Moderator: Cartographers

Thank you for the feedback Natty.natty_dread wrote:Hmm. I really liked your desert map better... I wish you'd have kept working on that one.
The huge troop amounts would make escalating games really boring, for one thing. Spoils not getting into play for a looooong time... the same problem we have with city mogul: the game is often over before the spoils come into play.
But the biggest obstacle, as I see it, is the classic layout. There have been other tries of variations of the classic map, and they haven't been very succesful. Don't need to take my word for it, I could be wrong, but I think you would have better chances of success with a layout other than the classic.
I agree. If the map is the same and the bonuses are just multiplied by ten, it would be like playing a game on the classic map with more men.Industrial Helix wrote:If we've got classic why do we need this map?
Plus, since the gameplay is exactly the same as a certain board game, it would need approval from lack.
Why would people stay and starve in the already overpopulated cities?army of nobunaga wrote:1) looks like "World Fit War" but im old and my eyes are old
2) looks like classic map with crazy troops
I think it has potential though man. Except I would add your own stamp on it. for instance , forget countrys, its really citys that will war.
use different points than the classic map and make new bonus regions... maybe use the top populated citys only
some food for thought
As I wrote a week ago: make it a map feature, like fog of war etc., to use on all existing maps. That makes duplication of any map unnecessary.army of nobunaga wrote:well if this is such a great Idea, we should take all 160 maps and create 320 maps, because we can use the "mogul anti-luck technique" on all maps.
I think that your concern regarding freestyle game 'abuse' applies to every map playable on site in some way, shape or form. The effects of it should be more noticeable on this map than on any other. Besides, any present freestyle effect should force you to adapt your strategy accordingly.obliterationX wrote:I can foresee some kind of domination by individuals who are able exploit the bonus system here in the last few seconds of freestyle games (not that it would make the map unfeasible, I mean, look at City Mogul and its success)!
Not to mention that a good drop may end the game prematurely... perhaps this bonus scheme would work better on a map the size of 2.1, or at least a map with more regions required for the bonuses?.
Of course the region layout can be radically adjusted to suit my fantasy. I just think that the Classic gameplay has always worked well, and alterations such as these will be well accepted in general. I have already outlined the main reasons for producing a map of this style in the first post of this thread.Industrial Helix wrote:If we've got classic why do we need this map?
Plus, since the gameplay is exactly the same as a certain board game, it would need approval from lack.
These are some interesting suggestions which I'll definitely consider. I particularly like the idea of troop decay, as this encourages players to leave 1s and make few aggressive stacks to minimise net losses, thus decreasingly the likelihood of stale games.fumandomuerte wrote:Rather than giving +5 autodeployed to each territory I'd like to see 1 (maybe 2 for asia, europe and north america) production center/capital per continent and leave the rest of the territories with decays. That will be more accurate to the map title since in war times countries focus their efforts to the production of militar armament and general stuff related to war. And I'd change the classic +1 per 3 territories for a +1 per 2 territories starting at a minimum of 12 territories held.
Good luck bungalow!
You know, the funny thing about that is that the graphics I used for this draft were originally part of a 1984 map based on Orwell's famous novel. However, I scrapped the idea, never posted a draft on site and recycled the graphics. Propaganda warfare is an original idea which I'd definitely like to see explored at some point in the future. I don't think it's the way I want to go with this map though.AndyDufresne wrote: You know what I'd kind of like to see---and it fits the idea of "World at War" --- something not unlike the 3 major Super nations of 1984 battling---(though most of their battling went on in Africa and near the equator!---if it was just propaganda to begin with!)
That's a fair point, but I can't imagine it happening anytime soon. Besides, it will be a more exciting novelty if based on a single map!jasnostj wrote:The multiplication of bonuses and armies to even out bad dice could be a good general feature to add to the site, so that you could play any map like that.
As stated above, I'd like to stick to the Classic layout if possible. All the same, you propose an interesting adjustment. It almost ties in with fumandomuerte's suggestions of certain cities/areas being stronger than others. This is something which I'd like to experiment with.army of nobunaga wrote:I think it has potential though man. Except I would add your own stamp on it. for instance , forget countrys, its really citys that will war.
use different points than the classic map and make new bonus regions... maybe use the top populated citys only
That's great, I was trying for an original map -- even if I did steal the region layout, the gameplay should be something new.jleonnn wrote:This is new stuff... almost like CC mogul
As stated in my response to army of nobunaga, I'm hopefully going to try tweaking the gameplay and posting results here when I do so. Sure, over-populated cities could have troop-decays. Stay tuned and be sure to tell me what you think when I make an update.snufkin wrote:Why would people stay and starve in the already overpopulated cities?
If it had reach a critical point then surely they would go after the food, water and resources.
Greenland should become pretty attractive (a two mile thick ice sheet the size of Mexico + lots of fish) and Antarctica has 90% of the worlds fresh water.
Humans usually move and spread out if things get really shitty.
Thanks for the input, it seems we're thinking on the same brain-wave here. Still, I'd like this to have some variation from the regular classic map.jd94 wrote:oh, like it so much. A map to negate bad luck, this is genius. I say dont change it to much from the classic map, give us the same experiance, exept with stradegy taking precidense over luck for once. Dont make it entirely too troopy, like age of realms, though. Make it as close to normal, just with all ussual troops given multiplyed by 10 or something like that. Thats what I think!
I've already responded to this thought when jasnostj posted it above. I'd like this map to be something unique and really fun to play. If troop numbers were multiplied ten-fold site-wide you would have to account for the effects of the attackers' advantage. Perhaps you should make a suggestion for the dice provider where ten 'random' dice are thrown and averaged to create each figure you see?army of nobunaga wrote:well if this is such a great Idea, we should take all 160 maps and create 320 maps, because we can use the "mogul anti-luck technique" on all maps.
jleonnn wrote:It would really be a one in a million exprerience... awesome on freestyle!
ManBungalow wrote:I've already responded to this thought when jasnostj posted it above. I'd like this map to be something unique and really fun to play. If troop numbers were multiplied ten-fold site-wide you would have to account for the effects of the attackers' advantage. Perhaps you should make a suggestion for the dice provider where ten 'random' dice are thrown and averaged to create each figure you see?army of nobunaga wrote:well if this is such a great Idea, we should take all 160 maps and create 320 maps, because we can use the "mogul anti-luck technique" on all maps.
jleonnn wrote:It would really be a one in a million exprerience... awesome on freestyle!
I am fond of sarcasm, using it more often myself than I should, but I think you are being too harsh here. This post is obviously generating respons, because it is an interesting idea. Combinations of existing concepts, if they make sense, can be very exciting. Many great innovations were conceived in that way.army of nobunaga wrote:actually wait... Ill take the madagascar map... and add in the age of merchant symbols... it will be a completely new fun unique map... jsut wait guys.
Why don't you try? I have no idea how it works. Is there a forum for general features? Fog of war was added not so long ago. Where was that cooked up? I think this would be a great new feature.ManBungalow wrote:That's a fair point, but I can't imagine it happening anytime soon.jasnostj wrote:The multiplication of bonuses and armies to even out bad dice could be a good general feature to add to the site, so that you could play any map like that.
Maybe, maybe not. If I would have to switch from my favorite maps back to a classic one, just to play this new feature, I might not do it too often. Instead, I would be dying to apply it to my favourite map(s).ManBungalow wrote:Besides, it will be a more exciting novelty if based on a single map!