Moderator: Community Team

TheScarecrow wrote:its just in my opinion that if you care enough to beat someone down you should care enough to finish it.


TheScarecrow wrote:im just saying that you should take them out before they become a threat... like in that game I mentioned in my first post

TheScarecrow wrote:I have seen a few games where one player has very few countries left and is earning a pitiful 3 armies per turn while everyone else has a continent.
There is one game that I should never have won [game]1676647[/game]. Early on i was badly decimated and decided to hole up in Madagascar for a while and build up my armies while the rest were fighting each other. then alliances were made against the biggest player. I in the meantime captured Southern Africa... then the horn... and slowly worked my through Australia... then the rest of Oceania. After this i just sat down and deployed armies such that I had 20 on all my borders... from here on end it was my game to win.
The point here is... why do people not eliminate people before they get back up on their feet? this is a game i should never have come within a million light years of winning... the only thing i should have been able to do (which i hate doing) is playing kingmaker.
it was a great fun game... but that is one victory that should never have been earned.
tzor wrote:If I understand correctly you cited a World 2 game and your lowest count was 10 nations. On this map it's easy to miss the weak trees in the forest and there are so many short term goals it is possible that no one either noticed or wanted to invest the effort to remove your remaining 10 nations.
Depending on the situation in the game I more likely to be nicer to people when their card count is low. I absolutely hate almost killing off a person and if I were to do that by the bad luck of the dice expect a mea culpa in the chat box. Then again sometimes I like to hide in the corner watch the others use the nuclear option and then snatch victory from the jaws of defeat. (Mind you I hate to get into that position because 80% of the time they just take me out and 15% of the time they still take me out afterwards.)
Kemmler wrote:it'a waste of armies.
Commander Eric wrote:TheScarecrow wrote:I have seen a few games where one player has very few countries left and is earning a pitiful 3 armies per turn while everyone else has a continent.
There is one game that I should never have won [game]1676647[/game]. Early on i was badly decimated and decided to hole up in Madagascar for a while and build up my armies while the rest were fighting each other. then alliances were made against the biggest player. I in the meantime captured Southern Africa... then the horn... and slowly worked my through Australia... then the rest of Oceania. After this i just sat down and deployed armies such that I had 20 on all my borders... from here on end it was my game to win.
The point here is... why do people not eliminate people before they get back up on their feet? this is a game i should never have come within a million light years of winning... the only thing i should have been able to do (which i hate doing) is playing kingmaker.
it was a great fun game... but that is one victory that should never have been earned.
Yes The Scarecrow you were extremely lucky in that game, I am curious as to how many forces on Madagasscar you had when they ignored you and left you alone as thinking you posed them no threat? They did that to me in an Pearle Harbour game reciently where I had just one Nip Plane having 3 forces on it; near the dockyards, but unlike you.....they 7 other heartless players after my threats against them waded into me and finished me off. I did this intentially of course for I knew they reveled in washing themselves in others blood and eating their hearts out, especially newbees that are completely unsure of what will happen and also think they have friends in the most sly of foes, I was not dissappointed in that. In my first few moves of that game I actually kicked some of the big blowest hards of important territory that they thought I had no interest in and did scare them pretty badly.
Oh I was eliminated but actually was up on them, Hummm people like humley and Dexisting etc, got my rankings on them and the rankings show them how dangerious they are to play against.
lozzini wrote:a couple of months bump there lol

spline wrote:This is actually a well-defined strategy, called Turtling. A player simply collect 3 every turn, no fighting and no card, so in a sense he stays from conflicts and would not become a target for cards either. As he grows, the cost of removing him becomes more and more expensive for any single player until he becomes so powerful that can be a threat to any other player. In other words, he can now suicide on anyone he likes and remove the other player and himself from the game. Because of this suicidal ability, no player dares to attack the Turtle, which means the Turtle will simply grow bigger and bigger all the time until he can actually go on to win the game.
This is a much discussed topic and I have written a lot about it in various forms in the past. This was just the problem. The solution isn't always as simple and requires cooperation from all the players involved. In other words, you can only beat it by diplomacy.
Interestingly you can see this phenomenon all around us in the real world, that the selfish choice which is beneficial to one can be disastrous to everyone. This is beautifully demonstrated by the Tragedy of the Commons. If you don't know about it, look into it.