Well, Im addept of flat rate and unlimited fortifications, and I have to create my games too. Almost all games are escalating + unlimited or flat rate + 1. How can I understand?
If you want to play a certain style of game but don't always want to be first I suggest:
1. create the game
2. wait for at least one other player to join
3. drop the game
4. rejoin it
If you want to have a later turn, just wait for more players to join before you drop it (or drop it and wait for more players to join, but then you run the risk of being shut out of your own game!)
Escalating games are not the purest form of risk, it's just waiting tilll later rounds while building up big armies, there's nowhere near as much skill needed and luck is made too important
I'm of the school of thought where escalating trade-ins is seen to involve too much luck. Dude after me has 3 (or say 4) cards, and after him is a player with 1 card but two continents. I have a massive army that I can use to break both continents, but in doing so would leave myself absolutely vulnerable to being wiped out if dude after me trades in; but if I don't break both continents this turn, and 3-card dude doesn't either (by not trading in), 1-card man will have enough income to make his borders unbreakable on future turns, and definitely win. So? Flip a coin? Hence my frustration with crazy trade-ins.
Pedronicus wrote:1. The World map 2. Sequential turns 3. 1 fortification 4. Escalating cards.
Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
Hoff wrote:Add that to placing you troops where you want before the game starts player by player until all troops are deployed. Since you cant do that here that why i like unlimited forts.
When I'm placing troops on a real board - I tend to even them out, so it gives nothing away in your early placement. So I dn't mind the way this game gives out equal armies (Saves me a bundle of time )
I've still got the actual board from Waddingtons, pre parker bros.....and yup, beer drinkin'. good friends, lottsa time, and live is best.....but after so long without....I'm diggin' CC......
Gatekeeper, and Proud Member of XI Games Newt Hunter
I have one of the original sets, the markers little wooden bloks that are painted coloers, and there are a few longer blocks that count as five, that's it. I'll have to check if that east africa Egypt connection is there an that one.
Technically since they own the name it is the only risk in the world, any varients on the rules even small ones, make what evr game that is not risk, just a varient. Its the reason the Super Bowl champs can be called world champs, its because no one else in the world plays that exact version of football