Sudoku map - idea - Poll if it's an interesting idea

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Is a sudoku map a good idea?

 
Total votes: 0

User avatar
Mr Tumbler
Posts: 35
Joined: Mon Jan 29, 2007 7:32 pm

Sudoku map - idea - Poll if it's an interesting idea

Post by Mr Tumbler »

A complex but perhaps interesting idea is to have a sudoku map.

Image

E.g. red will have a bonus of 10 armies, since 10 of his owned tiles belongs to a sudoku set.

E.g. yellow will have 17 bonus armies, since 5 tiles belong to 1 sudoku set and 6 tiles belong to 2 sudoku sets (5+2*6=17)

The interesting part would be the cooperation with other players. If this is not possible, i.e. no cooperation is to be expected, it's not worth pursuing this idea. Please vote or write what you think of this idea.
User avatar
Mr Tumbler
Posts: 35
Joined: Mon Jan 29, 2007 7:32 pm

Post by Mr Tumbler »

And I don't know if it is possible to create such rules.
Nerrimus
Posts: 23
Joined: Mon Nov 06, 2006 8:52 am

Post by Nerrimus »

It's not.

At the moment, XML allows this only :

    -Territories : No changing territories (as in the territories moving around, dissapearing, etc.), no variable borders, etc.
    -Attacking : Plain attacking. Full stop. No only attacking until a certain amountis left only, etc. etc.
    -Continents : A continent will be defined as owning all territories under that continent list. Things like 1,2,3,4,5,6,7,8,9 armies in one box, that cannot be done.
User avatar
boberz
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Post by boberz »

why can this not be done??? i dont think it breaks those rules as the territories dont move they all attack the same as any other map the only thin is the correct number of armies in a square is the impssible one but if you get rid of that rule the map may still work
User avatar
everywhere116
Posts: 1718
Joined: Sat Sep 16, 2006 10:37 am
Location: Somewhere on this big blue marble.

Post by everywhere116 »

It may work if the bonus is every 9x9 square, row, or column you control, but it cant be tied down to the amount of armies you have on the territorries.
"Disease, suffering, hardship...that is what war is all about."-Captain Kirk, from "A Taste of Armageddon"
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

These looks like Keyoku map, very similar i think
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
spiesr
Posts: 2809
Joined: Mon May 08, 2006 11:52 am
Location: South Dakota

Post by spiesr »

You would hvae to chenge the bonuses so that you get them for having a box or a line...
User avatar
Mr Tumbler
Posts: 35
Joined: Mon Jan 29, 2007 7:32 pm

Post by Mr Tumbler »

Then it's a crappy idea, since no cooperation is possible. To just have lines and boxes is just a very bad static map.
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 3:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

qwert wrote:These looks like Keyoku map, very similar i think


nope here you must have your armys numbered 1 to 9 in one row (doesn't matter how) but that isn't possible with the xml
Image Image
User avatar
cliff_icp
Posts: 14
Joined: Fri Oct 05, 2007 12:35 pm
Location: STL

Sudoku Map

Post by cliff_icp »

I really like the idea of a Sudoku board. I haven't seen one yet so I thought I would make one myself.

Image

I didn't want it to be a free for all so I figured thin lines could be boarders, and thick lines could be impassible objects. Only the diamonds could be passable through the thick lines. I have the "country" bonuses on the side. 2 for the corner, 4 for the middle pieces, and 6 for the center. But to keep the Sudoku idea, I added extra bonus for holding a line.

Everybody let me know what you think. I probably need to add more explanation of which lines can be crossed but I wanted to get input before I spent a lot of time on it.

Thanks.
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Post by gimil »

Unfortunatly this idea has been attemped at least twice before and generally doesnt meet with much support.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
illusions850
Posts: 89
Joined: Thu May 31, 2007 3:03 pm
Location: buffalo
Contact:

Post by illusions850 »

its okay. nothing amazing. a little bland, and not much like sudoku actually is.
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 1:49 pm
Gender: Male

SUDOKU Map - Version 1.5 on Page 1

Post by The Neon Peon »

This has been tried before, (two failed attempts... ouch) but I think there is nothing wrong with another try.

Version 1.5 Large:
[bigimg]http://img101.imageshack.us/img101/6281/sodokuv15copyow4.jpg[/bigimg]
Small:
Image

1. Added the coordinates
2. Added army circles

Version 1: http://img201.imageshack.us/img201/3800 ... opycq8.jpg

This is a vector map. I have tried many different sizes and they all work. No problems with text yet, maybe on the legend, but I do not see why it should be different.

Bonuses will work as:
each square = ?
each row = ?
each column = ?
all 1s, 2s, or 3s... = ?
User avatar
Mr. Squirrel
Posts: 157
Joined: Fri Nov 02, 2007 4:18 pm
Location: up a tree

Re: SUDOKU Map - Version 1.5 on Page 1

Post by Mr. Squirrel »

Why don't you make an unfinished sudoku board where the numbers they give you could be neutrals and the blank squares are starting territories. As it is, you are just fighting on a grid with no real ties to sudoku.
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 1:49 pm
Gender: Male

Re: SUDOKU Map - Version 1.5 on Page 1

Post by The Neon Peon »

The tie in with Sudoku is that the bonuses are 1-9, which is what you try to get. 1-9 in each row, column, and box
User avatar
Mr. Squirrel
Posts: 157
Joined: Fri Nov 02, 2007 4:18 pm
Location: up a tree

Re: SUDOKU Map - Version 1.5 on Page 1

Post by Mr. Squirrel »

I understand that each row, column and box has one through nine in it, but the way I see it, there is almost no difference between this and Conquer 4. You will just be conquering lines of territories. If you made each square a territory with neutrals equal to their number, it would create a somewhat unique gameplay. Many people would use the neutrals to guard their borders, especially along the 6-9's, but by getting a high enough army count, you could completely change the borders of the map. But that's just my suggestion. I can't see you getting much support with the system you have currently.
User avatar
The Neon Peon
Posts: 2342
Joined: Sat Jun 14, 2008 1:49 pm
Gender: Male

Re: SUDOKU Map - Version 1.5 on Page 1

Post by The Neon Peon »

That would not really work with gameplay. The neutrals might just as well be rips in the paper, no one will ever take one of the larger ones. I think this won't ever work as a map. Although I really want one that is just a grid of territories. Despite being the same everywhere, I think it would be good to play on. You can get rid of the bonuses altogether.

Of to the scrap heap this goes.
FlyingSquirrel
Posts: 49
Joined: Tue Apr 27, 2010 1:28 am

Sudoku

Post by FlyingSquirrel »

Inspired by Crossword.

Latest version (6/16):

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/Sudoku29.png[/bigimg]

Previous version (6/10):

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/Sudoku28.png[/bigimg]

First version:

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/Sudoku3.png[/bigimg]

There have been a lot of questions regarding the reason for different bonuses in each square, row and column. If one considers the killer neutrals as being impassables, (which for all intents and purposes they are in the beginning of the game), then different rows, columns and squares have different numbers of borders in the early stages of the game. A player who takes an entire column only needs to defend against lateral attacks; a player who takes an entire row only needs to defend against up/down attacks.

This is illustrated below:

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/SudokuGameplayGrid.png[/bigimg]

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/SudokuGameplayColumn.png[/bigimg]

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/SudokuGameplayRow.png[/bigimg]
Last edited by FlyingSquirrel on Wed Jun 16, 2010 6:52 pm, edited 22 times in total.
carlpgoodrich
Posts: 408
Joined: Tue Aug 04, 2009 3:12 pm

Re: Sudoku

Post by carlpgoodrich »

With killer neutrals, how would you hold any bonus? And why are some squares worth more than others?

Isn't this just conquer4 with a copyright issue?
User avatar
fumandomuerte
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Gender: Male
Location: The Cinderella of the Pacific

Re: Sudoku

Post by fumandomuerte »

Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 2:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Sudoku

Post by Evil DIMwit »

carlpgoodrich wrote:With killer neutrals, how would you hold any bonus? And why are some squares worth more than others?

Presumably the bonus regions don't actually include the killer neutrals.

I actually quite like this. With the killers, it certainly makes for a unique map. Although some of the bonuses will need to be adjusted, especially in light of the fact that in order to capture all of the bottom right square you need to go through one of the killer neutrals.

Also, please put the image in [bigimg] tags. I don't want to open a new tab.
ImageImage
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Sudoku

Post by isaiah40 »

FlyingSquirrel wrote:Inspired by Crossword.

[bigimg]http://i702.photobucket.com/albums/ww25/Demonology_666/Sudoku1.png[/bigimg]
FlyingSquirrel
Posts: 49
Joined: Tue Apr 27, 2010 1:28 am

Re: Sudoku

Post by FlyingSquirrel »

Evil DIMwit wrote:
carlpgoodrich wrote:With killer neutrals, how would you hold any bonus? And why are some squares worth more than others?

Presumably the bonus regions don't actually include the killer neutrals.

I actually quite like this. With the killers, it certainly makes for a unique map. Although some of the bonuses will need to be adjusted, especially in light of the fact that in order to capture all of the bottom right square you need to go through one of the killer neutrals.

Also, please put the image in [bigimg] tags. I don't want to open a new tab.


You might need to go through one of the killer neutrals - or you might not, depending on whether you were given that square at the beginning of the game. Actually there are two squares in the lower right that you might need to go through a killer neutral to get at, depending on the initial placement. Of course it's not too likely that you'd be lucky enough to be given both those squares. Once you kill the bottom "n8" square you could go both ways. We could make it a bonus 4 if you want. The rest of the bonuses are based on the number of borders that aren't blocked by killer neutrals.
Last edited by FlyingSquirrel on Thu May 20, 2010 4:25 pm, edited 1 time in total.
FlyingSquirrel
Posts: 49
Joined: Tue Apr 27, 2010 1:28 am

Re: Sudoku

Post by FlyingSquirrel »

carlpgoodrich wrote:With killer neutrals, how would you hold any bonus? And why are some squares worth more than others?

Isn't this just conquer4 with a copyright issue?


You'd hold all squares except the killer neutrals. The bonuses are determined based on the idea that the killer neutrals form kind of a barrier, therefore in the early stages of the game, the upper right corner has only one easily-breached border, so it's a bonus 2; all the bonus 3's have two easily-breached borders; bonus 4's have three borders not counting the killer neutrals.
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 2:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Sudoku

Post by Evil DIMwit »

FlyingSquirrel wrote:Of course it's not too likely that you'd be lucky enough to be given both those squares.

In fact, it will happen in about 1/3 of 2-3 player games, 1/4 of 4-player games, 1/5 of 5-player games, etc.; so that might actually be unfairly imbalanced: If someone happens to land both of those spots, then they can manage to get the bonus without sacrificing troops to beat down the 8-troop killer neutral, which I think is a significant advantage.

How about this for a configuration:

[=][8][=] [=][7][9] [=][=][=]
[=][=][9] [=][=][=] [7][8][=]
[=][=][7] [=][8][=] [=][=][9]

The bottom right zone is still quite split, but there's ingress and egress without strictly having to pass through the killers. Plus the bottom left zone is more interesting now, imho.
ImageImage
Post Reply

Return to “Melting Pot: Map Ideas”