39 round Doodle Earth game

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moo_lol
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39 round Doodle Earth game

Post by moo_lol »

I just played a Doodle Earth game that lasted 39 rounds! Is that a record? We weren't playing defensively either. We were very aggressive and attacked every round. Check it out here.
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john1099
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Re: 39 round Doodle Earth game

Post by john1099 »

moo_lol wrote:I just played a Doodle Earth game that lasted 39 rounds! Is that a record? We weren't playing defensively either. We were very aggressive and attacked every round. Check it out here.

It's because you both suck ass.

:)
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Wild_Tiger
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Post by Wild_Tiger »

ehmmmm right 39 rounds with 1 vs 1...
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firth4eva
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Post by firth4eva »

coz you only get 3 all the time
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Post by Khan_Kast »

I had a 4 player 50 round match the other day. It was speed but it lasted 3 hours.
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Post by The1exile »

that's no cards.

The longest one I can find of mine (just skimming through is 28 rounds.
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benjikat
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Re: 39 round Doodle Earth game

Post by benjikat »

moo_lol wrote:I just played a Doodle Earth game that lasted 39 rounds! Is that a record? We weren't playing defensively either. We were very aggressive and attacked every round. Check it out here.


I have played over 100 1v1 games on Doodle Earth, using no cards adjacent, and have had a few games go way into the 20s of rounds and at least one over 30. All the games had attacks most turns.
This is indeed because you only get 3 armies per turn unless you have either a) won b) have a continent or c) someone has attacked at least one neutral. This also accounts for the fact that I have had a few comeback wins from a single army.
Many may dismiss this map as being rather trivial and silly, but I think that it creates a game where the basic tactics of CC are exposed to the greatest extent - in particular knowledge, understanding and most importantly execution of the dice probabilities really come to the fore, as do the relative value of various army arrangements - i.e. do you defend with 5/1, 4/2, 3/3, 2/4, or 1/5 configurations - IMO all are valid at various stages of the game, but with most important factor being figuring out how your opponent is likely to react to certain setups - i.e. how does your opponents psychological reaction to a board position differ from the actual dice probabilities involved. I think I have got my ideas on all of the above pretty clear for myself (although there is bound to be a foil strategy), but this si where the otehr key CC lesson comes in - because this map has so few armies etc, the number of dice rolled can be very small, and the smaller any "random" sample set, the more variance one should expect. So there can be a few games where you lose the first 8 rolls in a row which makes a comeback very difficult (or does it? - pm me with/for the answer!).
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Post by The1exile »

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Rocketry
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Post by Rocketry »

The1exile wrote:http://www.conquerclub.com/game.php?game=882552

70 rounds.


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lalaland
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Post by lalaland »

I just finished a 3 player 42 rounds on Doodle.

Isn't it funny that people didn't like the map at first cuz they thought the games would end too quickly :?: :roll:
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Re: 39 round Doodle Earth game

Post by AAFitz »

benjikat wrote:
moo_lol wrote:I just played a Doodle Earth game that lasted 39 rounds! Is that a record? We weren't playing defensively either. We were very aggressive and attacked every round. Check it out here.


I have played over 100 1v1 games on Doodle Earth, using no cards adjacent, and have had a few games go way into the 20s of rounds and at least one over 30. All the games had attacks most turns.
This is indeed because you only get 3 armies per turn unless you have either a) won b) have a continent or c) someone has attacked at least one neutral. This also accounts for the fact that I have had a few comeback wins from a single army.
Many may dismiss this map as being rather trivial and silly, but I think that it creates a game where the basic tactics of CC are exposed to the greatest extent - in particular knowledge, understanding and most importantly execution of the dice probabilities really come to the fore, as do the relative value of various army arrangements - i.e. do you defend with 5/1, 4/2, 3/3, 2/4, or 1/5 configurations - IMO all are valid at various stages of the game, but with most important factor being figuring out how your opponent is likely to react to certain setups - i.e. how does your opponents psychological reaction to a board position differ from the actual dice probabilities involved. I think I have got my ideas on all of the above pretty clear for myself (although there is bound to be a foil strategy), but this si where the otehr key CC lesson comes in - because this map has so few armies etc, the number of dice rolled can be very small, and the smaller any "random" sample set, the more variance one should expect. So there can be a few games where you lose the first 8 rolls in a row which makes a comeback very difficult (or does it? - pm me with/for the answer!).


as i recall you also played a bunch of 1vs 1 that ended in exactly 3 rounds.....and you becoming a private....

probably shouldnt have brought that up, but such a good story :D
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Rocketry
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Re: 39 round Doodle Earth game

Post by Rocketry »

benjikat wrote:
moo_lol wrote:I just played a Doodle Earth game that lasted 39 rounds! Is that a record? We weren't playing defensively either. We were very aggressive and attacked every round. Check it out here.


I have played over 100 1v1 games on Doodle Earth, using no cards adjacent, and have had a few games go way into the 20s of rounds and at least one over 30. All the games had attacks most turns.
This is indeed because you only get 3 armies per turn unless you have either a) won b) have a continent or c) someone has attacked at least one neutral. This also accounts for the fact that I have had a few comeback wins from a single army.
Many may dismiss this map as being rather trivial and silly, but I think that it creates a game where the basic tactics of CC are exposed to the greatest extent - in particular knowledge, understanding and most importantly execution of the dice probabilities really come to the fore, as do the relative value of various army arrangements - i.e. do you defend with 5/1, 4/2, 3/3, 2/4, or 1/5 configurations - IMO all are valid at various stages of the game, but with most important factor being figuring out how your opponent is likely to react to certain setups - i.e. how does your opponents psychological reaction to a board position differ from the actual dice probabilities involved. I think I have got my ideas on all of the above pretty clear for myself (although there is bound to be a foil strategy), but this si where the otehr key CC lesson comes in - because this map has so few armies etc, the number of dice rolled can be very small, and the smaller any "random" sample set, the more variance one should expect. So there can be a few games where you lose the first 8 rolls in a row which makes a comeback very difficult (or does it? - pm me with/for the answer!).


i think what this guy means is...

when you have so few amies, the 3 you get per turn seem quite a lot.

Rocketry
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moo_lol
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Post by moo_lol »

Since I made the original post, I've played many many more of these 1v1 Doodles with no cards. Now I know that 39 rounds is above average, but not unusual in any way. (I've also come to some the same conclusions as you, benjikat. We could exchange pm's about this game's strategy if you want.)

Sorry to make a mountain out of a molehill, CC!
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Running_Wolves
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Post by Running_Wolves »

64 rounds and still going strong!

http://www.conquerclub.com/game.php?game=780804

ps. this was not planned.
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nagerous
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Post by nagerous »

big wow, this is a thread about doodle earth 1vs1 not world 2.1 6 player games which can go on for a long time.
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