This is a tournament that wishes to experiment a new courtesy rule for 1/1 games. The player who starts is deemed to declare the war and is allowed to deploy and move troops but not to conquer any territory.
This experimental courtesy rule tries to enhance more balanced opportunities in 1 v 1 games
The tournament is open to 16 players under the format of round robin. Tie breaker will be a play-off between the players with the same number of points
Settings will be random map, sunny, escalating, chained, automatic, sequential, 24 hours
Players must be premium.
If the player who starts the game conquers a territory during the first round, the game will be awarded to his opponent for the tournament purposes. The case will be eventually referred to the Court of the Hague for violation of the Hague Convention of 1907 relative to the Opening of Hostilities.
I've talked to a few of my opponents about this, but one thing we've noticed is the dice. Yes, we all get bad dice from time to time. But during this first round of matches/games, several people have noticed (and remarked in game chat) about how one-sided the matches. Are we also using experimental dice?
Yes if the dice don't go your way when you play 1st after 1st player just drops troops it's normally game over. The player dropping then has huge amounts of troops to cause huge damage. To negate this I tried dropping also going 2 nd that seemed to even the game up a little.
Maybe try 1st round both players just drop. The dropping of troops in good strategic positions will then be important in the 1st round. Good positioning and troop deployment strategy can give the advantage of someone who just drops anywhere.
As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.
Some complained about problems with randomness of the dice. This has of course nothing to do with the deployment rule.
molespe wrote:As regards the outcome of the application of the experimental rule, 56.67% of the game were won by the first player. It appears that being first is still a slight advantage but not allowing the first player to win much equals the chances.
Collecting this kind of data contributes lasting value to the site. Thank you.
I wish there was still a Strategy forum, this should be recorded somewhere.
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