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Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
Trips and Quads with no cards, chained
8p classic speed freestyle, although you might need a good connection here.. and not to be afraid of harsh words.
I think the most luck based game of all would be 2p, Seq, Doodle Earth or other really small map, Flat Rate, Unlimited...
Cundy wrote:Just got premium 2 days ago and i have lost/going to lose 90% of my games, most due to getting horrible dice in my 1st couple of turns.
My question is what player no./map/type/cards etc etc... is the least dependent on dice rolls? i want to escape the luck based part of this game.
you are playing mostly 1v1 games, what do you expect?-0Cundy wrote:Just got premium 2 days ago and i have lost/going to lose 90% of my games, most due to getting horrible dice in my 1st couple of turns.
My question is what player no./map/type/cards etc etc... is the least dependent on dice rolls? i want to escape the luck based part of this game.

How so THE ARMY? I'd like to hear the logic behind that revelation.THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
scrabble.-0Cundy wrote: My question is what, ...(game) is the least dependent on dice rolls? i want to escape the luck based part of this game.

owenshooter wrote:scrabble.-0Cundy wrote: My question is what, ...(game) is the least dependent on dice rolls? i want to escape the luck based part of this game.

I said the same thing. Least DICE dependent, not least luck dependent. You can have terrible rolls, but if you cash your cards right, can win ... especially in a big multiple player game when you can "harvest" everyone else's cards.oVo wrote:How so THE ARMY? I'd like to hear the logic behind that revelation.THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
owenshooter points out the obvious problem... 1v1s tend to go to the player with the first move. Add the drop, dice rolls, cards and you've got a lot of luck involved. Often it is a player's patience that is the biggest factor... going for too much too fast and remaining too weak to hold your ground (too)
and not just the dice.
The key is not to get into that situation. I like 1 v 1 because they move "fast". In general, you have to be aggressive because any increase in armies, etc makes a big difference. BUT, you have to balance that with not defeating yourself too much. (speaking as someone who plays a LOT of 1 v 1. I am not the best player by a long shot, but I more or less hold my own.)Cundy wrote:Ok i think ill finish the last 2 1v1s ive got left then try some 4-8 player games on large maps.
Just one question. Say its a 1v1 game and the other person has just gotten a area. I figure i have to break the bonus, Ive only got a few to do so with (around 4-8 on a small map). So i attack and i get a few double loses, in turn he hold the bonus and just runs through me next turn and gg. Im so sure this is what i have/should do but after losing so many game this way im starting to think its not.
What should i do in this situation?
This is pretty silly advice.General Mojo wrote:If you have lost 90% of recent games to bad luck, I would advise keep playing those games because the law of averages dictates you are about to go on a mighty big hot streak...
Turns out he was right (lol) i said i would stop playing 1v1s but i like having at least a few turns every time i log in so i started a few more 1v1s and my bad strike is smoothing out (that or i stopped sucking... >.<) finally up bout 100 points from recent 1v1sTFoote wrote:This is pretty silly advice.General Mojo wrote:If you have lost 90% of recent games to bad luck, I would advise keep playing those games because the law of averages dictates you are about to go on a mighty big hot streak...
I'm sorry, did you write 1 vs 1 strategy? I am sure you meant 1 vs 1 pray for the drop, hope to go first and sacrifice two lambs (which is the current sacrifice, inflation notwithstanding) for the dice...PLAYER57832 wrote:I said the same thing. Least DICE dependent, not least luck dependent. You can have terrible rolls, but if you cash your cards right, can win ... especially in a big multiple player game when you can "harvest" everyone else's cards.oVo wrote:How so THE ARMY? I'd like to hear the logic behind that revelation.THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
owenshooter points out the obvious problem... 1v1s tend to go to the player with the first move. Add the drop, dice rolls, cards and you've got a lot of luck involved. Often it is a player's patience that is the biggest factor... going for too much too fast and remaining too weak to hold your ground (too)
and not just the dice.
The key is not to get into that situation. I like 1 v 1 because they move "fast". In general, you have to be aggressive because any increase in armies, etc makes a big difference. BUT, you have to balance that with not defeating yourself too much. (speaking as someone who plays a LOT of 1 v 1. I am not the best player by a long shot, but I more or less hold my own.)Cundy wrote:Ok i think ill finish the last 2 1v1s ive got left then try some 4-8 player games on large maps.
Just one question. Say its a 1v1 game and the other person has just gotten a area. I figure i have to break the bonus, Ive only got a few to do so with (around 4-8 on a small map). So i attack and i get a few double loses, in turn he hold the bonus and just runs through me next turn and gg. Im so sure this is what i have/should do but after losing so many game this way im starting to think its not.
What should i do in this situation?
Basically, I would say that if you want a fast game, want to learn the basics of a map without investing quite as much time as in a larger game, try 1 v 1. Realize that multiple player strategy and 1 v 1 strategy differ. Still, on trickier maps, it is nice to have the routes and bonuses down pat before you take on a huge game. If you worry a lot about losing ... probably avoid 1 V 1.
However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
afaik they found that the dice DONT get stuck...t-o-m wrote:However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
So did it do the opposite?
I dont know but it's a fun map.

t-o-m wrote:However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
So did it do the opposite?
I dont know but it's a fun map.
No one will ever oficially admit a flaw in the dice. That would mean a potential huge loss of money, once every paying member can demand all they have payd back, based they were announcing and selling something they didnt got.Twill wrote:t-o-m wrote:However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
So did it do the opposite?
I dont know but it's a fun map.
Yeah...go re-read that thread, they found that the dice didn't streak...or at least yeti did, dunno about DIM.
And just gonna move this into Q&A so other people can find it in the future
Twill
I've looked at the mathematical statistics for random.org, seems pretty random 99% of the time...RADAGA wrote:No one will ever oficially admit a flaw in the dice. That would mean a potential huge loss of money, once every paying member can demand all they have payd back, based they were announcing and selling something they didnt got.Twill wrote:t-o-m wrote:However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
So did it do the opposite?
I dont know but it's a fun map.
Yeah...go re-read that thread, they found that the dice didn't streak...or at least yeti did, dunno about DIM.
And just gonna move this into Q&A so other people can find it in the future
Twill
So, dice are pefect, 100% random, there were never a single glitch that caused a single die to go wrong here.
And there will never be.
Mathemethics and statistics, as a science, are the flawed ones. After all, they fail to explain the universe, while CC players and staff can explain everything that happens in their domains.

SO you have checked the data that they collected, stored, handled, tested, double-checked with themsleves as witnesses and validators, and concluded that their data is good.I've looked at the mathematical statistics for random.org, seems pretty random 99% of the time...
Well, it's just that all the data that I've seen from countless "Dice Analyzer" posts seems to confirm what random.org is telling me. If I were to find an equal amount of astronomers talking about how there's a house on the moon, then I might believe that you had one.RADAGA wrote:SO you have checked the data that they collected, stored, handled, tested, double-checked with themsleves as witnesses and validators, and concluded that their data is good.I've looked at the mathematical statistics for random.org, seems pretty random 99% of the time...
I have a cottage in the moon to sell to you. I have the deed here, I certified it, and I checked with myself it´s authenticity. I cannot show you the original document, but I can show you an image I scanned, and made more "readable" in photoshop if you wish proof.
just handle me 1.000.000 USD and it is yours.
