An interesting way to cheat was just done to me.
in a 2 player freestyle game one can save their turn until one minute before the 24 hours is up and since I was the last person the previous round I can not make a move until opponent does. The net result is i lose a turn, lose a chance to get a card in an escalating card game, and opponent gets 2 turns completely changing game.
see below play by play
007-10-08 06:05:25 - ICAN gets a card (I am last to play, thus can not start a round 7 turn) 2007-10-08 06:05:25 - Incrementing game to round 7 (23 hours 57 minutes elapse before his turn) 2007-10-09 06:02:52 - lybim receives 5 armies for 15 territories
2007-10-09 06:04:14 - lybim gets a card ( I now have one minute to make a turn) 2007-10-09 06:05:25 - ICAN missed a turn
2007-10-09 06:05:25 - Incrementing game to round 8 ( 4 seconds after my "missed turn" he goes again) 2007-10-09 06:05:29 - lybim receives 5 armies for holding Europe
yup its legal but play like that is just too fu*king pathetic, bad thing about these miserable muthaf@#kers is that they cant be hanged by the balls cuz they're dickless pussies
It looks like the issue has been discussed and that 2/3 of the people voted for the rule change proposed and that will make cheating/abusing the freestyle game in that fashion impossible. Puzzling to see the tactic defended though, the game is not meant to be played where you are glued to the computer at a certain time. I will direct you to the cc homepage
"Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes"
I am always surprised that people here think these are reasonable ways to play your games. This is the reason I stopped playing freestyle a while back. There's always the risk that you'll get into a game with someone who doesn't care about having good game play to win.
I'm all for strategy within the game, but when you're manipulating the clock to win I think it's pretty pathetic.
Everyone knows this is a problem. If its used on you just do it right back at them. That way you get an army double the armies that turn for missing one and still take the next turn. And missing a round or tow could also be of a help.