* The Assassin games gave me this idea for a new game mode. Instead of the game ending with your eliminating your target. You are then assigned to the target of your previous target. For example, Red's 'prey' is Green, Green's 'prey' is Blue, if Red eliminates Green, Blue becomes Red's new 'prey'.
Details:
* Suggestion Idea: A game based on pred/prey relationship.
* Specifics: This will work best with a large number of people in the game, like 5 or 6. Points should be given to anyone who is able to eliminate his own target. Slightly less points should be give to anyone who is able to eliminate his predator. Anyone who eliminates someone who is neither their predator or prey should lose a small amount of points to discourage random killing.
* Why it is needed: Another fun game mode.
* The Assassin games gave me this idea for a new game mode. Instead of the game ending with your eliminating your target. You are then assigned to the target of your previous target. For example, Red's 'prey' is Green, Green's 'prey' is Blue, if Red eliminates Green, Blue becomes Red's new 'prey'.
Details:
* Suggestion Idea: A game based on pred/prey relationship. * Specifics: This will work best with a large number of people in the game, like 5 or 6. Points should be given to anyone who is able to eliminate his own target. Slightly less points should be give to anyone who is able to eliminate his predator. Anyone who eliminates someone who is neither their predator or prey should lose a small amount of points to discourage random killing. * Why it is needed: Another fun game mode.
XenHu wrote: It's just regular RISK with a kill order..
I don't think it would work..
-X
Not at all, since you'll lose points for killing someone who is not your prey or predator, you'll need to put more thought into killing someone just for their cards. Everyone will be hunting someone else, and everyone will be hunted.
Too similar to assassin mode in my opinion - nothing wrong with the idea - just that it would be a waste of time programming it when we already have a very similar game mode
How about a version of asassin where you can only win by defeating your target by yourself. If your target is eliminated by someone else, he then becomes your new target.
RobinJ wrote:Too similar to assassin mode in my opinion - nothing wrong with the idea - just that it would be a waste of time programming it when we already have a very similar game mode
Well, I'd think you'd be able to use a lot of the same code for assassin game for this mode, just need to add a little to keep the game going to passing the target on and giving out points differently, shouldn't bee too difficult, right?
Anyone who eliminates someone who is neither their predator or prey should lose a small amount of points to discourage random killing.
that part surely won´t work, It would end up in a game with prays trying to take the pred, and viceversa. In a 6 men game, you would have 3 different one on one games
You earn points by killing your target. If someone kills your target you still get the points.
If you eliminate your target you earn points in the style of terminator and get allocated your old targets target
This will improve the following aspects of the site:
New game type
Fun
This is the post hecter made in another thread
hecter wrote:I think your on the right track... How about a Terminator/Assassin type game, and when you eliminate a player, who ever had that player as their target get their points. Then it's just like the person had deadbeated; obviously the person who eliminated them gets their cards, and then the person who had them as their target gets their target, and the game continues. Basically...
A/B B/C C/D D/E E/F F/A
B eliminates C, B gets C's points, cards, and D becomes his target. B eliminates A, B gets A's cards, F gets A's points and B becomes F's target.
Last edited by max is gr8 on Fri Oct 03, 2008 1:06 pm, edited 3 times in total.
i suggested the first version and i get how this works..
it is like assassin... u have a target... BUT if that target dies you only get THEIR points not someone elses.. once u kill yur target you get that persons target and the game continues i like it
however i still like the fiest version i suggested better but who cares
Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
I agrea, then hes topic can be called sniper:P
but arent we only supprting one new game type here?
ok i think we sholud put up a poll for the names...
hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
I agrea, then hes topic can be called sniper:P
but arent we only supprting one new game type here?
ok i think we sholud put up a poll for the names...
Terminassion Assassinator Hitman
agreed??
If you have one thing thing you need the opposite to;)
well i thought of something like this ages ago but i never posted it because of a flaw
mine went
when your target is down no matter who killed him you get the points and you gain another target
only problem with that is what if someone else kills your new target as you and someone else would share to kill him
1st i thought which ever one kills them gets those points and if someone completely different kill them then the only way i can see it is you both would share it
drake_259 wrote:well i thought of something like this ages ago but i never posted it because of a flaw
mine went
when your target is down no matter who killed him you get the points and you gain another target
only problem with that is what if someone else kills your new target as you and someone else would share to kill him
1st i thought which ever one kills them gets those points and if someone completely different kill them then the only way i can see it is you both would share it
this is not a problem at all as long as you gain the dead guys target