Le Québec

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Ludo_recreo
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Le Québec

Post by Ludo_recreo »

Le Québec



Map Status

The map is already in is first development stage, I need your comments and/or suggestions on this map so that I can make all the changes


Gameplay

This map represent the Québec. All the continent, represent a region of the Québec,
exept Lanaudière/Laurentide and Mauricie/Centre-du-Qc wich represent 2 regions mixted.

The star represent the important city in the regions and add bonus to people who conquer 4, 8, 12 or 14 of it.

The map has 79 territories distributed in 14 continents, which are:

* Estrie (9)
* Montérégie (6)
* Montréal (1)
* Outaouais (4)
* Lanaudière/Laurentide (6)
* Mauricie/Centre-du-Qc (7)
* Capital-National (3)
* Chaudière-Appalache (6)
* Bas-St-Laurent (5)
* Saguenay-Lac-St-Jean (5)
* Nord-du-Québec (5)
* Côte-Nord (4)
* Gaspésie (9)
* Abitibi-Téminscaming(9)
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the.killing.44
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Re: Le Québec

Post by the.killing.44 »

79 terts :shock: :o

I'd love to see the first draft. Good idea. Get the draft out ASAP!

.44
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The Neon Peon
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Re: Le Québec

Post by The Neon Peon »

Yeah, you are not going to get any useful comments until you show a draft.
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DomQuebec
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Re: Le Québec

Post by DomQuebec »

J'ai une idée originale pour toi, c'est une suggestion. Si tu fais des traversiers, fais en sorte qu'ils sont unidirectionnels à chaque deux tours.

Par exemple, les tours impairs, il y aurait possibilité de traverser de la Côte-Nord à la Gaspésie seulement, alors que les tours pairs ce serait de la Gaspésie à la Côte-Nord.

Ce serait une première dans l'histoire de Conquer Club.

If you don't speak French, tell me, I will translate.
LED ZEPPELINER
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Re: Le Québec

Post by LED ZEPPELINER »

DomQuebec wrote:J'ai une idée originale pour toi, c'est une suggestion. Si tu fais des traversiers, fais en sorte qu'ils sont unidirectionnels à chaque deux tours.

Par exemple, les tours impairs, il y aurait possibilité de traverser de la Côte-Nord à la Gaspésie seulement, alors que les tours pairs ce serait de la Gaspésie à la Côte-Nord.

Ce serait une première dans l'histoire de Conquer Club.

If you don't speak French, tell me, I will translate.

i cannot speak french, just throwing that out there
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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the.killing.44
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Re: Le Québec

Post by the.killing.44 »

DomQuebec in ENGLISH wrote:I have an original idea for you, it is a suggestion. If you make cross bars, make so that they are one-way with each two turns.

For example, the odd turns, there would be possibility of only crossing Coast-North in Gaspésie, whereas the even turns it would be of Gaspésie in Coast-North.

It would be a first in the history of Conquer Club.

DomQuebec (douche), it is not possible to have something happen on specific rounds. That's why it would be a first. Sucks, don't it.

.44
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iancanton
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Re: Le Québec

Post by iancanton »

correct: this is not possible at the moment.

the golfe du saint-laurent map covers a similar area, so try to make this map distinct.

viewtopic.php?f=64&t=39628&start=0

one way u can do this is by giving montréal a much bigger part of the gameplay (because it is a big part of the lives of les québeqois) by splitting montréal into several territories and showing these territories in an inset box (like the railway stations in bamboo jack).

ian. :)
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