:
1. Nuked territories become value of 1 neutral army 2. All adjacent territories to the Nuked territory are reduced to 1 army of any person that possess that territory (e.g. Red player has 10 troops on a Frontier Territory and a player drops a Nuke Spoil to a territory adjacent to that territory of which Red Player possesses; Red would lose all troops except for 1 surviving troop on that particular surviving adjacent territories and any other players [including the "dropper"] would have their troop levels reduced to 1 surviving troop on any other adjacent territories) 3. A player that plays a Nuke Territory card of which he occupies, receives 2 troops on that territory as normal (this would be the equivalent of recruiting survivors into your army)
This will improve the following aspects of the site:
THIS WILL IMPROVE THE ASPECTS OF STRATEGIC NUCLEAR SPOIL GAME PLAY, BY ALLOWING NUKE OPTION GAME PLAY NOT TO BE SO RANDOM
IT WILL OFFER A CLOSER TO REALITY SCENARIO FOR NUCLEAR GAME PLAY
IT ALLOWS THE PLAYER TO BE IN MORE CONTROL OF HIS SPOILS; AND NOT BE RANDOMLY PUNISHED FOR POSSESSING SPOILS,BUT ONLY SLIGHTLY REWARDS WITH A FEW TROOPS A.K.A SURVIVORS
IT ALLOWS THE DROPPER OF SPOILS TO STILL BE POSSIBLY HARMED BY HIS OWN SPOILS TURN IN (COLLATERAL DAMAGE)
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
I am a really big fan of the Nuke option as it is, but I would completely be enthralled if CC implemented this Survivor options as well! It would give the feel of an actual strategic Nuclear attack, plus you have included benefit of at least gaining some troops to help your cause. The biggest issue people have with Nuke Option is that you are forced to Nuke your own territories...so they never play Nuke option anymore. With the second Survivor option, CC would see more people enjoy game play and wouldn't be put off by having to kill their own armies. However, it is still possible that a player could damage their own army by dropping a Nuke on a territory adjacent to herself.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
interesting concept...but i find nuclear is strategic enough as it is noobs just dont play it right ...
Hello THORNHEART,
You have received a formal disciplinary warning. THORNHEART has earned himself a 24 hour Forum ban.. 1st user that hasn't taken the C&A Report Abuse / Spurious Reports Warning we give seriously.
Little Witt wrote:let me get this right. The card you turns in gets nuked and becomes a neutral and the adjacent territory's becomes 1's, is that right?, and you said
(plus you have included benefit of at least gaining some troops to help your cause.)
whats that mean? does that mean the adjacent territory's troops go to you? ^im a bit lost at that part^ . otherwise i like the idea.
Little Witt
No, what happens is if you have a spoils to turn in, and if you own any territories that match your spoils turn in...you would receive 2 troops just like normal on that particular territory. However, if that territory happens to be adjacent to a Nuked territory from an enemy...your adjacent territory would return to a 1 value...but it would still remain in your possession (if someone doesn't take it from you first!)
Does that make sense?
This way, there would be no more Nuking yourself. But you can still hurt yourself by Nuking an enemy adjacent to you...you just won't become a neutral army as your enemies armies will.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
Little Witt wrote:let me get this right. The card you turns in gets nuked and becomes a neutral and the adjacent territory's becomes 1's, is that right?, and you said
(plus you have included benefit of at least gaining some troops to help your cause.)
whats that mean? does that mean the adjacent territory's troops go to you? ^im a bit lost at that part^ . otherwise i like the idea.
Little Witt
No, what happens is if you have a spoils to turn in, and if you own any territories that match your spoils turn in...you would receive 2 troops just like normal on that particular territory. However, if that territory happens to be adjacent to a Nuked territory from an enemy...your adjacent territory would return to a 1 value...but it would still remain in your possession (if someone doesn't take it from you first!)
Does that make sense?
This way, there would be no more Nuking yourself. But you can still hurt yourself by Nuking an enemy adjacent to you...you just won't become a neutral army as your enemies armies will.
Oh, thanks for cleaning that mess up. sounds fun in a way also
Queen_Herpes wrote:The more game option....the better.
I'm all about the game options...as I get quite bored. Some of these game options are awesome, but even awesomer on certain boards. The current Nuke option is freakin' awesome on the Soviet Union Map and FoW Waterloo! I am an addict...but I still would like to see this particular suggestion become an option too! But please keep the current Nuke option, even if you have to name it meteor.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.