[bigimg]http://i40.tinypic.com/zmcazc.png[/bigimg]
[spoiler=Original Post]Be the predator, not the prey! Expand your edible empire over the entire ocean!
[bigimg]http://img21.imageshack.us/img21/2507/foodchain.png[/bigimg]
I know a lot of my drafts can get kind of crazy, but I think this is easy enough to understand.
This will play like Circus Maximus, except it will have bonuses and a few twists. Players will be attacking in a cycle, going up the food chain, back down to decomposition, and into the food chain again. All attacks are one-way (yes, I know that dolphins can eat sharks and vice versa, or whatever, but my knowledge of fish is limited to high school biology and Animal Crossing, so cut me a little slack here). The final product will be much more complex, containing many different species with lots of connections which will look like this or that. Maybe about 42 species or so (not counting decomposition, of course), and the food chains will have different bonuses based on how many species are involved. You can get multiple bonuses, but they can't share more than one species. I'm hoping this is possible with the current XML, because Conquer 4 has a very similar gameplay mechanic (can I get confirmation on this? yeti? cairns? Bueller?). Decomposition resets to 1 neutral each turn.
Largely ignore the graphics, of course, and try to focus on the gameplay. Does this sound like a good idea?




