This tournament only requires YOU to win 2 or 3 matches (possibly more) then you no longer play but use logic and knowledge of your team and the opposition to earn victory, but if you lose you must start to fight for your leader and help your general to victory.
Army Size Progression Round 1 - No Army Round 2 - 1 Army Round 3 - 3 Armies Round 4 - 7 Armies Round 5 - 14 Armies
Round 1 - 32 Generals down to 16 Generals
This is a best out of 3 Round, the winner of this will earn their first army, and first battalion, capture the opponents general twice to win.
Round 2 - 16 Generals down to 8 Generals
This is a best out of 3 Round, with a twist.
Last rounds winner gets to pick one game they wish to play, and the loser of the last round plays the other two. The TEAM who wins the most advances and their army begins to amass, from this moment forward the champion does not need to win a game AND the game becomes tactical
Round 3 - 8 Generals down to 4 Generals
This is a best out of 3 Sets of 3
There will be 3 different set-ups of games, (e.g. one escalating, one chained and one no cards) and then the general picks which type of this game he wants each of his army to play in. If an army wins 2 of 3 on a setting they earn a set point, if the general wins 2 or more sets of 3 he collects 4 new armies (3 defeated armies plus general)
Round 4 - 4 Generals down to 2 Generals
This is a best of 7 sets of 3
This is the same as the above, however the losing general will be killed in conflict.
Round 5 - 2 Generals down to the Master of Warfare
This will probably be the longest round as it will simulate a longer war. Each sub-round the generals will send forward their armies into skirmishes for certain locations/to defend certain locations. If an army loses 3 skirmishes they will die This continues until either: 1 Player owns all of this "Map" (This player instantly wins) OR 1 Player has no armies remaining In the latter case the general has 2 choices, to surrender (and be able to compete in the army warfare bracket 2) or to fight a best of 3 1v1 with every army remaining in the opponents control, these skirmishes completely annihilate the army no matter how many "lives" remaining, If they beat every army then the 2 generals will play 1v1s (In batches of 25) until: 1 player wins 10 more than the opponent or 100 games have been played
The settings vary but the following will never occur Anything other than 1v1 Freestyle Objective Maps
THIS TOURNAMENT WILL HAVE 1 CAPTAIN WINNER AND 14 OTHER WINNERS (ALL WIN BUT THESE ARE SECOND PLACE)
Players:
Last edited by max is gr8 on Thu Nov 20, 2008 11:08 am, edited 2 times in total.
‹max is gr8› so you're a tee-total healthy-eating sex-addict? ‹New_rules› Everyone has some bad habits (4th Jan 2010)
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I think I've read this 3 times over the last month (or so it seems to have been floating around for that long). For some reason, I only just began to grasp how it works. I think that if you pay attention to the whole description, it starts to make sense by the end, but it isn't clear from the beginning that the "armies" you are talking about are actually other players under your command.
That said, I think this sounds like a GREAT idea. I'm totally down for this. Please count me in, and I hope that this manages to fill up, otherwise I'm going to be a bit upset.