[CC12] R4: S&M (31) vs A^ (30) - S&M Win - Final 3/17/23

Finished challenges between two competitive clans.

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groovysmurf
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[CC12] R4: S&M (31) vs A^ (30) - S&M Win - Final 3/17/23

Post by groovysmurf »

CCXII Round Four/Finals - S&M vs A^

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61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Clan War Page

Contacts
S&M A^ Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 1st 23:59 CCT and Round 2 to be exchanged by January 15th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)
War Terms
  • NO manual, freestyle, speed, beta maps or "no reinforcements"
  • All spoils are allowed, including zombie
  • NO limit on number of trench games
  • 30 round limit on Trips and Quads trench games; 30 or 50 round limit on Dubs trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 22 games (excluding tie-breaker)
  • 12 Hour Fog Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars
Games
Round One
Round Two
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josko.ri
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by josko.ri »

groovysmurf wrote:CCXII Round Four/Finals - S&M vs A^

Image

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Clan War Page

Contacts
S&M A^ Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 1st 23:59 CCT and Round 2 to be exchanged by January 15th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)
War Terms
  • NO manual, freestyle, speed, beta maps or "no reinforcements"
  • All spoils are allowed, including zombie
  • NO limit on number of trench games
  • 30 round limit on Trips and Quads trench games; 30 or 50 round limit on Dubs trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 22 games (excluding tie-breaker)
  • 12 Hour Fog Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars
Games
Round One
S&M Home

Dubs


Trips


Quads



A^ Home

Dubs


Trips


Quads
Round Two
S&M Home

Dubs


Trips


Quads



A^ Home

Dubs


Trips


Quads



Tie-breaker
Nice war avatar. S&M agrees to the terms, have enjoyable finals!
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rockfist
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by rockfist »

S&M by 7
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iAmCaffeine
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by iAmCaffeine »

rockfist wrote:S&M by 7
more
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rockfist
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by rockfist »

iAmCaffeine wrote:
rockfist wrote:S&M by 7
more
You are probably right, but in my mind a 34-27 tally is just on the edge of being a blowout without being one. Just a nice solid victory. But since it hasn’t started yet I’ll say by 11 then.
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groovysmurf
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by groovysmurf »

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hopalong
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by hopalong »

have fun all!
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josko.ri
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by josko.ri »

First blood goes to S&M on away map Game 22190692.

Congrats to Pirlo and General Roy, hopefully we wont go back from the early lead that we took.
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josko.ri
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by josko.ri »

S&M took an uppper with with a 5-0 starting lead, but Ascension replied with their first win Game 22190688 =D>

Exciting finals!
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hopalong
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by hopalong »

good thing for us it isnt a best of 6 series :!:
josko.ri wrote:S&M took an uppper with with a 5-0 starting lead, but Ascension replied with their first win Game 22190688 =D>

Exciting finals!
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josko.ri
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by josko.ri »

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josko.ri
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Re: [CC12] R4: S&M (0) vs A^ (0)

Post by josko.ri »

Exciting finals!

After strong start of 5-0 by S&M, Ascension ascended back to 5-4!

Can they take the lead?
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Fyrdraca
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by Fyrdraca »

Been a good start so far, at least in my games…. A couple games of extreme dice both for and against, so no complaining about the RNG.
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josko.ri
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by josko.ri »

Jplo64 at 37 minutes in hive quads
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by josko.ri »

hyposquasher and 2007so in 1 to 2 hours left
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hopalong
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by hopalong »

josko.ri wrote:hyposquasher and 2007so in 1 to 2 hours left
it might be easier if we gave you everyone's password so you can sit for us!
:D
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by TeeGee »

hopalong wrote:
josko.ri wrote:hyposquasher and 2007so in 1 to 2 hours left
it might be easier if we gave you everyone's password so you can sit for us!
:D
I approve!!!! :lol:
Raz made me do it!
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Re: [CC12] R4: S&M (5) vs A^ (4)

Post by Ruffington »

Game is now 9-11 with A numbers first
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josko.ri
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Re: [CC12] R4: S&M (11) vs A^ (9)

Post by josko.ri »

https://www.conquerclub.com/game.php?game=22224992

With conquer 4 win, ascension tied the result for the first time after strong early lead by S&M =D>

Who will take the lead from now?
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iAmCaffeine
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Re: [CC12] R4: S&M (11) vs A^ (9)

Post by iAmCaffeine »

probably whoever wins the next game.
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Re: [CC12] R4: S&M (11) vs A^ (9)

Post by josko.ri »

https://www.conquerclub.com/game.php?game=22222333 Ferris Wheels 50 mins left in hive quads
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Re: [CC12] R4: S&M (14) vs A^ (13)

Post by josko.ri »

Ascension has tied again at 18-18 for the fifth time after ties at 11, 12, 13 and 14. Can they finally take a lead? Very interesting finals so far. =D>
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Re: [CC12] R4: S&M (14) vs A^ (13)

Post by fishydance »

josko.ri wrote:Ascension has tied again at 18-18 for the fifth time after ties at 11, 12, 13 and 14. Can they finally take a lead? Very interesting finals so far. =D>
Tough adversary. An epic battle
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Re: [CC12] R4: S&M (14) vs A^ (13)

Post by MTIceman41 »

We have turned it into a drinking game.
Josko score updates 1 shot
Josko messaging potential missed turns 2 shots
Josko supporting team in game chat 3 shots
:lol:
Joking aside seems like it’s a great battle and solid play…

Thinking it’s within a 6 game margin
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josko.ri
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Re: [CC12] R4: S&M (14) vs A^ (13)

Post by josko.ri »

And first lead by Ascension of 19-18 =D>
Getting into an exciting finish!
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