Moderator: Clan Directors
Conchobar wrote:Bonjour Hussards. Don't worry about this yet.
Just focus on winning a couple of those RL games against S&M like good little dragons.

betiko wrote:Conchobar wrote:Bonjour Hussards. Don't worry about this yet.
Just focus on winning a couple of those RL games against S&M like good little dragons.
sorry but what grabs our attention right now is the 1 game agaisnt TOFU we need to win to become CL7 champions![]()
42 pages of cl7 in our forum... 11 pages of RL, most of which was the discussion wether or not we should play it and to try to find players to fill in games each round..
What do you guys need, us to tie? Just checked we are losing 5-1. If you need us to win, it looks pretty much dead, sorry guys!
betiko wrote:What do you guys need, us to tie? Just checked we are losing 5-1. If you need us to win, it looks pretty much dead, sorry guys!
JPlo64 wrote:Just need LHDD to not Totally shit the bed and its ours
Conchobar wrote:betiko wrote:What do you guys need, us to tie? Just checked we are losing 5-1. If you need us to win, it looks pretty much dead, sorry guys!
Wow, you really haven't been paying attention. It has been a very strong and enjoyable Random League this year.
FOED and S&M have been neck and neck at the top of the table since the beginning.
And now it all comes down to the size of S&M's inevitable win over LHDD.
To quote my good friend JPlo, who so eloquently put it:JPlo64 wrote:Just need LHDD to not Totally shit the bed and its ours
That's right JP. We just need LHDD to not achieve the biggest losing margin of any match, in any week, in the entire league.
You can lose 2-10 for all we care. In fact, that is looking quite likely...![]()
I do hope you're going to put up more of a fight in this upcoming cup match?


-1-1-3- wrote:Hi, Foed.
betiko wrote:. It could be pretty cool to have the CL7 division 1 champion and the RL champion facing each other for a spot in semi finals!
Conchobar wrote:-1-1-3- wrote:Hi, Foed.
Hello, -1-1-3-. Are you a droid?betiko wrote:. It could be pretty cool to have the CL7 division 1 champion and the RL champion facing each other for a spot in semi finals!
Actually, that's true, it would.
Okay, you've got a deal betiko. We'll cheer for you guys in NZ if your gang just win one more game against S&M.
f*ck them, the Fallen and TOFU anyway.![]()

There will be no round limits except on trench games where we will permit round limits on big maps such as USA 2.1, Hive, etc.
There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
Lindax wrote:Sorry guys:There will be no round limits except on trench games where we will permit round limits on big maps such as USA 2.1, Hive, etc.
Round limits on Trench games are not permitted:There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
This rule is NOT negotiable.
Please let me know when the OP is changed, so I can approve this war.
Lx


betiko wrote:Lindax wrote:Sorry guys:There will be no round limits except on trench games where we will permit round limits on big maps such as USA 2.1, Hive, etc.
Round limits on Trench games are not permitted:There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
This rule is NOT negotiable.
Please let me know when the OP is changed, so I can approve this war.
Lx
can you explain why? An escalating trench parachute game can be completely endless. I don't see one single good reason not to accept round limits other than "that's what was decided before the competition started and we didn't really think it through"
Lindax wrote:betiko wrote:Lindax wrote:Sorry guys:There will be no round limits except on trench games where we will permit round limits on big maps such as USA 2.1, Hive, etc.
Round limits on Trench games are not permitted:There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
This rule is NOT negotiable.
Please let me know when the OP is changed, so I can approve this war.
Lx
can you explain why? An escalating trench parachute game can be completely endless. I don't see one single good reason not to accept round limits other than "that's what was decided before the competition started and we didn't really think it through"
Thanks for your sarcasm. This rule was decided after a lengthy discussion the CDF forum. I did not invent it. If anybody didn't think it through, blame it on the clan leaders.
Lx
Lindax wrote:betiko wrote:Lindax wrote:Sorry guys:There will be no round limits except on trench games where we will permit round limits on big maps such as USA 2.1, Hive, etc.
Round limits on Trench games are not permitted:There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
This rule is NOT negotiable.
Please let me know when the OP is changed, so I can approve this war.
Lx
can you explain why? An escalating trench parachute game can be completely endless. I don't see one single good reason not to accept round limits other than "that's what was decided before the competition started and we didn't really think it through"
Thanks for your sarcasm. This rule was decided after a lengthy discussion the CDF forum. I did not invent it. If anybody didn't think it through, blame it on the clan leaders.
Lx


Momo33 wrote:Round 3 of the CC6. FOED and LHDD face each other for a spot in the semis! 2 clans who are performing very well in the last moths are should give a clash of the titan in this 1/4 final of the most prestigious clan event on CC. Good luck to both clans!
Clan Contact;
LHDD: Momo33
FOED: uckuki
War:
[spoiler]49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads
Each game worth 1 point
Tie-breaker: Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) will be created by LHDD on the 1st set
1st set 4 D, 4 T, 6 Q
2nd set: 4D, 4T, 2Q
1st set games have te be created by June 5th (games have to be filled by June 9th) (1st set might be delayed if we don't have privs in time)
2nd set games have te be created by June 19th (games have to be filled by June 23rd)[/spoiler]
Settings:
[spoiler]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted with no restriction
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect. If it is broken, the opposing clan has to copy/paste the game log. If this is not respected, the other clan has until the end of round 1 to ask for the game to be remade.
New settings that are implemented after the start of the Cup will be excluded from wars.
A player can participate in a maximum of 16 Games (tie-breaker doesn't count in this total)[/spoiler]
FOED
LHDD
Round 1
Tie-break:
LHDD home 0 - 0
[spoiler]Doubles:
Triples:
Quad:[/spoiler]
FOED Home 0 - 0
[spoiler]Double:
Triples
Quad[/spoiler]
Round 2
LHDD home 0 - 0
[spoiler]Double
Triples
Quad[/spoiler]
FOED home 0 - 0
[spoiler]Doubles
Triples
Quads[/spoiler]
uckuki wrote:war starts tomorrow
have fun all